Name: Rime [totally forgotten but originally Memoriel, and will still answer to Memo and have no clue what the quack is going on or why it's so heartbreakingly familiar]
Age: Couple of thousand, gets pretty vague
Birthday: Um he might not have one?
Gender: Male
Category: Teacher
Subject: Coping with Memory Loss. also subs in for other classes as needed, but he's under supervision since his last memory flare-up and is not allowed to delve into anyone's memories.
Appearance Description: Once upon a time, Rime was everything someone might expect of an angel. He was tall, strong, designed to be absolutely perfect. Then he fell.
Even if he wasn't cast out for his opinions, Rime still lost his wings. He retains the stumps, and how much he has of them has changed over the centuries. He currently has about an inch of his right wing left, and a jagged stump that barely reaches the former first joint of the left wing. The right stump is simply scar tissue but the left wing has some feathered skin left. He walks with a bit of a hunch to both hide the remains of his wings and to ease the strain; his upper back often pains him. Besides, it's not like losing a few effective inches off his usual 6' height makes him too short for anything.
Rime doesn't actively hide his ex-angel status, if only because the blackened halo encircling his neck is difficult to hide. He had never been one to balance the ring of his office on his head, like some, but he lost the ability to manipulate its size when he fell. It also lost its lustre, and now darkens closer to black the more damaged his memories and psyche are. In theory, healing from everything and remembering his past properly would return it to a soft white. For now, it is a dull, smoky pewter.
Much of Rime's colouring is variable, really. His skin fades between white and black based on his overall mental health (black is at peace, white is disturbed, and he's usually pretty pale), and his eyes (large and often not really focused, like he's drifting through a nightmare all the time) and hair (a messy haze of coarse frizz that hasn't been taken care of in at least a century) mirror his halo and are, as such, close to black. Under optimal conditions, his skin would be black, and his hair, eyes, halo, and markings would all be white. It has been a very long time since he has looked like that.
Considering that Rime has a tendency to have a memory-induced panic attack when he so much as thinks about his wings - it spirals very quickly into why he lost them - it's in everyone's best interests for him to keep the stumps covered. He cannot bear to let anyone see them, much less touch them, and so simply getting them healed is not an option - plus then he'd be able to see and feel them so much more, and his memory cannot handle that. He tried it, long ago. Clothing has become quite important to him, and he also started from an appreciation of uniforms. He dresses formally, with heavy jackets regardless of temperature, long pants, and soft leather. He has some enchanted with cold magic for warm days. Most of his clothing is white or pale grey, though his boots are usually black. He is highly averse to showing skin, even when the markings of his magic are hidden from view.
Personality Description: The particulars of Rime's temperament and reactions largely depend on the state of his memory at the moment. Honestly, he is so thoroughly broken that he should not be allowed near people without special training, but he is trying to work in society.
Just by pretending that he's okay, not by trying to fix himself or find any real stability. He remembers it only rarely, and only vaguely on the occasions he does remember, but he was kicked out of Heaven for revealing his brokenness. It is extremely fixed for him that showing emotional weakness - weakness in general really, though fresh physical injury is more of a war badge - is extremely dangerous. He is capable of accepting help but not really of admitting or accepting that he needs help.
For all of his time on the planet - never mind the time he existed before then - and how much more about dealing with people he's forgotten than non-immortals will ever know, Rime often has difficulty playing nicely with others. He learned his lesson about betrayal too well - so well, really, that he has no conscious memories associated with it and yet it haunts his every moment. He expects people to betray him, especially those who have grown close to him. He is far more tolerant of physical betrayal than emotional betrayal, and considers it more survivable. Besides, exercise helps keep him from thinking, and he's still decently fit. He doesn't spar often, though, as it requires a level of trust he isn't comfortable with.
To a lot of people, Rime just seems distant and vaguely cold. Impersonal, not cruel or rude but just... a bit out of it. Like his head's in an unenthusiastic cloud. He isn't completely present, but there isn't anything specific distracting him. His mind is also a dangerous place for telepaths, and should one manage to slip into his fractured soul they stand a high risk of going mad themselves.
He is fairly patient with his students, but also unmoved by emotional plights beyond coursework. He does not give a shredded feather in a miniature tornado about your relationship problems, new puppy, or broken leg. If the leg interferes with your coursework, he may work some healing magic on it. Anything else he will dismiss and possibly fail you for.
