Oriana Whitegold-Yskaandrar

Kada

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Oriana Whitegold-Yskaandrar
It was an evil doom that set her in his path. For she is a fair maiden, fairest lady of a house of queens. And yet I know not how I should speak of her. When I first looked on her and perceived her unhappiness, it seemed to me that I saw a white flower standing straight and proud, shapely as a lily and yet knew that it was hard, as if wrought by elf-wrights out of steel.

~250 | November 4 | Female | Dragon | Citizen | Head of the Yskaandrar Clan

APPEARANCE
In her human form, Oriana stands at 5'7" with a lithe, athletic build. She appears to be in her mid twenties with shoulder length brown hair and red eyes.
Much to her family's chagrin,cage wears her armor out in public often, and carries a sword whenever she can. Otherwise, she wears elegant gowns befitting the leader of a dragon clan.
Her dragon form is something more impressive, standing nearly as large as a medium sized house with sharp, gold scales. She has a heart shaped Jewel on her forehead in this form, a symbol of her loyalty to her former master. Her eyes are relatively small and burn bright red-orange.
PERSONALITY
Oriana is, and always has been, a doer. She has the patience to let a plan come to fruition, like most dragons, but she cannot abide standing idly by while it does. She must be in the thick of things to be truly content. She doesn't abide those who would rathersit and wait and hope for the best, and detests moreso those who choose to whine about their lot while doing nothing to change it.
She puts on a brave facade even when facing adversity, but in private she allows herself to let her more negative emotions out. She still mourns the loss of her husband, and has vowed to never take another mate in his honor.
Unlike most of the Yskaandrar Clan, she has more traditional views of what constitutes a dragon's hoard, and doesn't see as much value in the tomes and scrolls they collect and archive.​

POWERS
Geometer.
By drawing or carving a complex geometric pattern into a surface, which can take several minutes to hours of her time, Oriana can create magical effects that last as long as the pattern is whole. A pattern may be as small or as large as she can make it, but this only affects the area of the spell, not it's power. Larger patterns are riskier, as they are more easily smudged or broken due to their size.
Wind Tunnel. This pattern creates a gust of air powerful enough to blow a normal sized person backwards or lift them into the air. It extends nearly twenty feet, but only blows directly out of the pattern. So placing one on the ground would create a gust that goes straight up.
Arcane Misfire. Creates an area where magic is less reliable. Spells have a fifty-fifty chance of going wrong within the border, causing them to dissipate into a harmless, though occasionally annoying magical effect (such as changing a person's skin orange or turning their hair into grass).
Barrier. This pattern creates an impassable nearly invisible wall that extends upward until it reaches a solid surface or twenty feet, whichever is higher. The barrier cannot entirely enclose itself, so there will always be at least one point of entry into the protected area. Can also be made sideways on a wall to use as a platform.
Elemental Affinity. These patterns create a zone where a certain element, chosen at the time of creation, is enhanced to be more potent by as much as half again (fire burns hotter, ice is colder, etc.). Can be combined with the barrier or wind tunnel rules to instead charge their effects with an elemental damage, though this takes twice as long to draw.
SPECIES ABILITIES
Gold Dragon. Oriana has many abilities typical of a dragon. She can alter herself between her draconic and humanoid forms at will. In her draconic form she is strong enough to tear the hull of a ship and can fly at great speed. Her scales provide for a great amount of defense against physical attacks, though her stomach is a somewhat vulnerable spot. She can breathe fire as well, which comes out gold in color. Like most dragons from her realm, she has little in the way of natural magical defenses, and is just as susceptible to a wizard throwing lightning as any other giant lizard.
HISTORY
Oriana was born under a different name in a different reality. She was the third hatchling in a clutch of gold dragons, raised by a dragon who was not their parent. This master taught the children the intricacies of a great game that dragons played, using the lives of mortals as pawns in ever increasing schemes to acquire wealth and glory. He intended one of them to take his place when he eventually was killed.

Oriana, who was named Vaiphorros at the time, was not as talented as her siblings. She only was able to master the basics of geometry, the magic of runes and shapes. Knowing she would always serve under a dragon if she continued in the game, she slipped away one night and hid among mortals in her human guise.

She took the name Oriana and traveled around for years, becoming a famous sellsword and adventurer. She gained a reputation as a dragon slayer who mysteriously could take massive amounts of treasure from a slain dragon's hoard with no issue.

But a terrible calamity befell her land, one that threatened even the very gods. The dragons of the realm came together, thinking to combine their powers and escape the fate. Even Oriana was summoned, and she added her strength to the ritual. But old wounds never fully heal, and as the dimensional rift was opened, she found her throat being cut and herself being flung from the ritual.

The intent was clearly to cause her to float and die between dimensions, where she could never come back. It did not end this way however. She was shunted into this world, where a young dragon clan leader found her.

Bastion Yskaandrar. Broad and powerful, he took Oriana in and helped nurse her back to health. The two came to know one another and eventually, despite protests from his clan members, they took one another as mates.

Oriana and Bastion had their first clutch together and waited for the eggs to hatch. It was during this time that a group of dragon hunters, under contract from some other entity, attacked Yskaandrar Manor to steal some lost piece of knowledge.

The Yskaandrar were not warriors, and many were lost in the ensuing battle, including Bastion himself. Only Oriana's leadership saved the clan from total annihilation. But most of her eggs were smashed as the hunters fled.

She had no time to mourn. Upheaval threatened to remove her from the clan altogether, and it was only her steely resolve that allowed her to keep a tight grip on the reins.

After years of rebuilding what she could of what was lost, Oriana decided to move the clan to Manta Carlos. There they could continue to grow in the safety of a government that recognized them and the company of other dragons who could be potential allies.
OTHER
The Yskaandrar clan is one that seeks to preserve all knowledge for the betterment of dragons, and to be able to pick up the pieces if something should happen to the current world.

The Yskaandrar hoard is less material wealth and more accumulated knowledge. While the funds the clan has are modest compared to other dragon clans, their libraries contain at least partial knowledge of many kinds backed up on multiple magical, analog, and digital archives. If one had the time (possibly years) they could sift through all of the information and find just about anything they needed.

Oriana is the mother of Theron.​
 
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Emy

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