Name: Aaron Wendell McCormick
Age: 70
Birthday: 2/15/1946
Gender: Male
Species: Cyborg
Class: College
Subject/Work: Technomancy, Technology, Computer Science, Modern Applications of Magic
Appearance Description:
Aaron’s jet black hair frames his oddly-pristine looking face. For a man of seventy, he looks to be in his twenties. His body is made of sleek, black metal plates and fibers, interwoven with tough plastics for flexibility. When wearing enough clothes, he looks like a normal person wearing black gloves, though his up-close appearance can betray him. Still, he doesn’t try particularly hard to hide his enhancements, as he is rather proud of them.
He dresses in very modern clothing, and usually carries all manner of gadgets on his person. He stands at 5”11, weighing roughly 250 pounds due to the heavy makeup of his body, though he appears to weigh around 180 pounds.
Personality Description: While Aaron is indeed an old man, he has embraced the new, and indeed, thrives off of it. He is very much anti-war, and strives for peace. That said, he is also very distrustful of large government bodies, having grown up isolated from them. He believes that anything is possible if you put your mind to it, and indeed, Aaron is living proof of that sentiment. He treats his students equally and fairly, and is fiercely protective and prideful of them. For that reason, he does not tolerate slacking in his class. He is very optimistic, and anyone who met him would be easily able to describe him as self-centered. He worries about himself first, at least, after his students.
In the classroom, Aaron is like a kid in a candy store. He loves to share his knowledge with his students, and often has to take great pains in not running more than ten minutes over his allotted time. Once, when the clock in his classroom was broken, he lectured for four straight hours until someone came and asked where the students had been. Phones are not only allowed in his class, they are encouraged, though they are likely to be used as an example for the class if misused.
Powers:
Master of Technomancy
After dedicating his life to the study of this fairly young school of magic, Aaron is one of the great masters, and pioneers, of the school of Technomancy. As a school of magic that manipulates the form, function, and efficiency of technology, a skilled Technomancer can turn a cell phone into a taser, hack a computer and gain access to all information it contains, and any number of technological feats that don’t violate the laws of physics. Much Technomancy is preformed through hand gestures and incantations, which often sound similar to the type of language a computer would use. Most Technomancers can read and write in multiple forms of computer language. The range for technomancy is line of sight unless otherwise specified. Some details of what Technomancy can do include:
Master of Alteration
Aaron’s first formal education was in the magical discipline of Alteration, a school of magic that allows the user to manipulate the very properties of matter; alteration can change the boiling point of a liquid, superheat a metal, or, as with technomancy, any number of things that don't explicitly violate the laws of physics. Alteration spells have a range equal to the user's line of sight unless otherwise specified, and are preformed using hand gestures and short incantations. Typically it takes about a second to cast an alteration spell, and up to twenty for a powerful one. Spells of Alteration can have the following effects;
Species Abilities:
As a cyborg, Aaron is mostly made up of technological components, although at his core, he is still controlled by his brain, the greatest of all supercomputers. Naturally, his brain is also enhanced with cybernetics, allowing it to perform at maximum efficiency. His head is still organic, merely touched up with mechanical parts, but the rest of his body is mostly robotic, his organs being replaced with more efficient substitutes. This means he can eat and drink to survive like a normal human. This anatomy grants him several abilities;
Biography: aaron was born in 1946, the same year that The ENIAC (The world’s first computer) was invented. He was raised in a secluded magical community in the upper peninsula of Michigan, U.S.A., where he was taught the basics of magic and was educated to the high school level. In those days, technology had little impact, even on education, and so Aaron was never introduced to the wonders of technology. He arrived at Manta Carlos when he was twenty, deciding to pursue his magical education further.
Even in the 1960s, Manta Carlos laid host to individuals who were leagues ahead of most modern sources of technological wisdom. While his studies in the field of Alteration remained his priority, Jace held a great interest in this digital world.
He graduated from the academy in 1970, and remained in hopes of completing his undergraduate schooling and becoming a professor, but also began to branch out further in his studies. He met many, and was incredibly interested by the more… Mechanically inclined of Manta Carlos’s population. He learned more and more about the growing technological revolution, reveling in the birth of the information age.
When he was thirty years old, Aaron became a cyborg. It had seemed like a natural transition at that point, and finding someone in Manta Carlos to perform the procedure was not difficult. He saw no downside to it. An expanded lifespan, and all that knowledge… At this point, Aaron was a master of Alteration magic, and was applying to become a teacher at Starlight Academy. And then…
A breakthrough.