If you want to make any sort of positive impression on him, do well in his class (if you are of the particular demographic that can get in) or introduce him to new pleasant things. Things that are completely new to him and do not tug on half-buried memories are desperately needed even if he will never ask for them. Rime does not ask for help. Rime cannot show weakness again. He can lose, but he cannot show weakness.
Powers:[/b
Angel of Memory
Rime has a... complicated relationship with memory. His current ability to grasp his own is fragmented, inconsistent. As a result, his ability to use the powers of his nature is fragmented and inconsistent.
Whenever his memory magic is active, Rime's physical appearance changes drastically. His skin retains its representation of his mental health, and stark markings as black - or as white - as the halo choking him appear on every inch of skin. These markings range from scribbled runes in a variety of languages - basically all referencing memory - to abstract bands, arrows, and circles, and are generally symmetrical. His hair and eyes will change colour as well, but the shade between white and black that they take on varies based on his level of control. More control means more white. Absolute lack of control means solid black.
Rewind for Survival
By far the most reliable aspect of any of Rime's magic, this ability triggers automatically whenever he receives crippling or lethal damage of any form. His magic will seize upon the safest, healthiest moment in Rime's accessible memory and unwind his body to that point. Age, injuries major and minor, the footprints of life all vanish. It also messes with his memories a bit, temporarily refreshing the events prior to the reset moment and drastically dulling all non-decision/result memories following afterwards. It's imperfect, it varies, and he has enough issues without it... but it very reliably keeps him alive.
When active, this Rewind ability also causes Rime's (often limp and broken) body to float a few feet above the ground, or at whatever height he's at when it triggers. His clothing will still respond to gravity, as will everything around him, but his flesh will be weightless.
Memory Examination
Extremely important for Rime's external rewind, and his single most used spell over time, bar none - hey, he spent an eternity using it on the deceased and living-spirit, including other angels, who were suspected of crimes but would not confess - Rime can touch a soul or the flesh of a body-bound soul and sift through their memories. If he does not have a target in mind he can easily become lost in their memories, especially if they are jumbled and confused and he is of poor mental health. Examining memories is currently very risky, though he can pull it off with careful preparation and concentration. Memory extraction, the absorption of an examined memory, is so far beyond his current abilities it might as well not exist.
Getting caught in memories with powerful emotional associations can trigger Rime's own shattered memories, dredging up events with similar associations whether or not he likes it. Pain is especially triggering for him, and is almost guaranteed to leave him in a coma for a few days until his subconscious can sort things out again (and bury the pain nice and deep). Interrupting his comas can cause some serious damage as well, since it means he'll be awake before his past traumas can be properly sealed off again. It does theoretically give him the opportunity to heal from it... but it's more likely to just have a ton of screaming and haywire magic. Safer to let him be.
Memory Transfer
This ability is, hands down, the least used trick Rime has. He did use it, once upon a time, to transfer memories proving guilt or innocence to the people who actually made the decisions about things - or to show his lover interesting things. It is basically an adaptation of a memory examination, but with a wider mental channel through which he pushes a (hopefully selected) memory to someone else.
If Rime doesn't keep careful control during a transfer - which can take anywhere from a heartbeat to the length of time the memory covers - he can very easily slip up and just send everything he remembers. He can also give away a memory altogether, forgetting it himself as soon as it's gone on to someone else, and again... how much he gives up depends on his control.
He has a number of post-it notes warning him in no uncertain terms about using this ability now. It doesn't help if he gets caught in an unpleasant memory, though - his subconscious has triggered one-way memory transfers before in an attempt to preserve his sanity. When that happens, anyone nearby is at risk, and even a few thousand years out of practice Rime still has a very powerful mental punch.
External Rewind: Memory Visualization
Easily the showiest memory trick in Rime's battered book, and also the most powerful. Rime can rewind an object (or person or animal or whatever, any sort of individual or tight-knit colony) or an event. Whatever he's rewinding and why - to recreate or to undo - he needs to know the target memory, whether by experiencing it directly (and remembering) or by examining the target's memory. Since he can only examine the memories of sapient beings, he can only undo or recreate things or situations he actually remembers - and if his memory is out of sync with reality for any reason, it just won't work. He'll get a spectacularly nasty headache, but it's not like he can turn someone into something else just because he got confused.
