Name: Tatiana Fyodorova Karenina
Known as: Crow
Age: 35
Birthday: [redacted]
Gender: Female
Category: Islets Teacher, Detective for Manta Carlos Police Department
Appearance Description:
Personality Description:
If there’s one word to describe Crow, it’s sharp. Crow uses prior events and observations to foretell future events and make sure they are prevented before they could ever grow into a problem. Hence, information is Crow’s most valuable weapon. Crow makes sure she has eyes and ears all over the city. Urchins, the homeless, animal shifters, kids with invisible powers, any and every sort of person that could be undetected by a crowd – those people are Crow’s most valuable informants. Crow seems to know all the gossips going around Manta Carlos. She keeps a close eye on the shady, the corrupt and the violent, and bids her time so she could destroy them and their associates with one fell swoop.
Crow is a brilliant spy, but her confidence in her own brilliance often makes her forget that other people could be cleverer than her. Crow just does not listen. She plays by the rules when it serves her but she’s not afraid to push and break others that get in her way. Crow believes that she is always in the right, and it often frustrates people when this is exactly the case. Not to say that Crow could never be in the wrong. Sometimes, her own arrogance leads her to botch operations or let criminals get away.
However, the important thing to remember that no matter how many rules and heads she breaks, Crow only wants the best for Manta Carlos because it’s her home. Crow does not have anything else beyond duty and loyalty. She dedicates her entire being into making Manta Carlos a better place for people like her. Her methods may seem ruthless and unwarranted at times especially under great stress, but she never strays too far from her ultimate goal of making Manta Carlos better. If she ever feels like she is doing more harm than good, Crow will surrender her position and accept her punishment.
Powers:
(cursed item) Amulet of Negation: Crow wears an amulet that prevents her from getting harmed by magical attacks. As powerful as this amulet is, it is also a curse. The former owner fills her dreams with fear and paranoia every night, and removing the amulet means killing Crow herself.
Negating Active Powers: Controlling blood? Nothing will happen. Giant meteor powered by magic? It will dissipate when it hits her. Crow is literally immune to ALL spells thrown her way. She can also disable most wards. The downside of this is that she also can’t be affected by benevolent magic like healing or strength buffs.
Suspending Passive Powers: Here’s a really neat power of the amulet: Crow can negate even passive powers. If she squares off face to face with an immortal or a person that could phase through objects, they will turn into a perfectly normal creature and be powerless against her. Unfortunately, she can only do this three times to one person total, not more than once in one day, and will only last for five seconds. Fortunately, five seconds is all she needs. If these passive powers e.g. invulnerability is a racial trait or one earned through physical training, she can’t do anything about it.
If the source of the powers thrown at her is mechanical, she is not immune to their attacks. Similarly, any items made by magic e.g. an ice pick or a rock wall casted around her will be considered natural.
(modifications) SURVIV-MOD: ALPHA: Crow’s body is genetically modified to be the perfect weapon. Crow has enhanced strength, speed, perception, agility and knowledge and memory retention. She can control her body’s functions like concentrate her energy to heal one area faster, and make herself stop feeling pain, hunger and exhaustion. Unfortunately, she still has to make up for the energy she uses. Just because Crow can stop making herself feel bad things doesn’t mean she’s immune to them. Abusing this ability makes her crash pretty hard after.
(training) Elite Training: Not really a power, but a set of skills she uses to accomplish her objectives. Crow has been trained to become an infallible human weapon.
Combat: Crow is knowledgeable in military combat and martial arts. She might not do fancy flips and tricks like in the movies, but when she fights, she fights to win. Crow generally prefers fast and dirty fighting over overpowering people with her strength. She doesn’t like dragging fights more than they have to.
Assassination: Crow knows a ridiculous number of ways to kill people – guns, knives, poison, “accidents.” Give her a weapon and she will probably know how to use it. She prefers quick and clean kills by poison, but she knows her way with a gun. Her favorite gun is a sniper rifle.
