Name: Amaryllis Verdigris Arkewright
Age: 28, and more mature than her twin even if he's technically older
Birthday: August 31
Gender: trans lady and don't you mess it up
Category: Villain-Citizen
Occupation: Full-Time master catburglar and part time freelance security systems integration architect
Appearance Description:
Tall, sleek, and confident, Amaryllis knows exactly who she is and differing opinions no longer do more than amuse her. It is a dark amusement, and may lead to repercussions, but still.
Of course, if anyone looks at her and sees anything other than a woman these days (other than, oh, a business professional or master of elaborate heists), they have issues. She is herself, and if she isn't what you want than boohoo for you. She styles her hair into perfect golden waves for herself. She flaunts her freckles for herself. Her vivid red lipstick, smooth and glossy and yes, extremely expensive, is for herself.
Besides, if she wants to leave lip-prints on some pretty little thing's cheek she has the perfect lipstick for that tucked in her purse. Leaving prints on glasses is not nearly as classy, and would just clash with her skirt suits and woven-element scarves. Who cares if a scrap of bound fire is hideously expensive? It's gorgeous and wonderfully warm in the winter, and looks absolutely gorgeous. Scarves and other accessories are also the only source of patterning in most of her clothing; she is a great fan of solid, bold colours. Simplicity, with just a hint of accenting texture.
Yllis has contacts but usually prefers to wear her glasses; they're fun and it's also fun to have a wall dedicated to glasses that all cost several thousand dollars apiece. Only one wall, though; she has to leave room for her extensive boot collection, and her scarves, and her jewellery, and her makeup...
And then there are her actual clothing collections, plus leggings and perfumes and watches and cars and cute toe socks and the trophies of past heists -
Being a rich girl is great, even when your idiot brother is such a disorganized trainwreck. Sure they have enough legally invested now to live kind of comfortably for the rest of their natural lives - and that was all Yllis, since her brother is... well, her brother.
She's also, ah, prone to getting too caught up in her work, especially while sketching out designs for security systems for work (lol) or for breaking through them for heists. Amaryllis has a bit of a habit of tucking pencils behind her ears when working, since she doesn't wear her glasses for close-range work like writing, and will very often end up with pencil smears all over her hands and cheeks and whatever else she touches. How does pencil get in so many places??
Yllis is a distinct fan of red and black in clothing (and most things; most of the cars she picked out are red, black, or both, and quite a few are custom-painted). From expensive, carefully fitted blouses to pencil skirts to snarky tank tops that show off her grown-with-assistance-but-still-awesome cleavage to insanely expensive watches with eyes on them just because... well.
She doesn't flaunt her wealth quite as much when she's playing Verdigris the architect, though. Her colours are a little more subdued, there are far fewer random unnecessary diamonds, and she wears necklaces instead of collars. Because unlike Rhys, she actually works and has responsibilities and the like. Not that he's suited for responsibilities, and not that they need the money. It's more about knowing the secrets of every new security system in the city.
Personality Description: Amaryllis is very much a rich and individually powerful woman. She knows who she is, and had to fight plenty hard for it. There's nothing anyone can do now to weaken that. Indeed, there isn't much that will get under her skin or inspire a strong reaction -
unless it's her idiot brother being an irresponsible idiot again. COME ON. HE'S ALMOST THIRTY. HOW HAS HE NOT GROWN UP YET?
sigh -
hey, don't go and get any weird ideas. Say one word that's less than nice about her brother and Amaryllis will ruin your life. She is smart, ruthless, and a hell of a lot more protective than her words imply. Sure, he's frustrating and exasperating and ruins her careful plans as much as he helps inspire them, but no one else gets to mess with him.
Ever.
At the very least, after all, he finds cute girls sometimes. Amaryllis is all for cute girls, especially when she isn't busy making legal money under an alias derived from the middle name that was originally given to her brother, way back when before they swapped IDs and gave 'government' the finger together. She is responsible and will do her work, but if she has a cute girl as a client she will totally take advantage of the connection to pass over her personal contact information and do business over meals in awesome restaurants and all sorts of other date-y things.
Cute girls. So great. Especially the little soft innocent ones who are secretly not innocent. They are just. W O W instant heart eyes, me-oowwwww, instant displays of affections. So great. Mhmm.
Yllis has been caught daydreaming about cute girls while working. She's good at focusing during heists but while planning or doing architect-y stuff she will occasionally multitask a little too much. There might be a picture buried somewhere of her with an ink-smear heart on her face and her hair in a mess because she completely zoned out while working and had been doodling hearts up until she fell asleep on top of them.