When it comes to events, Rime can tackle them one of two ways. He can work with the trigger, such as a spell, but he has to remember the entire trigger to recreate it (undoing is easier; he just has to remember from the end to a point that will destabilize and cancel out the spell... but he still has to remember the end, and the end is harder to notice than the beginning most of the time). He can also work with what he sees/hears/etc of the spell itself, but he can only undo those back to their individual start(s), and cannot, say, recreate or undo a spell that affects an entire city just from his little piece of it. Again, if his memory is inaccurate - which is so very, very common for him - the rewind will fail and he'll just get a wonderful headache.
Practiced Mage
Rime is able to cast spells by channeling magical energy through a tome containing the intended spell. Each spell has a different feel and pattern required, but does not otherwise require memorization - fortunately for Rime. It does, however, require that he personally build the spell into a page of his tome prior to using it. He is especially talented at spells related in some way to recall or undoing things.
The tome: a surprisingly slender leather-bound book and little decoration. It's a few decades old but Rime has kept it oiled and protected, plus it's enchanted to protect it against such usual things as fire and physical damage. Also water damage. It is safe from bathtubs. It is almost completely blank, with only a few pages in the front filled in. The very first page is the only one that will reveal itself to someone other than Rime, and explains to whom it belongs and where he might be found should it need to be returned. Left unattended, it will quietly follow Rime around.
Healing
Requires one hand on the tome, one hand on the patient but not necessarily near the injury. The injury can be undone if less than an hour old and the vast majority of the tissue remains. Healing is accelerated by one day otherwise, and critical factors like rapid bleeding are halted without the loss that would have occurred during that day.
Lost Object Tracking
Requires one hand on the tome and a suspended object in the other hand, as well as continuous application of magical energy and a clear idea of the lost target. A personal memory of the individual object is the most effective. The suspended object will point toward the lost object as long as magic is applied. Losing focus on the target can change where the suspended object points. Cannot be adapted to maps, and only offers direction in the current world.
Cleaning up Messes
Requires both hands on the tome and physical presence in the room to be put to order. A very clear idea of what 'clean' looks like is required, and a memory of the area prior to the mess is by far the most effective. The size, degree, and age of the mess all directly affect the energy required to clean it. Specific messes are easiest to correct.
Locked or Unlocked
Requires one hand on the tome and one on the body of the lock (internal, inaccessible locks are beyond his abilities). Locks have two states, and they are really very similar. Without magical defences, Rime can just apply a bit of magical pressure and flick a lock into its other position. While he cannot flick locks he cannot touch, he can flick magical and electronic locks; he must touch part of the magic or the control panel, respectively.
Biography: This is the second time in Rime' long, long life that he has been employed by Starlight Academy in a professional role. The previous session lasted a solid fifty years, and ended about ten years ago. After a century of effort, he had collected enough of his past to feel confident about dipping into his memory powers, and was attempting to help a student with amnesia.
That student had blocked out a very violent betrayal, and Rime walked right into the memory.
And started screaming.
And screaming.
And screaming.
He remembered, in painful flashes that lasted eternities. They looped and repeated, spinning forwards and backwards and rewinding and replaying.
Quite simply, he went mad, and in his madness damaged that student's mind beyond repair. The student died. He spent the next four years on the Islets, slowly trying to rebuild some semblance of a life again with the help of constant care and a bracelet that did at least suppress his powers.
When he was deemed stable enough to no longer be a risk to anyone (or himself, as he has a record of trying to kill himself only to be restored by his own damn magic), he was allowed to return to Manta Carlos. He worked in a greenhouse for a time, slowly healing by sealing away everything he couldn't bear. Plants didn't remind him of much; angels weren't big on romantic roses in his Heaven. There were also very few people around, which made things easier on him.
A year ago, someone finally realized that Rime wasn't forming new memories as well as he used to. He had adapted without really noticing, considering that he had been dealing with memory loss in one form or another for so long, but the dedication to post-it notes and reminders and appointments in his meticulously maintained calendar eventually gave it away.
Hey, coping skills were pretty important with a student base like the Academy's. Rime was allowed back. Provisionally, of course, and with extremely close supervision. He also willingly keeps a charm with him at all times, an enchanted chain that is capable of knocking him out. It lives in a bag on a mundane chain around his neck, and the bag is enchanted to give instructions to anyone who touches it. Basically, just throw the chain at Rime and be ready to catch him. He is only kept unconscious while the chain is touching him. If he notices himself starting to break, he can shove his hand into the bag.
Additional Information: Magic chain to save everyone around him: an enchanted chain that is capable of knocking him out. It lives in a bag on a mundane chain around his neck, and the bag is enchanted to give instructions to anyone who touches it. Basically, just throw the chain at Rime and be ready to catch him. He is only kept unconscious while the chain is touching him.