Espionage: Crow’s field of expertise. Crow can’t turn invisible, but she’s very good at moving in the shadows and hiding in plain sight. Most people don’t know Crow is there unless they’re already aware she’s following them.
Infiltration: Crow knows how to pick locks, bypass most security systems and disable alarms. She can’t do anything about nigh impenetrable locks or incredibly strong wards, though.
Biography:
Crow was a deranged scientist’s magnum opus.
When she was four years old, she was personally handpicked by a man called Dr. Fyodor Ivanov Karenin. She thought she was finally going to be delivered from a life of poverty. Instead, Dr. Fyodor took her to an underground facility.
She remembered the walls were a bright, harsh white and the rooms were sickeningly sterile. They injected a serum into her and threw her in a metallic room. They didn’t feed her or give her a place to sleep. She curled into a ball and slept for days, feeling the serum spread and alter her body. As she felt the claws of gnawing hunger, Crow cried and cried until she was literally too dehydrated to cry.
After the fourth day (they said, but time was so fluid inside the cell, she thought she had been there forever), they fed her a huge dinner and injected her with enough anesthetic they could’ve killed a horse.
When she awoke, she had a microchip installed at the back of her neck – a body modification imported from an illegal underwater biodome upgraded to perfection.
Training followed after that.
Crow didn’t necessarily like or look forward to training, but she was always compliant. She knew what these strange men could do to her so she tried to do as they said. For the first couple of years, they honed her agility, giving her high trees to climb and bars she could swing around on. After that, they added cardiac to the routine, then pain tolerance and martial arts. Around twelve years old, she had a full schedule – lessons in the morning, training in the evening. They fed her a ton of bullshit propaganda. They taught her that whoever legally owned her leash was always the right party. She ate it all up because she was a child and didn’t know any better.
At sixteen years old, Crow was already terrifyingly deadly. She worked with knives and firearms as if they were extra limbs. She could survive harsh environments and almost any attack thrown her way. Her mind was as sharp as a knife. She had amazing problem solving abilities and she would retain every piece of information you could give her.
She was the perfect living weapon.
But it wasn’t enough.
When she reached eighteen, they gave her the Amulet of Negation.
The cursed object almost killed her. The moment the Amulet’s chain made contact with her skin, it locked itself in place and attempted to choke her. She spent hours in agony with the Amulet attempting to kill her. When she came to, she was sold to the Russian Government and put to work immediately.
What followed was a decade of obedience. Crow was sent on outlandish secret missions to subdue, contain and hide any traces of malicious magical intent. She assassinated powerful magicians, infiltrated an underground mafia and gathered information on secret foreign conspiracies. She never questioned or argued with her superiors. All she did was get the job done.
One day, Crow was assigned a target – a beautiful woman who could manipulate luck. Crow spent a year tracking her down and attempting to murder her but it turned out, she was just as skilled as she was. The girl eventually took Crow down. She thought she was going to kill her.
She took care of her instead. She spent a month under the woman’s care. Crow began to care deeply about her, and they talked of running away together until her backups arrived with guns blazing. The woman jumped off her fifth floor window and disappeared into the night. Crow… was left alone.
Crow, having opened her heart to the woman, refused to take any more targets. She was then taken to reeducation underground. Nothing worked on reeducating her, so they attempted to teach her to respect her superiors. This only worked on pushing Crow away. She used her wide set of skills to break out to the facility. Cold and dirty in the woods, she was given safe harbor by a recruiter of Starlight Academy.
That was five years ago. Crow has been at the academy since, and she has never been more thankful. Crow considers Starlight Academy her home and she has decided that she would dedicate her life protecting it.
Additional Information:
The idea of Crow is to create a character that can tip the balance to the side of order. Manta Carlos has way too many students and criminals that think they can get away with their behavior without anyone being the wiser. Of course, I will have to talk to players involved in criminal plot first before throwing Crow into the investigation.
Crow is primarily a support character and will have no plotlines of her own.
