Kelara Locke

Slyphid

Member
Inactive
Jul 13, 2016
16
CW: Mentions of self-mutilation, child abuse, kidnapping, and other such squick.

Name: Kelara Locke
Alias: Saskiah, The Black Rose
Age: Unknown; thirty-eight physically
Birthday: September 17th
Gender: Female
Sexual Preference: Asexual Panromantic
Species: Hybrid; human/nightmare creature
Career: N/A

Appearance Description: Standing at 5'6" and weighing in at 117 pounds, Kelara has an athletic build with more muscle than fat. She has a small bust and only the slightest incline to her waist. Her complexion is near powder white, as though she gets little to no time in the sun at all.

Because of her skin tone, the various scars all along her body are much more noticeable. Most notably, there is a thick scar on her right cheek from the cheekbone to her chin and the beginning of a long scar on her chin that passes underneath the collar of her shirt and down the length of her body to her hip.

In contrast to her skin, her eyes and hair are raven black. Her hair is cut short for practicality, somewhat shorter in the back than the front and with the right bang longer than the rest, to fall over her scar and hide it.

Some form of Asian heritage shows through subtly in the tilt of her eyes and her general facial features. Kelara comes off average in the appearance department and physically speaking, she isn't overly intimidating. The most chilling aspect about her physically would be her constant emotionless mask.

Personality Description: At first glance, Kelara can seem unfeeling, but nothing could be further from the truth. The organization she was born to stunted her emotional growth, leaving her uncomfortable with vulnerability. She has difficulty comforting people or getting close to them at all. Behind several layers of carefully crafted mental walls, Kelara cares a lot for the people around her. She has a natural instinct to protect, but stuffs such "weaknesses" down and takes on the moral code of whichever organization she is a part of.

Kelara has a secret soft spot for children and gentle, broken people. Her version of helping someone out of a tight spot is done through actions rather than words. She is more likely to tell someone bluntly that they need to grow a pair than she is to sit with them and rub their back. She has an inclination for the direct course of action when in regard to emotional problems.

She prefers staying in the background and doesn't tend to voice her opinions on a subject unless she is directly asked or particularly frustrated with the situation or person in question. While she is silent, Kelara is remarkably watchful and observant. Inside, she's snarkier than she lets on.


Powers:
Shadow Mastery

Kelara has a natural affinity for shadow magic and years worth of training have helped her master her abilities. Kel can manipulate and shape the shadows around her; she cannot create her own shadows most of the time (see below for more detail), and her magic is naturally weakened in sources of light or during the day.

Shadow Hardening: Kelara can harden the shadows she touches to create blades and shields. This ability is primarily used to block magical attacks, but can take small amounts of damage from physical assault (such as a scrap from a dagger) but will shatter upon larger acts of physical force (IE: being punched, something thrown into her, or stabbed).

The weapons she creates cannot stand against actual weapons, as they will shatter when coming into contact with metal. Instead, her shadow weaponry is used for guerrilla tactics and as a method of distraction.

While originally she must be touching the shadow she wishes to harden; she can keep the hardened shadow solid when no longer in contact with it for approximately five seconds. To strengthen shadows in the first place takes concentration and ten seconds of channeling magic.
Shadow Step: Kelara can step through shadows she is touching to other locations that are connected through the darkness. Note there can be no light blocking the path between shadows she wishes to step through. This ability also allows Kelara to cloak herself in shadows and move around. She moves fifty-percent slower and cannot run while being cloaked in shadows. Kelara can use these abilities on one person she is in contact with.
Phantasm: If Kelara stands still and concentrates, she can make someone's shadow come alive to fight them. This ability can only be used when Kelara is playing a supporting role in a fight because she must remain still. The person's shadow will rise and move independently of the person it is attached to, but stay connected to them. Physical attacks will delay the shadow and phase it, but will not dissipate it. Any form of light, on the other hand, will break the shade.
Void Trance: Kelara compiles all her energy, making her eyes turn purple and is capable of using her abilities in rapid succession and can create her own shadows for thirty seconds. After these thirty seconds are up, Kelara will immediately lose consciousness.

Combat Mastery
Heightened Abilities: Years of training have hardened Kelara's body and senses. She has peak physical and mental conditioning, but not to a superhuman level. Her abilities drain her stamina at a rapid rate, the darker an area is where she is using her shadow magic, the slower her stamina drain but, the lighter an area, the quicker she becomes tired out. This means Kelara does not do well in long, drawn-out battles. Because this has nothing to do with preternatural abilities, Kelara must meditate and continually train to keep her body at its best.
Combat Training: Kelara was put through extreme survival, combat, and mental training from a young age. This has left her with a firm understanding of most weaponry, hand-to-hand, and wilderness survival. She is best attuned with short blades, daggers, and hand-to-hand combat. Kelara understands, but cannot adequately use heavy, or slow weaponry.

Her hand-to-hand combat is a mixture of several specialized martial arts taught to her by her organization that focuses on quick precision strikes and pressure points. She relies heavily on speed and tactics rather than strength. While trained on the subject of tactics, Kelara is best when on solo missions. She has no leadership abilities and doesn't do well with people.

Faith & Harmony: Kelara's signature blades, Faith and Harmony are silver short swords with runic symbols engraved into their sides. Their magic is tied to her emotions and state of mind reflecting the namesake of the blades. If Kelara loses mental composure or feels helpless, the enchantments cease to work. The blades only work when they are in proximity to each other. The runes are enchanted to be strong against magic. In short, Kelara's short swords can cut and harm any magical being and thus are effective against all creatures.