Age: Couple of thousand, gets pretty vague
Birthday: Um he might not have one?
Gender: Male
Category: Teacher
Subject: Coping with Memory Loss. also subs in for other classes as needed, but he's under supervision since his last memory flare-up and is not allowed to delve into anyone's memories.
Appearance Description: Once upon a time, Rime was everything someone might expect of an angel. He was tall, strong, designed to be absolutely perfect. Then he fell.
Even if he wasn't cast out for his opinions, Rime still lost his wings. He retains the stumps, and how much he has of them has changed over the centuries. He currently has about an inch of his right wing left, and a jagged stump that barely reaches the former first joint of the left wing. The right stump is simply scar tissue but the left wing has some feathered skin left. He walks with a bit of a hunch to both hide the remains of his wings and to ease the strain; his upper back often pains him. Besides, it's not like losing a few effective inches off his usual 6' height makes him too short for anything.
Rime doesn't actively hide his ex-angel status, if only because the blackened halo encircling his neck is difficult to hide. He had never been one to balance the ring of his office on his head, like some, but he lost the ability to manipulate its size when he fell. It also lost its lustre, and now darkens closer to black the more damaged his memories and psyche are. In theory, healing from everything and remembering his past properly would return it to a soft white. For now, it is a dull, smoky pewter.
Much of Rime's colouring is variable, really. His skin fades between white and black based on his overall mental health (black is at peace, white is disturbed, and he's usually pretty pale), and his eyes (large and often not really focused, like he's drifting through a nightmare all the time) and hair (a messy haze of coarse frizz that hasn't been taken care of in at least a century) mirror his halo and are, as such, close to black. Under optimal conditions, his skin would be black, and his hair, eyes, halo, and markings would all be white. It has been a very long time since he has looked like that.
Considering that Rime has a tendency to have a memory-induced panic attack when he so much as thinks about his wings - it spirals very quickly into why he lost them - it's in everyone's best interests for him to keep the stumps covered. He cannot bear to let anyone see them, much less touch them, and so simply getting them healed is not an option - plus then he'd be able to see and feel them so much more, and his memory cannot handle that. He tried it, long ago. Clothing has become quite important to him, and he also started from an appreciation of uniforms. He dresses formally, with heavy jackets regardless of temperature, long pants, and soft leather. He has some enchanted with cold magic for warm days. Most of his clothing is white or pale grey, though his boots are usually black. He is highly averse to showing skin, even when the markings of his magic are hidden from view.
Personality Description: The particulars of Rime's temperament and reactions largely depend on the state of his memory at the moment. Honestly, he is so thoroughly broken that he should not be allowed near people without special training, but he is trying to work in society.
Just by pretending that he's okay, not by trying to fix himself or find any real stability. He remembers it only rarely, and only vaguely on the occasions he does remember, but he was kicked out of Heaven for revealing his brokenness. It is extremely fixed for him that showing emotional weakness - weakness in general really, though fresh physical injury is more of a war badge - is extremely dangerous. He is capable of accepting help but not really of admitting or accepting that he needs help.
For all of his time on the planet - never mind the time he existed before then - and how much more about dealing with people he's forgotten than non-immortals will ever know, Rime often has difficulty playing nicely with others. He learned his lesson about betrayal too well - so well, really, that he has no conscious memories associated with it and yet it haunts his every moment. He expects people to betray him, especially those who have grown close to him. He is far more tolerant of physical betrayal than emotional betrayal, and considers it more survivable. Besides, exercise helps keep him from thinking, and he's still decently fit. He doesn't spar often, though, as it requires a level of trust he isn't comfortable with.
To a lot of people, Rime just seems distant and vaguely cold. Impersonal, not cruel or rude but just... a bit out of it. Like his head's in an unenthusiastic cloud. He isn't completely present, but there isn't anything specific distracting him. His mind is also a dangerous place for telepaths, and should one manage to slip into his fractured soul they stand a high risk of going mad themselves.
He is fairly patient with his students, but also unmoved by emotional plights beyond coursework. He does not give a shredded feather in a miniature tornado about your relationship problems, new puppy, or broken leg. If the leg interferes with your coursework, he may work some healing magic on it. Anything else he will dismiss and possibly fail you for.
If you want to make any sort of positive impression on him, do well in his class (if you are of the particular demographic that can get in) or introduce him to new pleasant things. Things that are completely new to him and do not tug on half-buried memories are desperately needed even if he will never ask for them. Rime does not ask for help. Rime cannot show weakness again. He can lose, but he cannot show weakness.