Known as: Crow
Age: 35
Birthday: [redacted]
Gender: Female
Category: Islets Teacher, Detective for Manta Carlos Police Department
Appearance Description:

- 5’7”ft
- Thin muscular build
- Short, straight red hair
- Sharp green eyes
- Rough skin, freckles
- Sharp features, reminiscent of a dagger, beautiful in a harsh way
- Amulet of Negation tucked under her clothes always
- As an detective: Wears clothes that won’t draw attention to her
- As a teacher and informant: Bullet-proof biker jacket, stretchable pants, leather gloves
Personality Description:
If there’s one word to describe Crow, it’s sharp. Crow uses prior events and observations to foretell future events and make sure they are prevented before they could ever grow into a problem. Hence, information is Crow’s most valuable weapon. Crow makes sure she has eyes and ears all over the city. Urchins, the homeless, animal shifters, kids with invisible powers, any and every sort of person that could be undetected by a crowd – those people are Crow’s most valuable informants. Crow seems to know all the gossips going around Manta Carlos. She keeps a close eye on the shady, the corrupt and the violent, and bids her time so she could destroy them and their associates with one fell swoop.
Crow is a brilliant spy, but her confidence in her own brilliance often makes her forget that other people could be cleverer than her. Crow just does not listen. She plays by the rules when it serves her but she’s not afraid to push and break others that get in her way. Crow believes that she is always in the right, and it often frustrates people when this is exactly the case. Not to say that Crow could never be in the wrong. Sometimes, her own arrogance leads her to botch operations or let criminals get away.
However, the important thing to remember that no matter how many rules and heads she breaks, Crow only wants the best for Manta Carlos because it’s her home. Crow does not have anything else beyond duty and loyalty. She dedicates her entire being into making Manta Carlos a better place for people like her. Her methods may seem ruthless and unwarranted at times especially under great stress, but she never strays too far from her ultimate goal of making Manta Carlos better. If she ever feels like she is doing more harm than good, Crow will surrender her position and accept her punishment.
Powers:
(cursed item) Amulet of Negation: Crow wears an amulet that prevents her from getting harmed by magical attacks. As powerful as this amulet is, it is also a curse. The former owner fills her dreams with fear and paranoia every night, and removing the amulet means killing Crow herself.
Negating Active Powers: Controlling blood? Nothing will happen. Giant meteor powered by magic? It will dissipate when it hits her. Crow is literally immune to ALL spells thrown her way. She can also disable most wards. The downside of this is that she also can’t be affected by benevolent magic like healing or strength buffs.
Suspending Passive Powers: Here’s a really neat power of the amulet: Crow can negate even passive powers. If she squares off face to face with an immortal or a person that could phase through objects, they will turn into a perfectly normal creature and be powerless against her. Unfortunately, she can only do this three times to one person total, not more than once in one day, and will only last for five seconds. Fortunately, five seconds is all she needs. If these passive powers e.g. invulnerability is a racial trait or one earned through physical training, she can’t do anything about it.
If the source of the powers thrown at her is mechanical, she is not immune to their attacks. Similarly, any items made by magic e.g. an ice pick or a rock wall casted around her will be considered natural.
(modifications) SURVIV-MOD: ALPHA: Crow’s body is genetically modified to be the perfect weapon. Crow has enhanced strength, speed, perception, agility and knowledge and memory retention. She can control her body’s functions like concentrate her energy to heal one area faster, and make herself stop feeling pain, hunger and exhaustion. Unfortunately, she still has to make up for the energy she uses. Just because Crow can stop making herself feel bad things doesn’t mean she’s immune to them. Abusing this ability makes her crash pretty hard after.
(training) Elite Training: Not really a power, but a set of skills she uses to accomplish her objectives. Crow has been trained to become an infallible human weapon.
Combat: Crow is knowledgeable in military combat and martial arts. She might not do fancy flips and tricks like in the movies, but when she fights, she fights to win. Crow generally prefers fast and dirty fighting over overpowering people with her strength. She doesn’t like dragging fights more than they have to.
Assassination: Crow knows a ridiculous number of ways to kill people – guns, knives, poison, “accidents.” Give her a weapon and she will probably know how to use it. She prefers quick and clean kills by poison, but she knows her way with a gun. Her favorite gun is a sniper rifle.