He discovered the wonderful applications of magic and technology when combined, and withdrew his application, retiring to his workshop, where he worked and perfected this new school of magic. For quite some time, he became a recluse, and when he reemerged, the year was 1990, and he was 44, though his age mattered little now. Artificial enhancements kept him looking young.
He came to the academy with his findings, and after some demonstration of his ability, was admitted to teach at the school he had once attended.
Age: 70
Birthday: 2/15/1946
Gender: Male
Species: Cyborg
Class: College
Subject/Work: Technomancy, Technology, Computer Science, Modern Applications of Magic
Appearance Description:

Aaron’s jet black hair frames his oddly-pristine looking face. For a man of seventy, he looks to be in his twenties. His body is made of sleek, black metal plates and fibers, interwoven with tough plastics for flexibility. When wearing enough clothes, he looks like a normal person wearing black gloves, though his up-close appearance can betray him. Still, he doesn’t try particularly hard to hide his enhancements, as he is rather proud of them.
He dresses in very modern clothing, and usually carries all manner of gadgets on his person. He stands at 5”11, weighing roughly 250 pounds due to the heavy makeup of his body, though he appears to weigh around 180 pounds.
Personality Description: While Aaron is indeed an old man, he has embraced the new, and indeed, thrives off of it. He is very much anti-war, and strives for peace. That said, he is also very distrustful of large government bodies, having grown up isolated from them. He believes that anything is possible if you put your mind to it, and indeed, Aaron is living proof of that sentiment. He treats his students equally and fairly, and is fiercely protective and prideful of them. For that reason, he does not tolerate slacking in his class. He is very optimistic, and anyone who met him would be easily able to describe him as self-centered. He worries about himself first, at least, after his students.
In the classroom, Aaron is like a kid in a candy store. He loves to share his knowledge with his students, and often has to take great pains in not running more than ten minutes over his allotted time. Once, when the clock in his classroom was broken, he lectured for four straight hours until someone came and asked where the students had been. Phones are not only allowed in his class, they are encouraged, though they are likely to be used as an example for the class if misused.
Powers:
Master of Technomancy
After dedicating his life to the study of this fairly young school of magic, Aaron is one of the great masters, and pioneers, of the school of Technomancy. As a school of magic that manipulates the form, function, and efficiency of technology, a skilled Technomancer can turn a cell phone into a taser, hack a computer and gain access to all information it contains, and any number of technological feats that don’t violate the laws of physics. Much Technomancy is preformed through hand gestures and incantations, which often sound similar to the type of language a computer would use. Most Technomancers can read and write in multiple forms of computer language. The range for technomancy is line of sight unless otherwise specified. Some details of what Technomancy can do include:
- Technomancy affects the fundamental properties of a machine. A competent Technomancer can disassemble several machines to create one larger one, or turn one large machine into several smaller ones. A pile of cellphones could become a computer, or an army of tiny toy soldiers.
- A Technomancer can use basic telekinesis to move objects, mainly for the purpose of assembling machines. They can lift objects with up to a cumulative weight of 30,000 pounds.
- A Technomancer has basic electrokinesis for the purpose of interacting with electrical objects. This means that they can overload a machine with an electrical pulse, or send out bolts of electricity. Electrical bolts originate from the user's body, and have a range of 50 meters. If used to attack a person directly, the attack can shock, stun for up to 5 seconds, and sear slightly, but is generally not used for attacking
- A Technomancer can connect to a machine telepathically, and access any function or information it would normally serve. The user can also rewrite code and make machines behave differently, so long as they are physically capable of doing so. This can be used to take control of up to five machines at once, and only works on digital, magical, or "Thinking" machines. If this is used on a sentient or artificially intelligent machine, the target can resist, but it requires the full focus of the target. Likewise, to make a mental attack on an intelligent machine, it requires the full attention of the user.
- Technomancers have a supernaturally strong grasp of mechanical and electrical engineering, and are therefore capable of making incredibly detailed, unique machines. They can create any machine with any function, within reason, but they require the correct components to do so (A taser needs something capable of delivering a powerful shop, a microwave oven needs a microwave emitter, etc;)
Master of Alteration
Aaron’s first formal education was in the magical discipline of Alteration, a school of magic that allows the user to manipulate the very properties of matter; alteration can change the boiling point of a liquid, superheat a metal, or, as with technomancy, any number of things that don't explicitly violate the laws of physics. Alteration spells have a range equal to the user's line of sight unless otherwise specified, and are preformed using hand gestures and short incantations. Typically it takes about a second to cast an alteration spell, and up to twenty for a powerful one. Spells of Alteration can have the following effects;
- Alteration allows the user to manipulate an object's boiling, melting, and freezing points, causing cold steel to melt instantly, and scalding water to transform into a block of ice. They can do this to up to five objects at once, and the effects last up to an hour unless renewed or cancelled.