Side note: Amaryllis has a natural talent for imitating accents, and will both accidentally pick up other people's accents sometimes and intentionally talk in accents for entertainment or nefarious purposes. She has screamed at telemarketers in a heavy russian accent before. That was fun.
It is very rare for Yllis to be somber, though she does serious very easily, but one of the subjects that can trigger true negativity in her is her brother's mental health. She doesn't know how to help, and she can't always pass off his self-destructiveness as idiot party brat.
Powers: Leave no Trace
Passive
The default and near-constant form of Yllis' power, under normal conditions Yllis and her nearby blood relatives (or, technically, anyone she's as close to emotionally as her brother, who is also within a hundred feet or so) are dramatically less inclined to leave traces of their presence.
Fingerprints, stray hairs, footprints... all of those just don't get made when Yllis is around. The more likely a mark is likely to be made, the harder it is for her passive ability to counteract it, but even a print in wet cement is going to be unclear and imperfect. Got a super nasty cut and spilled a ton of blood? Too bad so sad, there's no surviving DNA in it.
Yllis can't turn this power off, not really, but it kind of shuts down for a bit after she uses the active form. Needs some time to cool down and all that. Her passive will be offline for roughly ten times as long as her active was in use.
Controlled Passive
This is only useable when Yllis is close enough to her brother for her true passive to affect him. She can reduce the effect her power has on one of them and transfer it to the other. It is moderately draining, similar to jogging.
Active
This is where the real show is at. With a bit of concentration, and a ton of effort, Amaryllis can remove traces she or her brother have already left. From fingerprints to memories to recorded images, any lingering trace can be wiped away.
Of course, fingerprints are easier than memories, and there must be a direct connection with the trace within a hundred feet (i.e. the camera that recorded her image OR the physical location of the image's storage must be within one hundred feet). Memories aren't truly destroyed, but Yllis and Rhy just become so incredibly forgettable that even dramatic memories of them are drastically less likely to be properly converted to long term memories. Details become blurred, and points that would identify the twins slip the mind of ordinary witnesses.
This power is so draining that Yllis can only maintain it for a few seconds before risking blacking out, though she recovers from it fairly quickly, and that recovery is marked by the return of her passive ability. At least, that's when she's recovered enough to run around and make plans. She needs at least an hour or a power nap to be able to use her active ability again effectively.
Sorry, Were You Trying to Hurt Someone?
Who needs body armour when you can just make tiny little shards of ye-shall-not-pass wherever you want? Not Yllis, that's who!
Amaryllis can form force field shards that are roughly a square inch in area, though their exact size and shape vary. She can make hundreds of these shards at once, move them through the air individually (which is quacking hard tbh) or as a flowing, organic group.
The shards have a dull red glow (just enough to use them as a close-quarters light source without setting off things like cameras) and glitter with a hexagonal matrix texture.
A shield made of these shards blocks kinetic energy and solid matter; bullets squish against it and fall, knives blunt or shatter if used with enough force, and falling buildings get rekt. Great stuff, isn't it?
It's not perfect. Maintaining more than a couple of shards for more than a few minutes is intensely draining, and while Yllis recovers quickly that isn't much good when there is several tonnes of concrete and rebar sitting on top of that shield. Generating too many shards is also very draining, and if either Yllis' concentration or consciousness wavers the shards will vanish like popped soap bubbles in two dimensions.
Yllis can technically make the shards whatever shape she wants, but other than making little heart shapes and blowing them at cute girls it's way more effort than it's worth.
Yllis can only generate, control, and maintain force field shards within a three metre radius. It's very much a short-range ability, and shards that go past her limit pop and vanish with those little sparkle trails. Toughest pretty soap bubbles around.
The shards do not block non-kinetic forms of energy, unfortunately; a lightning bolt will go right through them, though a taser will be blocked thanks to the physical component. Light also passes through without issue, though admittedly with a rather red tint. Fire hose spray? Slows right down. Poison rain? Sorry Yllis, you got to deal with that yourself.
Biography: Once upon a distant memory, Amaryllis and Rhys were just a couple of british kids living in London with their parents. All was normal, right?
Eh, not really. Once up on a time, Amaryllis and Rhys held each other's IDs and answered to each other's names, and their parents broke into all sorts of high-security places for kicks and bucks.