Espionage: Crow’s field of expertise. Crow can’t turn invisible, but she’s very good at moving in the shadows and hiding in plain sight. Most people don’t know Crow is there unless they’re already aware she’s following them.
Infiltration: Crow knows how to pick locks, bypass most security systems and disable alarms. She can’t do anything about nigh impenetrable locks or incredibly strong wards, though.
Biography:
Crow was a deranged scientist’s magnum opus.
When she was four years old, she was personally handpicked by a man called Dr. Fyodor Ivanov Karenin. She thought she was finally going to be delivered from a life of poverty. Instead, Dr. Fyodor took her to an underground facility.
She remembered the walls were a bright, harsh white and the rooms were sickeningly sterile. They injected a serum into her and threw her in a metallic room. They didn’t feed her or give her a place to sleep. She curled into a ball and slept for days, feeling the serum spread and alter her body. As she felt the claws of gnawing hunger, Crow cried and cried until she was literally too dehydrated to cry.
After the fourth day (they said, but time was so fluid inside the cell, she thought she had been there forever), they fed her a huge dinner and injected her with enough anesthetic they could’ve killed a horse.
When she awoke, she had a microchip installed at the back of her neck – a body modification imported from an illegal underwater biodome upgraded to perfection.
Training followed after that.
Crow didn’t necessarily like or look forward to training, but she was always compliant. She knew what these strange men could do to her so she tried to do as they said. For the first couple of years, they honed her agility, giving her high trees to climb and bars she could swing around on. After that, they added cardiac to the routine, then pain tolerance and martial arts. Around twelve years old, she had a full schedule – lessons in the morning, training in the evening. They fed her a ton of bullshit propaganda. They taught her that whoever legally owned her leash was always the right party. She ate it all up because she was a child and didn’t know any better.
At sixteen years old, Crow was already terrifyingly deadly. She worked with knives and firearms as if they were extra limbs. She could survive harsh environments and almost any attack thrown her way. Her mind was as sharp as a knife. She had amazing problem solving abilities and she would retain every piece of information you could give her.
She was the perfect living weapon.
But it wasn’t enough.
When she reached eighteen, they gave her the Amulet of Negation.
The cursed object almost killed her. The moment the Amulet’s chain made contact with her skin, it locked itself in place and attempted to choke her. She spent hours in agony with the Amulet attempting to kill her. When she came to, she was sold to the Russian Government and put to work immediately.
What followed was a decade of obedience. Crow was sent on outlandish secret missions to subdue, contain and hide any traces of malicious magical intent. She assassinated powerful magicians, infiltrated an underground mafia and gathered information on secret foreign conspiracies. She never questioned or argued with her superiors. All she did was get the job done.
One day, Crow was assigned a target – a beautiful woman who could manipulate luck. Crow spent a year tracking her down and attempting to murder her but it turned out, she was just as skilled as she was. The girl eventually took Crow down. She thought she was going to kill her.
She took care of her instead. She spent a month under the woman’s care. Crow began to care deeply about her, and they talked of running away together until her backups arrived with guns blazing. The woman jumped off her fifth floor window and disappeared into the night. Crow… was left alone.
Crow, having opened her heart to the woman, refused to take any more targets. She was then taken to reeducation underground. Nothing worked on reeducating her, so they attempted to teach her to respect her superiors. This only worked on pushing Crow away. She used her wide set of skills to break out to the facility. Cold and dirty in the woods, she was given safe harbor by a recruiter of Starlight Academy.
That was five years ago. Crow has been at the academy since, and she has never been more thankful. Crow considers Starlight Academy her home and she has decided that she would dedicate her life protecting it.
Additional Information:
The idea of Crow is to create a character that can tip the balance to the side of order. Manta Carlos has way too many students and criminals that think they can get away with their behavior without anyone being the wiser. Of course, I will have to talk to players involved in criminal plot first before throwing Crow into the investigation.
Crow is primarily a support character and will have no plotlines of her own.