Allfair Arena

Marcello Sly

Well-Known Member
Inactive
Feb 12, 2016
151
The air crackles with electricity as the crowd roars in the distance. The classy white marble and Greek architecture of Allfair Arena might understandably be mistaken as an old monument, but the energy of the crowd brings it to life. Even from outside, the sound of a woman shouting commentary on the match, matching and increasing the enthusiasm of the audience. Over the gated entryway, letters are printed in ancient Greek. “όλα είναι δίκαιο στην αγάπη και τον πόλεμο” stands most prominently. Fitting.

The inside is quite sleek and modern. The Arena can seat a huge amount of people, roughly 20,000 at maximum capacity, though the norm is about half of that. The bleachers are well-crafted and comfortable, almost like a movie theater, and a stark contrast to the classic marble design of the amphitheater. There are your typical nosebleed seats, though even those are quite high quality, and then there are your luxury suites, with large glass windows allowing the richer of Manta Carlos’s inhabitants to look down from more comfortable accommodations. Many an Escort lingers outside these suites, and some even in the bleachers, attempting to entice the audience member who may not be sated by the carnage.

The arena itself is never the same twice. The floor moves and changes almost magically, sometimes merely being hard marble in a large circle, other times a huge forest or a mountain, and once, a shark-infested ocean. Maria can change any aspect of the terrain at will. There, gladiators compete, against each other, against nature, or maybe against the arena itself.

At the head of the arena, seated on a throne, sits Maria Allfair herself, watching, as always, directing the energy of the crowd and providing commentary on the fight, occasionally revealing a tidbit about the fighters or manipulating the arena for the sake of variety. From this throne, she controls it all.




Allfair Arena offers carnage of almost any kind, every day of the week. Tournaments are often held, with the potential for huge prizes to the victors. Most prizes come in the form of cash, though sometimes Maria Allfair offers a rare magical artifact or another prize, though the reward is almost always worth the risk. Combatants are required to sign a legal form of consent before competing, so that their possible dismemberment or death cannot be attributed to the arena. To her credit, Maria keeps an impressive medical facility on standby, in case there is a possibility of living to fight another day.

Combatants are provided with any sort of mundane armament that they desire from the armory. There, you may find everything from a broadsword to an AK-47, and body armor is often also supplied, from full plate armor to a bulletproof vest. Combatants may also bring their own equipment, though it is heavily inspected to ensure no foul play. Recording devices and any connection to the outside world, be it radio or cell phone or telepathy, is disallowed.

Combatants must submit a full registration form in order to be able to compete, and this includes their full medical history and all known supernatural powers. Failure to disclose one’s supernatural powers and equipment results in immediate and permanent ejection from the arena.

Other than the formalities of modern bureaucracy, the rules are quite simple. Though a barrier separates the crowd from the combat, physically harming an onlooker is disallowed, and touching the barrier will result in a ring out. Disobeying a command by the arena staff is similarly punishable. Sabotaging an opponent’s equipment before a match is also disallowed.

There are several forms of battle endorsed by the arena, as described below…

A surprisingly common and beloved attraction, a duel is a one on one battle between two or more combatants, scheduled in advance by the combatants themselves. As such, the combatants may decide the rules and conditions of combat, though the rules of the arena override any rules they may set. Duels are typically used to settle disputes between two parties. Standard rules for duels are as follows;

-The Host describes the terrain, or may elect to allow Maria herself to describe the arena.
-A combatant is considered to have lost when they are killed, knocked out of the ring, concede, are rendered unable to continue fighting, or break the rules of engagement.



The most popular event for viewers and combatants alike, combatants compete in a bracket in the hopes of winning whatever prize may be offered. Rules vary from tournament to tournament, but typically follow the standard procedure of Allfair Duels.

-Maria dictates the arena and rules of engagement
-A combatant is considered to have lost when they are killed, knocked out of the ring, concede, are rendered unable to continue fighting, or break the rules of engagement.
 
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