It was pretty damn cool, but then their parents started bringing the kids on heists. Hands on education and all that, plus super awesome eighteenth b-day present. It was awesome... but eventually kids are going to mess up.
Their parents rearranged the fall, and suddenly Amaryllis and Rhys stood alone with one parent dead and the other imprisoned.
The twins reacted very differently. Rhys... Rhys kind of broke, but Amaryllis focused. She studied and practiced, and made Rhys practice, and planned to break their remaining parent out. Once out, they had a full getaway planned. It was high time for a tropical vacation, after all.
Partway through the jailbreak, after everything was going exactly to plan, they came across something unexpected.
How do you free a corpse?
Amaryllis' abilities woke up while they backtracked. No traces, no evidence they'd broken clean into a high-security prison. Nothing.
And nothing left but Rhys.
Except she woke up and he was gone, and it was worse because she couldn't come up with a plan. There was nothing she could do. She couldn't track him, she couldn't involve the police, not right now, not the police, she didn't have the connections to hire someone on the other side of the law -
and then Rhys came back, and he was at least... stable?
Amaryllis took it because there wasn't anything else she could do. She couldn't lose her brother too. They were family. They were the only family left. They had to be there for each other.
So they built a name for themselves. Yllis studied and worked herself to the brink of exhaustion over and over and over, building an empire that would keep them together. Something that would keep her brother safe.
Sure, she enjoyed it. She would have found something else if she truly hadn't. But the real effort.
That's always been for Rhys.
Except the hassle of transporting the porsche collection to a tiny island chain in the middle of nowhere.
That, uh. That's her fault. Because they're hers.
It has... also grown a bit since the pair have settled into Manta Carlos. These are the big leagues, and big successes mean big rewards are good. Or even small ones like transporting a brand new 911 Turbo S to Manta Carlos. They're still making progress on the custom penthouse and investment accounts!
Additional Information:
Rhys and Amaryllis Arkewright make for a stunning crime duo. Amaryllis with her ability to take away all traces the two leave behind, and Rhys with his artful security bypassing- as well as the other skills between him. Flawless plans from Amaryllis, master forgery from Rhys, they have so much to offer and make such a terrifying team.
It's better to hire them to take, than one of the people they've been hired to take from. If you want real results, to go all out, it's these two you contact. They can make anything happen.
Age: 28, and more mature than her twin even if he's technically older
Birthday: August 31
Gender: trans lady and don't you mess it up
Category: Villain-Citizen
Occupation: Full-Time master catburglar and part time freelance security systems integration architect
Appearance Description:

<3 Tom
Tall, sleek, and confident, Amaryllis knows exactly who she is and differing opinions no longer do more than amuse her. It is a dark amusement, and may lead to repercussions, but still.
Of course, if anyone looks at her and sees anything other than a woman these days (other than, oh, a business professional or master of elaborate heists), they have issues. She is herself, and if she isn't what you want than boohoo for you. She styles her hair into perfect golden waves for herself. She flaunts her freckles for herself. Her vivid red lipstick, smooth and glossy and yes, extremely expensive, is for herself.
Besides, if she wants to leave lip-prints on some pretty little thing's cheek she has the perfect lipstick for that tucked in her purse. Leaving prints on glasses is not nearly as classy, and would just clash with her skirt suits and woven-element scarves. Who cares if a scrap of bound fire is hideously expensive? It's gorgeous and wonderfully warm in the winter, and looks absolutely gorgeous. Scarves and other accessories are also the only source of patterning in most of her clothing; she is a great fan of solid, bold colours. Simplicity, with just a hint of accenting texture.
Yllis has contacts but usually prefers to wear her glasses; they're fun and it's also fun to have a wall dedicated to glasses that all cost several thousand dollars apiece. Only one wall, though; she has to leave room for her extensive boot collection, and her scarves, and her jewellery, and her makeup...
And then there are her actual clothing collections, plus leggings and perfumes and watches and cars and cute toe socks and the trophies of past heists -
Being a rich girl is great, even when your idiot brother is such a disorganized trainwreck. Sure they have enough legally invested now to live kind of comfortably for the rest of their natural lives - and that was all Yllis, since her brother is... well, her brother.
She's also, ah, prone to getting too caught up in her work, especially while sketching out designs for security systems for work (lol) or for breaking through them for heists. Amaryllis has a bit of a habit of tucking pencils behind her ears when working, since she doesn't wear her glasses for close-range work like writing, and will very often end up with pencil smears all over her hands and cheeks and whatever else she touches. How does pencil get in so many places??
