- Jul 3, 2016
- 7,748
- Pronouns
- He/Him
- Posting Status
- Weekly
Shiro will be becoming half vampire. An after affect of taking part in the ritual that unintentionally turned their cousin into a lich. Their abilities and weaknesses will now be what's below, if an old ability is no longer listed it means they are losing that ability.
Active:
•Shifting: They can shift their body in multiple ways.
-Animal Forms: They're able to shift into a cat, a black panther and a bat. While in these forms they have all the natural abilities of the animal, they can still talk if they wish. They can stay in these forms as long as they wish.
-Werecat Form: They're able to shift into a humanoid cat form. While in this form they stand at 6', covered in black fur, claws and fangs that aren't retractable. Able to lift two tons. Only has control over this form at night, otherwise its triggered by strong emotions.
-Partial Shifting: While in human form they're able to grow cat ears, a cat tail and a pair of bat-like wings that grant them flight. They also have retractable claws and partially retractable fangs (when not fully extended it'll look like she has unusually pointed canines).
-General Shifting: They're able to sprout up to four extra arms. These arms are as strong as the main ones and they can maintain them as long as they wish. These extra arms can come out of either of their sides or their back.
•Gem Generation: They're able to generate any type of gem from their body. The gems seem to rise up from her skin before falling off. They can be as big as a strawberry and be any kind of gem. They can generate five gems a day.
•Yoshida Staff: An enchanted staff that's magically bonded to her. It's as strong as steel but quite light in her hands. It can be summoned as needed as any damage done it self repairs. It grants her flight via riding it like a broomstick and she can make it float when not needed. The staff is an artifact of the Yoshida Coven, which she joined via her past adoption, the staff magically chose her as it's wielder.
•Fire Magic: They're able to produce and mentally control fire. This fire needs to stay within ten feet for her to maintain it, though she doesn't have to actually be looking at it. This fire can burn through flesh and cloth easily enough but it takes longer for it to damage stronger materials like stone and metal. Currently they can only create and control a single blast of fire at a time. She cannot control fire she doesn't create. This magic can be easily disrupted and destroyed via ice or water. They can maintain the fire as long as needed but cannot use other elemental magic at the same time. After using this magic they need to wait ten minutes before conjuring it again.
•Ice Magic: They're able to produce and mentally control blasts of cold. This cold needs to stay within ten feet for her to maintain it, though she doesn't have to actually be looking at it. This cold freezes flesh easily enough and can coat objects in ice. Currently they can only create and control a single blast of cold/ice at a time. She cannot control ice/cold she doesn't create. This magic can be easily disrupted and destroyed via fire and heat. They can maintain the cold as long as needed but cannot use other elemental magic at the same time. After using this magic they need to wait ten minutes before conjuring it again.
Passive:
•Immortality: They'll stop aging in their twenties and live forever if not killed.
•Enhanced Intelligence: They learn things four times faster than most their age and have a near perfect memory, with any lost memories being restored.
•Physical Enhancements: In their human form their very agile, able to jump twenty feet, with them having the flexibility and balance of a cat allowing to bend and even roll into a ball.
•Healing Factor: They heal at an accelerated rate, with flesh wounds healing within a few minutes to an hour depending on severity, broken bones mending in a few days to a week, limbs regrowing in a few weeks to month.
•Animal Senses: Their three main senses are always enhanced to the level of a predatory animal. They can see in the dark, hear sounds to quiet for a human to hear and pick up scents via smell for tracking.
Weaknesses:
•Blood: They have to drink blood daily to survive, normal food does nothing for them. If they go without blood they'll starve and eventually go feral until they feed.
•Silver: The metal badly burns them when they touch it, these burns heal very slowly and they disrupt their abilities.
•Sunlight: The sunlight is dangerous to them, direct exposure causes severe burns and if the exposure isn't brief they'll burn to ash. Any burns made by sunlight heal slowly.
•Permission To Enter: They require permission to enter a private residence, this permission can be either spoke or written. They require it each time they wish to enter unless the resident gives them permission to enter whenever they wish. If they dont get permission they're will be unable to enter the home, it will be like there is an unbreakable invisible wall keeping them out. The resident maybe take back the permission, if this happens they'll be seemingly dragged out of the house by an invisible force.