Enchanted Earrings: These dull earrings are enchanted to resist mind control effects. Kelara is not made immune to them with these, but she does have an easier time fending off mind-altering magic.


Weaknesses:
Only has one arm: Kelara lost her right arm years ago defending her ward and now relies on only her left arm. In notably dire situations, Kelara creates a phantom limb using her shadow magic. However, this takes a great deal of stamina and concentration on her part. The truth of the matter is, Kelara will always be at a disadvantage as a duel-wielder due to this handicap.
Socially Inept: Kelara was trained and bred for the sole purpose of being the "perfect" weapon. Unfortunately, that has left her with an utter lack of empathy and ability to relate to people. She's not good at small talk (or any talk), and she often comes off aggressive and harsh due to her blunt method of speech. She has a tendency to rub people the wrong way; that is if she's willing to speak to them at all.
Emotionally Stunted: Kelara was never taught proper emotional conduct and thus has trouble making friendships or any healthy relationships. She is more prone to closing off when she feels at all upset and believing people deserve better than her. Because of this, when someone becomes close to Kelara, it isn't difficult to emotionally manipulate her. Because she's had to kill so many people who have gotten close to her, Kelara fears emotional intimacy more than anything else.
Mission Block: When given a task by someone she is beholden to Kelara will never stop attempting to complete her mission, even if it kills her. Her mind is one-hundred and ten percent focused on the goal she has been given. She will spend her every waking moment ensuring the success of whatever mission she is given. Note that this doesn't include silly, mundane tasks such as cleaning a home, but rather large scale things, like protecting someone or completing a shipment.
Self-mutilation: Kelara is highly critical of herself, and her past has left her with severe emotional stunting. Due to this, every small mistake she makes or anything she believes she has failed, Kelara will take her failures out on herself, whether that be through working herself to exhaustion or whipping herself until she is left bloody and scarred. This has died down over the years as she has been attempting to acclimate to normal living, though on the occasion of larger infractions she has still been known to harm herself. Many of the smaller scars on her body are because of this.


Biography: Note: This character has over ten years of roleplay history, so only relevant information will be laid out here in a series of bullet points. Many details are being left out and some may seem out of context. More detail will be given upon request.

– Kelara was taken in at a young age by a cult like organization known as Raven’s Fall. Raven’s Fall was an organization with sinister purpose, primarily gaining funding from its assassination jobs. Kelara herself was purposefully bred to directly serve the organizations next in line, Alayne, as her right hand. Raven’s Fall’s training methods had no scruples, training groups of children at a time using exceptionally harsh physical and mental methods that very few survived. Those that did were pushed even harder and broken in every way imaginable in order to forge them into the organization’s Weapons. Weapons were given a mark on their right upper arm to brand them. It’s true purpose and magical properties were known to very few.

– Upon becoming a Weapon, Kelara was given the new name ‘Saskiah, the Black Rose’ for her propensity to crush black rose petals, thorns and all, in her hand and spread them over the corpses of her victims. This to her, was a symbolic gesture of leaving a piece of her soul behind with each kill.

– Alayne personally trained Kelara and over time they became close, eventually disclosing to her that she planned to end Raven’s Fall as an organization. Kelara agreed and was trusted to watch over Alayne’s newly born baby brother, Rien, in case anything went awry.

– A civil war brought Alayne to rule over Raven’s Fall, but the curse in her bloodline was too powerful to overcome. Alayne went mad and ordered Kelara to kill Rien as a show of loyalty and to remove the threat to her reign, however Kelara decided to adhere to Alayne’s original orders, escaping the organization with Rien.

– A few years passed with Kelara and Rien growing ever closer. They met Sarrain and Rixxa who would become known as their friends. Together they would all face many odds, each of them forced to face their pasts, even dealing with Alayne and ending the fractured Raven’s Fall.

– Soon after Alayne died, Rien began to fall to his bloodline’s curse. Fleeing from his friends and caretaker under cover of darkness, he was found by a few remaining Weapons that had gone into hiding on order from Alayne’s father. They were tasked to find a way to bring back Raven’s Fall’s founder, Ramius. When Kelara found Rien, he was about to be sacrificed to bring Ramius back. She failed to save him in time and Ramius returned. Kelara turned her sorrow to fury and attacked him but Ramius used his power to take control of her mark. In her rage, Kelara cut off her arm and resumed her attack forcing the still weakened Ramius to flee.

– Ramius sought to take the power from the local demigod. The demigod sided with Sarrain, Rixxa, and Kelara and together they were able to kill Ramius and his followers. As rewards for their service, the three were allowed requests. Kelara asked the demigod, Nioram, to revive Rien, and he agreed, so long as Kelara would give him her soul and swear to return to him should he require her in the future. She accepted the offer and Rien was reincarnated as a baby to a new family. Kelara found the child and began her long vigil of watching over him and his lineage. As a result of the deal, Kelara was granted partial immortality. She would no longer age, but if she were to be killed, she would not rise again until Nioram called for her.

– For a few hundred years, Kelara watched over her ward’s family line, until today, her duty bringing her to the secretive Manta Carlos Islands.


Additional Information: Along with some of her more notable weapons, Kelara is armed with other, less noteworthy, tools: a set of dark gray leathers with the right sleeve pinned under her breast, a black dagger dubbed the Raven’s Claw that is often laced in poison, a set of throwing knives, and a light, toxin filtering, mask.
 

Emy

Well-Known Member
Inactive
Supporter
Mar 29, 2014
5,389
Virginia, United States
Pronouns
She / Her / Hers
Posting Status
Irregularly
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