Yllis is a distinct fan of red and black in clothing (and most things; most of the cars she picked out are red, black, or both, and quite a few are custom-painted). From expensive, carefully fitted blouses to pencil skirts to snarky tank tops that show off her grown-with-assistance-but-still-awesome cleavage to insanely expensive watches with eyes on them just because... well.
She doesn't flaunt her wealth quite as much when she's playing Verdigris the architect, though. Her colours are a little more subdued, there are far fewer random unnecessary diamonds, and she wears necklaces instead of collars. Because unlike Rhys, she actually works and has responsibilities and the like. Not that he's suited for responsibilities, and not that they need the money. It's more about knowing the secrets of every new security system in the city.
Personality Description: Amaryllis is very much a rich and individually powerful woman. She knows who she is, and had to fight plenty hard for it. There's nothing anyone can do now to weaken that. Indeed, there isn't much that will get under her skin or inspire a strong reaction -
unless it's her idiot brother being an irresponsible idiot again. COME ON. HE'S ALMOST THIRTY. HOW HAS HE NOT GROWN UP YET?
sigh -
hey, don't go and get any weird ideas. Say one word that's less than nice about her brother and Amaryllis will ruin your life. She is smart, ruthless, and a hell of a lot more protective than her words imply. Sure, he's frustrating and exasperating and ruins her careful plans as much as he helps inspire them, but no one else gets to mess with him.
Ever.
At the very least, after all, he finds cute girls sometimes. Amaryllis is all for cute girls, especially when she isn't busy making legal money under an alias derived from the middle name that was originally given to her brother, way back when before they swapped IDs and gave 'government' the finger together. She is responsible and will do her work, but if she has a cute girl as a client she will totally take advantage of the connection to pass over her personal contact information and do business over meals in awesome restaurants and all sorts of other date-y things.
Cute girls. So great. Especially the little soft innocent ones who are secretly not innocent. They are just. W O W instant heart eyes, me-oowwwww, instant displays of affections. So great. Mhmm.
Yllis has been caught daydreaming about cute girls while working. She's good at focusing during heists but while planning or doing architect-y stuff she will occasionally multitask a little too much. There might be a picture buried somewhere of her with an ink-smear heart on her face and her hair in a mess because she completely zoned out while working and had been doodling hearts up until she fell asleep on top of them.
Side note: Amaryllis has a natural talent for imitating accents, and will both accidentally pick up other people's accents sometimes and intentionally talk in accents for entertainment or nefarious purposes. She has screamed at telemarketers in a heavy russian accent before. That was fun.
It is very rare for Yllis to be somber, though she does serious very easily, but one of the subjects that can trigger true negativity in her is her brother's mental health. She doesn't know how to help, and she can't always pass off his self-destructiveness as idiot party brat.
Powers: Leave no Trace
Passive
The default and near-constant form of Yllis' power, under normal conditions Yllis and her nearby blood relatives (or, technically, anyone she's as close to emotionally as her brother, who is also within a hundred feet or so) are dramatically less inclined to leave traces of their presence.
Fingerprints, stray hairs, footprints... all of those just don't get made when Yllis is around. The more likely a mark is likely to be made, the harder it is for her passive ability to counteract it, but even a print in wet cement is going to be unclear and imperfect. Got a super nasty cut and spilled a ton of blood? Too bad so sad, there's no surviving DNA in it.
Yllis can't turn this power off, not really, but it kind of shuts down for a bit after she uses the active form. Needs some time to cool down and all that. Her passive will be offline for roughly ten times as long as her active was in use.
Controlled Passive
This is only useable when Yllis is close enough to her brother for her true passive to affect him. She can reduce the effect her power has on one of them and transfer it to the other. It is moderately draining, similar to jogging.
Active
This is where the real show is at. With a bit of concentration, and a ton of effort, Amaryllis can remove traces she or her brother have already left. From fingerprints to memories to recorded images, any lingering trace can be wiped away.
Of course, fingerprints are easier than memories, and there must be a direct connection with the trace within a hundred feet (i.e. the camera that recorded her image OR the physical location of the image's storage must be within one hundred feet). Memories aren't truly destroyed, but Yllis and Rhy just become so incredibly forgettable that even dramatic memories of them are drastically less likely to be properly converted to long term memories. Details become blurred, and points that would identify the twins slip the mind of ordinary witnesses.