Powers:[/b
Angel of Memory
Rime has a... complicated relationship with memory. His current ability to grasp his own is fragmented, inconsistent. As a result, his ability to use the powers of his nature is fragmented and inconsistent.
Whenever his memory magic is active, Rime's physical appearance changes drastically. His skin retains its representation of his mental health, and stark markings as black - or as white - as the halo choking him appear on every inch of skin. These markings range from scribbled runes in a variety of languages - basically all referencing memory - to abstract bands, arrows, and circles, and are generally symmetrical. His hair and eyes will change colour as well, but the shade between white and black that they take on varies based on his level of control. More control means more white. Absolute lack of control means solid black.
Rewind for Survival
By far the most reliable aspect of any of Rime's magic, this ability triggers automatically whenever he receives crippling or lethal damage of any form. His magic will seize upon the safest, healthiest moment in Rime's accessible memory and unwind his body to that point. Age, injuries major and minor, the footprints of life all vanish. It also messes with his memories a bit, temporarily refreshing the events prior to the reset moment and drastically dulling all non-decision/result memories following afterwards. It's imperfect, it varies, and he has enough issues without it... but it very reliably keeps him alive.
When active, this Rewind ability also causes Rime's (often limp and broken) body to float a few feet above the ground, or at whatever height he's at when it triggers. His clothing will still respond to gravity, as will everything around him, but his flesh will be weightless.
Memory Examination
Extremely important for Rime's external rewind, and his single most used spell over time, bar none - hey, he spent an eternity using it on the deceased and living-spirit, including other angels, who were suspected of crimes but would not confess - Rime can touch a soul or the flesh of a body-bound soul and sift through their memories. If he does not have a target in mind he can easily become lost in their memories, especially if they are jumbled and confused and he is of poor mental health. Examining memories is currently very risky, though he can pull it off with careful preparation and concentration. Memory extraction, the absorption of an examined memory, is so far beyond his current abilities it might as well not exist.
Getting caught in memories with powerful emotional associations can trigger Rime's own shattered memories, dredging up events with similar associations whether or not he likes it. Pain is especially triggering for him, and is almost guaranteed to leave him in a coma for a few days until his subconscious can sort things out again (and bury the pain nice and deep). Interrupting his comas can cause some serious damage as well, since it means he'll be awake before his past traumas can be properly sealed off again. It does theoretically give him the opportunity to heal from it... but it's more likely to just have a ton of screaming and haywire magic. Safer to let him be.
Memory Transfer
This ability is, hands down, the least used trick Rime has. He did use it, once upon a time, to transfer memories proving guilt or innocence to the people who actually made the decisions about things - or to show his lover interesting things. It is basically an adaptation of a memory examination, but with a wider mental channel through which he pushes a (hopefully selected) memory to someone else.
If Rime doesn't keep careful control during a transfer - which can take anywhere from a heartbeat to the length of time the memory covers - he can very easily slip up and just send everything he remembers. He can also give away a memory altogether, forgetting it himself as soon as it's gone on to someone else, and again... how much he gives up depends on his control.
He has a number of post-it notes warning him in no uncertain terms about using this ability now. It doesn't help if he gets caught in an unpleasant memory, though - his subconscious has triggered one-way memory transfers before in an attempt to preserve his sanity. When that happens, anyone nearby is at risk, and even a few thousand years out of practice Rime still has a very powerful mental punch.
External Rewind: Memory Visualization
Easily the showiest memory trick in Rime's battered book, and also the most powerful. Rime can rewind an object (or person or animal or whatever, any sort of individual or tight-knit colony) or an event. Whatever he's rewinding and why - to recreate or to undo - he needs to know the target memory, whether by experiencing it directly (and remembering) or by examining the target's memory. Since he can only examine the memories of sapient beings, he can only undo or recreate things or situations he actually remembers - and if his memory is out of sync with reality for any reason, it just won't work. He'll get a spectacularly nasty headache, but it's not like he can turn someone into something else just because he got confused.
When it comes to events, Rime can tackle them one of two ways. He can work with the trigger, such as a spell, but he has to remember the entire trigger to recreate it (undoing is easier; he just has to remember from the end to a point that will destabilize and cancel out the spell... but he still has to remember the end, and the end is harder to notice than the beginning most of the time). He can also work with what he sees/hears/etc of the spell itself, but he can only undo those back to their individual start(s), and cannot, say, recreate or undo a spell that affects an entire city just from his little piece of it. Again, if his memory is inaccurate - which is so very, very common for him - the rewind will fail and he'll just get a wonderful headache.