•Vulnerable Mind: Because of damage caused by their adopted mother's magics their mind is much more vulnerable to mind altering magics. All mind altering magics will affect them twice as much as they normally would. Exposure to multiple ones can cause a sort of overload that will leave them feeling physically ill even though their body is unharmed by it.
Active:
•Shifting: They can shift their body in multiple ways.
-Animal Forms: They're able to shift into a cat, a black panther and a bat. While in these forms they have all the natural abilities of the animal, they can still talk if they wish. They can stay in these forms as long as they wish.
-Werecat Form: They're able to shift into a humanoid cat form. While in this form they stand at 6', covered in black fur, claws and fangs that aren't retractable. Able to lift two tons. Only has control over this form at night, otherwise its triggered by strong emotions.
-Partial Shifting: While in human form they're able to grow cat ears, a cat tail and a pair of bat-like wings that grant them flight. They also have retractable claws and partially retractable fangs (when not fully extended it'll look like she has unusually pointed canines).
-General Shifting: They're able to sprout up to four extra arms. These arms are as strong as the main ones and they can maintain them as long as they wish. These extra arms can come out of either of their sides or their back.
•Gem Generation: They're able to generate any type of gem from their body. The gems seem to rise up from her skin before falling off. They can be as big as a strawberry and be any kind of gem. They can generate five gems a day.
•Yoshida Staff: An enchanted staff that's magically bonded to her. It's as strong as steel but quite light in her hands. It can be summoned as needed as any damage done it self repairs. It grants her flight via riding it like a broomstick and she can make it float when not needed. The staff is an artifact of the Yoshida Coven, which she joined via her past adoption, the staff magically chose her as it's wielder.
•Fire Magic: They're able to produce and mentally control fire. This fire needs to stay within ten feet for her to maintain it, though she doesn't have to actually be looking at it. This fire can burn through flesh and cloth easily enough but it takes longer for it to damage stronger materials like stone and metal. Currently they can only create and control a single blast of fire at a time. She cannot control fire she doesn't create. This magic can be easily disrupted and destroyed via ice or water. They can maintain the fire as long as needed but cannot use other elemental magic at the same time. After using this magic they need to wait ten minutes before conjuring it again.
•Ice Magic: They're able to produce and mentally control blasts of cold. This cold needs to stay within ten feet for her to maintain it, though she doesn't have to actually be looking at it. This cold freezes flesh easily enough and can coat objects in ice. Currently they can only create and control a single blast of cold/ice at a time. She cannot control ice/cold she doesn't create. This magic can be easily disrupted and destroyed via fire and heat. They can maintain the cold as long as needed but cannot use other elemental magic at the same time. After using this magic they need to wait ten minutes before conjuring it again.
Passive:
•Immortality: They'll stop aging in their twenties and live forever if not killed.
•Enhanced Intelligence: They learn things four times faster than most their age and have a near perfect memory, with any lost memories being restored.
•Physical Enhancements: In their human form their very agile, able to jump twenty feet, with them having the flexibility and balance of a cat allowing to bend and even roll into a ball.
•Healing Factor: They heal at an accelerated rate, with flesh wounds healing within a few minutes to an hour depending on severity, broken bones mending in a few days to a week, limbs regrowing in a few weeks to month.
•Animal Senses: Their three main senses are always enhanced to the level of a predatory animal. They can see in the dark, hear sounds to quiet for a human to hear and pick up scents via smell for tracking.
Weaknesses:
•Blood: They have to drink blood daily to survive, normal food does nothing for them. If they go without blood they'll starve and eventually go feral until they feed.
•Silver: The metal badly burns them when they touch it, these burns heal very slowly and they disrupt their abilities.
•Sunlight: The sunlight is dangerous to them, direct exposure causes severe burns and if the exposure isn't brief they'll burn to ash. Any burns made by sunlight heal slowly.
•Permission To Enter: They require permission to enter a private residence, this permission can be either spoke or written. They require it each time they wish to enter unless the resident gives them permission to enter whenever they wish. If they dont get permission they're will be unable to enter the home, it will be like there is an unbreakable invisible wall keeping them out. The resident maybe take back the permission, if this happens they'll be seemingly dragged out of the house by an invisible force.
•Vulnerable Mind: Because of damage caused by their adopted mother's magics their mind is much more vulnerable to mind altering magics. All mind altering magics will affect them twice as much as they normally would. Exposure to multiple ones can cause a sort of overload that will leave them feeling physically ill even though their body is unharmed by it.
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