Name: Zarita Davis
Age: 15
Birthday: April 10th
Gender: Female
Category: Miscellaneous (Adventurer)
Class:
Grade:
College Major:
Appearance Description: Zarita stands at a short height for someone her age. She has blonde hair that reaches past her shoulders. She usually keeps it in two braids (one on each side). She also sports vibrant blue eyes.
Her attire usually consists of a white, short sleeved shirt underneath a green hooded cloak and a red skirt with black tights underneath, as well as long brown leather boots and short gloves of the same colour and material. She is also often seen wearing a necklace with a diamond shaped charm whose rich blue colour matches her eyes.
Personality Description:
Calm
It takes a while to anger her
Honest to the point of being blunt
Introverted; being around lots of people drains her. Like her temper, it takes a while to get to that point.
Likes things that stimulate the mind.
Likes to pull pranks using her enchantments
Likes adventures.
Powers: Zarita’s eqiupment and abilities revolve around her knowledge of creating and using magical objects, which she learned from her parents.
She has crossbows that convert her magic energy (or from an external source of magic, if available) into solid arrow shaped bolts that create very small ‘explosions’ (Much like those of your standard sci-fi energy pistol) on impact. They are built for rapid-fire, as such the bolts themselves don’t do much damage individually, nor do they drain much of her magic energy unless she uses them for prolonged periods of time without rest.
She also knows various spells that she can use to add magical effects to objects. It takes half a minute to add temporary enchantments, most of which (excluding prank spells) last for 5 minutes. If she wants to make an enchantment permanent, it will take a full week of incantations (With frequent breaks of course; She’s not looking to exhaust herself to death). Her enchantments are currently able to:
- Envelop an object in fire, electricity or ice for extra damage. Can be activated and deactivated by the user.
- Make an object shoot out bolts of magic energy (A crucial part of the process of making her magic crossbows) at the user’s will.
- Glow when magical objects are nearby, with more intensity as the object gets closer. Alternatively, she can make objects point in the direction of the magical object. The force that moves the object is easily resisted.
- Enchant a small amount of any surface to change the voice of whoever touches it. If she so chooses, once contact is made, the enchantment is ‘moved’ to the person who touched it. This property can be activated and deactivated at her own will. She can, of course, just use it directly on people.
Biography:
Zarita, along with her twin sister Irelia, was born to a rich family. Her parents excelled at creating magical objects, one of their best being a magic bag with infinite storage space. Zarita took an interest in it from a young age. Seeing her enthusiasm, they taught her what they knew.
When Irelia left the estate in search of adventure, Zarita tagged along in the hope that it would provide opportunities to learn more spells. The rush of adventure soon grew on her, and pretty soon she was hooked. Together they battled the dark forces of the underworld and found great treasures, oftentimes narrowly avoiding death in the process. Their travels eventually took them to the islands of Manta Carlos, a place filled with the gifted, the supernatural, and the oddities of the world.
Additional Information:
Age: 15
Birthday: April 10th
Gender: Female
Category: Miscellaneous (Adventurer)
Class:
Grade:
College Major:
Appearance Description: Zarita stands at a short height for someone her age. She has blonde hair that reaches past her shoulders. She usually keeps it in two braids (one on each side). She also sports vibrant blue eyes.
Her attire usually consists of a white, short sleeved shirt underneath a green hooded cloak and a red skirt with black tights underneath, as well as long brown leather boots and short gloves of the same colour and material. She is also often seen wearing a necklace with a diamond shaped charm whose rich blue colour matches her eyes.

Personality Description:
Calm
It takes a while to anger her
Honest to the point of being blunt
Introverted; being around lots of people drains her. Like her temper, it takes a while to get to that point.
Likes things that stimulate the mind.
Likes to pull pranks using her enchantments
Likes adventures.
Powers: Zarita’s eqiupment and abilities revolve around her knowledge of creating and using magical objects, which she learned from her parents.
She has crossbows that convert her magic energy (or from an external source of magic, if available) into solid arrow shaped bolts that create very small ‘explosions’ (Much like those of your standard sci-fi energy pistol) on impact. They are built for rapid-fire, as such the bolts themselves don’t do much damage individually, nor do they drain much of her magic energy unless she uses them for prolonged periods of time without rest.
She also knows various spells that she can use to add magical effects to objects. It takes half a minute to add temporary enchantments, most of which (excluding prank spells) last for 5 minutes. If she wants to make an enchantment permanent, it will take a full week of incantations (With frequent breaks of course; She’s not looking to exhaust herself to death). Her enchantments are currently able to:
- Envelop an object in fire, electricity or ice for extra damage. Can be activated and deactivated by the user.
- Make an object shoot out bolts of magic energy (A crucial part of the process of making her magic crossbows) at the user’s will.
- Glow when magical objects are nearby, with more intensity as the object gets closer. Alternatively, she can make objects point in the direction of the magical object. The force that moves the object is easily resisted.
- Enchant a small amount of any surface to change the voice of whoever touches it. If she so chooses, once contact is made, the enchantment is ‘moved’ to the person who touched it. This property can be activated and deactivated at her own will. She can, of course, just use it directly on people.
Biography:
Zarita, along with her twin sister Irelia, was born to a rich family. Her parents excelled at creating magical objects, one of their best being a magic bag with infinite storage space. Zarita took an interest in it from a young age. Seeing her enthusiasm, they taught her what they knew.
When Irelia left the estate in search of adventure, Zarita tagged along in the hope that it would provide opportunities to learn more spells. The rush of adventure soon grew on her, and pretty soon she was hooked. Together they battled the dark forces of the underworld and found great treasures, oftentimes narrowly avoiding death in the process. Their travels eventually took them to the islands of Manta Carlos, a place filled with the gifted, the supernatural, and the oddities of the world.
Additional Information: