Wednesday
formerly Reina Douglas
formerly Reina Douglas

Wednesday stands around 5'4 and has a thin, average build. She has dark, muddy green eyes, usually hidden behind a pair of glasses. Her hair is long, straight, and generally messy, though she usually styles it in a long braid. The physical trait that stands out the most is her light green skin, covered with various tattoos and symbols she's drawn onto her body.
She usually wears clothes with plain, black and white colours, figuring she's already colourful enough by herself. When she's out an about she usually dresses warm, regardless of the weather, wearing long cardigans and jackets. She also wears a pair of fingerless black gloves with magic symbols drawn into them, just in case she needs them for protection.
She currently wears a black medical eyepatch over her left eye, which she will refused to take off even in the most dire circumstances.
Personality: First and foremost, Wednesday is a nerd. She's very studious, always keeping her nose buried in some study or another, constantly at work to expand her knowledge and magical skills. Half of this comes from her own nerdy interest, but a lot of it comes from her duties to both her family and her coven, believing its her duty to help them as much as she’s able, resulting in a lot of self-inflicted pressure. This, combined with her own stubborn pride in her skills and lineage, makes her loath to ask for help, not wanting to burden others with problems she should be able to solve on her own.
She’s very meticulous, keeping all aspects of her life organised, from her studies to her regular day to day. All spells must be checked and double checked before casting, all plans made with others confirmed multiple times in advanced. Whenever her organisation is disrupted, she tends to get anxious and frustrated, not the best and coming up with things on the fly.
Wednesday’s upbringing was somewhat sheltered, she had little contact with people outside of her family, and as a result is quite awkward when initially meeting others. She tries her best to be cordial, however, and once she starts to get along she’ll be a loyal friend.
Active Abilities:
Ritual Magic:
- Wednesday has been studying magic since she was a small child, and is capable of casting spells via rituals.
- Rituals generally consist of multiple components with a purposeful or symbolic link to the intended effect. Rituals take a great deal of preparation and time to complete, taking several minutes at minimum for basic low-level spells, and as a result aren't really something that can be performed on the fly. Naturally, she will also need to learn how to cast a spell she hasn't cast before.
- These spells are generally small, with limited direct combat viability. However, they are highly versatile and allow her to create a variety of utility effects.
- She is also able to enchant items, imbuing them with the ability to cast the spells. Items created in this manner are typically single-use, but can be recharged by any decently knowledgeable mage.
- Most rituals are fairly taxing on Wednesday, meaning she's usually only capable of doing 3-6 a day depending on their strength.
Symbol Magic:
- Wednesday's other study of magic involves the creation of symbols, glyphs and runes designed to convert her natural mana into magical effects.
- She needs to draw these symbols in order to use them, though she can draw them with anything, even just her finger in the air, or directly onto surfaces.
- Symbol magic typically works by drawing a base symbol that corresponds with an intended effect, with modifiers added afterwards that dictate its power, size, etc. Similar to a math equation. The bigger and stronger the spell, the longer it takes.
- Unlike her Ritual Spells, Symbol Magic can be performed on the fly, and the resulting spells are typically stronger. Usually bright, flashy, and damaging. However, compared to her Ritual Magic, these spells are generally very straightforward (explosive elemental discharges, strengthening surfaces, teleporting between symbols, etc).
- Symbols will typically activate upon completion, however extra modifiers can create different activation conditions. This includes something touching the symbol, something touching a corresponding activation symbol or a certain amount of time passing (For example, her gloves usually have small symbols drawn into the knuckles that release a small, taser level electric shock when she punches someone with them).
- Once the spell has finishing casting, the symbol will disappear, meaning Wednesday will have to draw it again.
- These symbols work by converting the caster's mana into the spells. As such, using multiple spells in quick succession, or very large spells will tire her out quickly.
Hexenmesser:
- This knife, a ceremonial athame used in rituals by Wednesday, has been magically enchanted by Sunday.
- The blade has been enchanted to be much sharper, able to embed itself into solid concrete with minimal effort from the wielder, and is highly durable. Its strength means the blade rarely loses its edge.
- If the knife is charged with the user's natural mana, it can be used to nullify other magic on contact. This includes spells, enchantments, magical defences, and even certain magical abilities.
- The strength of the enchantment is naturally dependant on the magical aptitude of the wielder. Wednesday possesses naturally strong magic abilities, but sufficiently powerful magic is capable of resisting.
Passive Abilities:
Decelerated aging:
- Once Wednesday has reached physical maturity, she will start to age much slower. She will likely live about three times as long compared to the average human without any magical interference.
- All magical effects used on Wednesday are twice as strong as they normally are. This applies to both beneficial effects (buffs, healing, etc), detrimental effects (curses, offensive magic) and everything in between (eg. emotional manipulation).
- A side effect of her cursed eye allows her to see past glamours, shape changes, and anything that would hide a person's true form, however, all the eldritch sights that surround them make it difficult to really benefit from this.
- Wednesday possess a magic tattoo that renders her completely imperceptible to any and all forms of magical, technological or extrasensory detection. She can still be perceived normally via eyes, ears and other mundane perceptions, supernatural senses, magic vision, cameras, and any other form of detection will not register her. Any enhanced senses will only pick her up at what is considered normal human levels.
Curse of the Brittle: The Verdun clan of witches are cursed with physical frailty, and despite her lack of blood relation, Wednesday is no different. However, due to her natural sensitivity to magic, the effect is far greater. She is far physically weaker than an average girl of her height and build. She tires quickly, takes to disease faster, is far more receptive to pain, and her bones break easily.
Curse of The Hunger: Because of the actions of the coven long since disbanded, the Verdun witch clan are pursued by a being beyond the boundaries of our plane they refer to as The Hunger. If she does not take specific precautions to avoid its detection, by limiting the strength of her spells and keeping the mark of protection active, The Hunger will manifest itself within Wednesday's vicinity, warping the space and matter around it. Once it locates her, The Hunger will attempt to devour Wednesday until she is able to escape its senses again.
New Coven Curse: Using her true name in a command magically compels her to carry it out as long as it is something she is physically capable of doing.
Curse of the Unseen Eye: Wednesday's left eye exists in multiple dimensions at once, causing it to constantly perceive incomprehensible eldritch sights that Wednesday's mind is not equipped to handle. Whenever Wednesday is exposed to these they cause intense amounts of anxiety and terror, watching these for too long can cause potentially permanent mental damage.
She has an enchanted eyepatch she wears to block the horrors. Naturally, wearing it means she suffers the normal downsides one has when lacking the use of one eye.
Common Magical Items: Simple Language Charm (German)
Biography:
Years ago, the Verdun Witch Clan laid a curse upon an apartment building in Germany. For weeks, its occupants noticed nothing amiss, carrying on with their lives, until one by one they began to unravel. Their sleep was plagued by nightmares, their waking moments were spent disoriented and filled with hallucinations, and eventually, in their madness, they began to kill each other.
Once this began to happen, the Verdun's deemed their experiment a failure, lifting the curse and fleeing before agents of the Veil could identify them as the source.
One of the building's occupants, one Mr Hans Douglas, began to grow paranoid before the worst of the effects began to hit him and the rest of the tenants. He fled the building fast, moving to the other side of Germany and quickly putting the unsettling feelings the building caused him out of his mind. He lived his life, met a pretty woman, fell in love and eventually married her, eager to start a family of his own.
He sat in the hospital room with his wife, watching as his child entered the world, and was horrified to find her body completely green, like some unnatural, inhuman creature.
Word spread through the hospital quickly that something was wrong with the child, however, the day after, none of its occupants, staff or patients, remembered the birth. The Verdun clan had been keeping tabs on the young Mr Douglas, and once they discovered the unusual circumstances of his child's birth, they swooped in, erasing the memories of everyone involved, and convincing the young couple that their child had been a stillbirth. The young girl, named Reina, was afflicted with the residual magic of the Verdun's old experiment, and to them, that made her their property by right.
Reina lived a fairly insular childhood. She was raised among her new family, her parents, four siblings and various aunts and uncles. At first, she was mostly treated as just an extra pair of hands, made to help out around their estate, to gather materials and assist with rituals. But as she grew older, and her natural affinity for magic became more obvious, they began to teach her their magic. She was grateful for this treatment, especially from her step-siblings, and dedicated herself wholeheartedly to learning her craft.
However, as time passed, her family grew smaller, as the creature that pursued them devoured the Verdun witches one by one. Reina thought she was safe, due to her lack of blood relation, but as she grew older, she started to grow weaker, and she realised that the curse would eventually claim her too.
Eventually, even her step-parents were gone, leaving Reina and three of her remaining siblings the only members of the Verdun witch clan alive. By now, she had surpassed her siblings in knowledge and power, and they agreed she had the best chance of breaking the curse.
The four of them scattered, thinking The Hunger would have a harder time coming after them all of they were separated. Reina took the name Wednesday and travelled to Manta Carlos, the centre of the supernatural world, to hone her craft as much as she could and finally find a way to break the curse, both for herself and for what family remained.
Resources: Brought a collection of magical tomes, and a few old but mundane artifacts belonging to her family when she came to the island. Currently living with Saturday.