This power is so draining that Yllis can only maintain it for a few seconds before risking blacking out, though she recovers from it fairly quickly, and that recovery is marked by the return of her passive ability. At least, that's when she's recovered enough to run around and make plans. She needs at least an hour or a power nap to be able to use her active ability again effectively.
Sorry, Were You Trying to Hurt Someone?
Who needs body armour when you can just make tiny little shards of ye-shall-not-pass wherever you want? Not Yllis, that's who!
Amaryllis can form force field shards that are roughly a square inch in area, though their exact size and shape vary. She can make hundreds of these shards at once, move them through the air individually (which is quacking hard tbh) or as a flowing, organic group.
The shards have a dull red glow (just enough to use them as a close-quarters light source without setting off things like cameras) and glitter with a hexagonal matrix texture.
A shield made of these shards blocks kinetic energy and solid matter; bullets squish against it and fall, knives blunt or shatter if used with enough force, and falling buildings get rekt. Great stuff, isn't it?
It's not perfect. Maintaining more than a couple of shards for more than a few minutes is intensely draining, and while Yllis recovers quickly that isn't much good when there is several tonnes of concrete and rebar sitting on top of that shield. Generating too many shards is also very draining, and if either Yllis' concentration or consciousness wavers the shards will vanish like popped soap bubbles in two dimensions.
Yllis can technically make the shards whatever shape she wants, but other than making little heart shapes and blowing them at cute girls it's way more effort than it's worth.
Yllis can only generate, control, and maintain force field shards within a three metre radius. It's very much a short-range ability, and shards that go past her limit pop and vanish with those little sparkle trails. Toughest pretty soap bubbles around.
The shards do not block non-kinetic forms of energy, unfortunately; a lightning bolt will go right through them, though a taser will be blocked thanks to the physical component. Light also passes through without issue, though admittedly with a rather red tint. Fire hose spray? Slows right down. Poison rain? Sorry Yllis, you got to deal with that yourself.
Biography: Once upon a distant memory, Amaryllis and Rhys were just a couple of british kids living in London with their parents. All was normal, right?
Eh, not really. Once up on a time, Amaryllis and Rhys held each other's IDs and answered to each other's names, and their parents broke into all sorts of high-security places for kicks and bucks.
It was pretty damn cool, but then their parents started bringing the kids on heists. Hands on education and all that, plus super awesome eighteenth b-day present. It was awesome... but eventually kids are going to mess up.
Their parents rearranged the fall, and suddenly Amaryllis and Rhys stood alone with one parent dead and the other imprisoned.
The twins reacted very differently. Rhys... Rhys kind of broke, but Amaryllis focused. She studied and practiced, and made Rhys practice, and planned to break their remaining parent out. Once out, they had a full getaway planned. It was high time for a tropical vacation, after all.
Partway through the jailbreak, after everything was going exactly to plan, they came across something unexpected.
How do you free a corpse?
Amaryllis' abilities woke up while they backtracked. No traces, no evidence they'd broken clean into a high-security prison. Nothing.
And nothing left but Rhys.
Except she woke up and he was gone, and it was worse because she couldn't come up with a plan. There was nothing she could do. She couldn't track him, she couldn't involve the police, not right now, not the police, she didn't have the connections to hire someone on the other side of the law -
and then Rhys came back, and he was at least... stable?
Amaryllis took it because there wasn't anything else she could do. She couldn't lose her brother too. They were family. They were the only family left. They had to be there for each other.
So they built a name for themselves. Yllis studied and worked herself to the brink of exhaustion over and over and over, building an empire that would keep them together. Something that would keep her brother safe.
Sure, she enjoyed it. She would have found something else if she truly hadn't. But the real effort.
That's always been for Rhys.
Except the hassle of transporting the porsche collection to a tiny island chain in the middle of nowhere.
That, uh. That's her fault. Because they're hers.
It has... also grown a bit since the pair have settled into Manta Carlos. These are the big leagues, and big successes mean big rewards are good. Or even small ones like transporting a brand new 911 Turbo S to Manta Carlos. They're still making progress on the custom penthouse and investment accounts!
Additional Information:
Rhys and Amaryllis Arkewright make for a stunning crime duo. Amaryllis with her ability to take away all traces the two leave behind, and Rhys with his artful security bypassing- as well as the other skills between him. Flawless plans from Amaryllis, master forgery from Rhys, they have so much to offer and make such a terrifying team.
It's better to hire them to take, than one of the people they've been hired to take from. If you want real results, to go all out, it's these two you contact. They can make anything happen.