Practiced Mage
Rime is able to cast spells by channeling magical energy through a tome containing the intended spell. Each spell has a different feel and pattern required, but does not otherwise require memorization - fortunately for Rime. It does, however, require that he personally build the spell into a page of his tome prior to using it. He is especially talented at spells related in some way to recall or undoing things.
The tome: a surprisingly slender leather-bound book and little decoration. It's a few decades old but Rime has kept it oiled and protected, plus it's enchanted to protect it against such usual things as fire and physical damage. Also water damage. It is safe from bathtubs. It is almost completely blank, with only a few pages in the front filled in. The very first page is the only one that will reveal itself to someone other than Rime, and explains to whom it belongs and where he might be found should it need to be returned. Left unattended, it will quietly follow Rime around.
Healing
Requires one hand on the tome, one hand on the patient but not necessarily near the injury. The injury can be undone if less than an hour old and the vast majority of the tissue remains. Healing is accelerated by one day otherwise, and critical factors like rapid bleeding are halted without the loss that would have occurred during that day.
Lost Object Tracking
Requires one hand on the tome and a suspended object in the other hand, as well as continuous application of magical energy and a clear idea of the lost target. A personal memory of the individual object is the most effective. The suspended object will point toward the lost object as long as magic is applied. Losing focus on the target can change where the suspended object points. Cannot be adapted to maps, and only offers direction in the current world.
Cleaning up Messes
Requires both hands on the tome and physical presence in the room to be put to order. A very clear idea of what 'clean' looks like is required, and a memory of the area prior to the mess is by far the most effective. The size, degree, and age of the mess all directly affect the energy required to clean it. Specific messes are easiest to correct.
Locked or Unlocked
Requires one hand on the tome and one on the body of the lock (internal, inaccessible locks are beyond his abilities). Locks have two states, and they are really very similar. Without magical defences, Rime can just apply a bit of magical pressure and flick a lock into its other position. While he cannot flick locks he cannot touch, he can flick magical and electronic locks; he must touch part of the magic or the control panel, respectively.
Biography: This is the second time in Rime' long, long life that he has been employed by Starlight Academy in a professional role. The previous session lasted a solid fifty years, and ended about ten years ago. After a century of effort, he had collected enough of his past to feel confident about dipping into his memory powers, and was attempting to help a student with amnesia.
That student had blocked out a very violent betrayal, and Rime walked right into the memory.
And started screaming.
And screaming.
And screaming.
He remembered, in painful flashes that lasted eternities. They looped and repeated, spinning forwards and backwards and rewinding and replaying.
Quite simply, he went mad, and in his madness damaged that student's mind beyond repair. The student died. He spent the next four years on the Islets, slowly trying to rebuild some semblance of a life again with the help of constant care and a bracelet that did at least suppress his powers.
When he was deemed stable enough to no longer be a risk to anyone (or himself, as he has a record of trying to kill himself only to be restored by his own damn magic), he was allowed to return to Manta Carlos. He worked in a greenhouse for a time, slowly healing by sealing away everything he couldn't bear. Plants didn't remind him of much; angels weren't big on romantic roses in his Heaven. There were also very few people around, which made things easier on him.
A year ago, someone finally realized that Rime wasn't forming new memories as well as he used to. He had adapted without really noticing, considering that he had been dealing with memory loss in one form or another for so long, but the dedication to post-it notes and reminders and appointments in his meticulously maintained calendar eventually gave it away.
Hey, coping skills were pretty important with a student base like the Academy's. Rime was allowed back. Provisionally, of course, and with extremely close supervision. He also willingly keeps a charm with him at all times, an enchanted chain that is capable of knocking him out. It lives in a bag on a mundane chain around his neck, and the bag is enchanted to give instructions to anyone who touches it. Basically, just throw the chain at Rime and be ready to catch him. He is only kept unconscious while the chain is touching him. If he notices himself starting to break, he can shove his hand into the bag.
Additional Information: Magic chain to save everyone around him: an enchanted chain that is capable of knocking him out. It lives in a bag on a mundane chain around his neck, and the bag is enchanted to give instructions to anyone who touches it. Basically, just throw the chain at Rime and be ready to catch him. He is only kept unconscious while the chain is touching him.