- Alteration spells can magnetize or demagnetize objects, forcing objects together or apart. They can do this to up to five objects at once, and the effects last up to an hour unless renewed or cancelled.
- Alteration spells can increase or decrease how hard an object is, making skin tough like armor, or steel soft like cloth. This does not effect the object's flexibility, it merely increases its physical durability. They can do this to up to five objects at once, and the effects last up to an hour unless renewed or cancelled.
- Alteration can cause objects to reflect, project, or absorb light more/less effectively. They can do this on up to five objects at once, and the effects last up to an hour unless renewed or cancelled.
- Alteration can modify the texture of an object, making it more or less slippery or rough. It could make an object slippery like a bar of soap or tough like sandpaper. This can be applied to up to five objects at once, and lasts for up to an hour unless renewed or canceled.
Species Abilities:
As a cyborg, Aaron is mostly made up of technological components, although at his core, he is still controlled by his brain, the greatest of all supercomputers. Naturally, his brain is also enhanced with cybernetics, allowing it to perform at maximum efficiency. His head is still organic, merely touched up with mechanical parts, but the rest of his body is mostly robotic, his organs being replaced with more efficient substitutes. This means he can eat and drink to survive like a normal human. This anatomy grants him several abilities;
- Aaron’s mind, enhanced by cybernetics, is incredibly resistant to mental effects, and for that reason, it is nigh impossible to control his mind or otherwise “Hack” him.
- Likewise, Aaron’s enhanced mind is capable of storing incredible amounts of data, and processing it at extreme speeds. Because of this, he has perfect recall, able to bring back any necessary data in an instant
- Because of Aaron’s mechanical body, as long as he keeps himself well-maintained, his lifespan is greatly expanded; Healthy cyborgs have been known to live for centuries
- Aaron has an on-board computer, capable of tapping directly into the internet and accessing information. This computer can also give status updates and functions as an A.I., maintaining Aaron’s cyborg body and accessing his accounts and other resources for him. The A.I. takes on the voice of an elderly british gentleman, and goes by the name of “Beagle”
- Aaron can project images directly from his mind via hologram projection; This is very useful for teaching, as it is very difficult to communicate the leagues of information that he possesses.
- Aaron is not a perfect construction, and overloads of electrical energy can stun him.
- He is also very vulnerable to EMP attacks, due to his non combative nature as a cyborg
- His body is very hard to conceal from metal detectors
- Aaron has nearly no defense against magnetic attacks, and is nearly helpless against them.
Biography: aaron was born in 1946, the same year that The ENIAC (The world’s first computer) was invented. He was raised in a secluded magical community in the upper peninsula of Michigan, U.S.A., where he was taught the basics of magic and was educated to the high school level. In those days, technology had little impact, even on education, and so Aaron was never introduced to the wonders of technology. He arrived at Manta Carlos when he was twenty, deciding to pursue his magical education further.
Even in the 1960s, Manta Carlos laid host to individuals who were leagues ahead of most modern sources of technological wisdom. While his studies in the field of Alteration remained his priority, Jace held a great interest in this digital world.
He graduated from the academy in 1970, and remained in hopes of completing his undergraduate schooling and becoming a professor, but also began to branch out further in his studies. He met many, and was incredibly interested by the more… Mechanically inclined of Manta Carlos’s population. He learned more and more about the growing technological revolution, reveling in the birth of the information age.
When he was thirty years old, Aaron became a cyborg. It had seemed like a natural transition at that point, and finding someone in Manta Carlos to perform the procedure was not difficult. He saw no downside to it. An expanded lifespan, and all that knowledge… At this point, Aaron was a master of Alteration magic, and was applying to become a teacher at Starlight Academy. And then…
A breakthrough.
He discovered the wonderful applications of magic and technology when combined, and withdrew his application, retiring to his workshop, where he worked and perfected this new school of magic. For quite some time, he became a recluse, and when he reemerged, the year was 1990, and he was 44, though his age mattered little now. Artificial enhancements kept him looking young.
He came to the academy with his findings, and after some demonstration of his ability, was admitted to teach at the school he had once attended.