Lunette

SilverNotes

Well-Known Member
Inactive
May 12, 2016
65
Name: Lunette
Age: ???
Birthday: ???
Gender: Woman
Species: Magically-Animated Construct
Class: College
Grade: 1st Year
College Major: Undecided

Appearance Description:

Ageless beauty, frozen in time, coldly flawless. Close, so close to human, but, in the end, artificial. If she left the island, she would need glamours to properly fit in, but, for the most part, she's fine with that. She has had many years to make peace with what she is, and what she will never be.

On first glance, her true nature might not be too obvious, especially if her eyes are covered. She looks like a woman roughly in her twenties, standing at just under six feet, slender with long legs that give her a smooth, graceful stride when she walks. Her bust is a modest curve, but paired with a slim waist and the more prominent curve to her hips make a slightly bottom-heavy hourglass. Her skin is a pale fawn tone, uniform in hue and free of blemishes.

In fact, her skin is where the illusion begins breaking down. She lacks any scars, freckles or beauty marks, but she also never has any rosiness to her cheeks, no pores, and no visible veins. She's like a statue, and that's in fact exactly what she feels like to the touch, her flesh hard and smooth as if she were carved from stone. She's warm, though, thanks to the magic that is constantly flowing through her body; she's actually a few degrees warmer than a human's body temperature, and grows even warmer during strong emotions or when absorbing power.

The there's Lunette's face. Her features are soft-looking and delicate, with understated cheekbones, a button nose, slender brows, and full lips. Her grey eyes, wide and doe-like, are her most obvious inhuman feature, as they lack pupils, making her gaze look unfocused and detached. Framing her face is her long, straight hair that flows to the middle of her back, gleaming a silvery white; the strands are soft and silky to the touch.

Lunette has a taste for the flashy and extravagant in clothing, using mixes of deep and bold colours to add some vibrancy to her palate. She loves to drape herself in layers of beautiful cloth, but being in a place where fancy gowns would look strange in day-to-day life, she settles for accenting her casual outfits with accessories galore, particularly in her hair.

Beneath the clothes, Lunette's anatomy, or lack thereof, could be described as doll-like, though she'd immediately take offense to the comparison.

Personality Description:

Lunette is an adorable, awkward, sad puppy. At least, that's how the adventurers who found her at the top of her creator's tower described her.

She's very polite and prone to formal, somewhat verbose speech, occasionally verging into poetic, and her body language at least starts out restrained, but that's quick to fly directly out a window. Even with her long life, she never seemed to pick up a lot of nuances of social interaction, something that has only been underscored by a big dose of culture shock in her move to Manta Carlos. Her ability to 'read between the lines' is limited, and many implications of words and actions will fly right over her head. Her own attempts to be subtle are generally...not. Not remotely.

Also, when she's flustered, she tends to forget all of those fancy words of hers and end up sputtering out half-sentences and making vague noises. Many in her life have found it hilarious.

While she makes a token effort to keep it under control, Lunette is prone to emotional outbursts of all sorts, be it jumping for joy or shouting in fury. And she's a big, excitable dork when it comes down to it. Tell her she's pretty and give her small fluffy animals to cuddle and she will never stop smiling. On the flip side, though, she's impulsive in her anger, and those fists are made out of tougher stuff than a humans,' so watch out.

Lunette is the sort who will watch someone longingly rather than approach and strike up a conversation, thus the 'sad puppy' part of the description, or look around a place in confusion until someone asks her if she's lost rather than trying to locate a source of directions. This isn't because she's shy, exactly--she, in fact, loves to meet people and has no problem in noisy or crowded places--but because she just isn't used to reaching out to others. People have always come to her, instead, for varying reasons, and that's made her a very passive person, a follower rather than a leader.

If a situation where taking some initiative would have saved her trouble is pointed out to her, she'll acknowledge it, but the epiphany never quite seems to stick. Oh well. She's got all the time in the world to figure it out. Though, despite her follower's nature, she recoils at being treated like a servant, a lackey or, worst, an object. The quickest way to make her furious is to imply that she requires some kind of 'master' to function, or that she can be 'owned.'

Lunette has a love of pretty things, and is drawn to them. This could be a plant, animal, structure, song, person...nearly anything, really. Considering something or someone pretty is one thing that may push her to approach and act first in a situation, though it also might just result in more sad puppy staring. A more surefire way to make her act is seeing someone who looks distressed or in danger; it's not out of character for her to make herself into a shield for those much squishier than herself, whether she knows them or not.

Powers/Species Abilities:

Construct

Eternal Beauty

Lunette is not a living thing in a biological sense, and with this comes some advantages. She has no need to breathe, eat, drink or sleep (though she is capable of putting herself in a sleep-like stasis if she so desires), and will never age. She can not be poisoned or become ill. The only way to truly 'kill' her is to drain her of magic and thoroughly destroy her body (and I mean 'nothing left but well-scattered pebbles and ash' thorough), a difficult and time-consuming, but technically possible, task. Without someone going to that kind of effort to end her, she'll just keep going on, eternal.

Inorganic Flesh

Lunette is very solid, and very heavy, with the strength to throw that weight around. She could pick up an average humanoid and carry them around if she so cared to--not something ridiculous like a car, though; she's not that strong--and her physical strikes are like being hit with cement bricks. She's not going to effortlessly punch through a wall, but if she were determined enough and had the magic reserves to repair herself (see Magic Manipulation below), she could possibly break through a weak enough one with accumulated damage.

Dulled Senses

Lunette does not feel pain when damaged. In fact, she doesn't feel much of anything. Of her senses, only her vision and hearing are at what most would consider a human level. She lacks a sense of smell and taste entirely, and her sense of touch is highly limited. She can detect contact, pressure, vibration (such as from someone tapping her or standing on shaking ground), and texture, but derives no comfort, or discomfort, from touch. She has an awareness of temperature, but will never feel pleasantly warm/cool or unpleasantly chilled/hot. She can tell the bunny she's petting is fluffy, but she's grinning like a fool because it's a cute bunny that is letting her show it affection, not because the fur's fluffiness is enjoyable to her.

Magic Manipulation

Magic Drain

Lunette is fueled by magic. While merely keeping functioning requires only a trickle, even less so when she chooses to be 'asleep,' more strenuous tasks will drain it much more quickly, and could render her comatose and immobile if she ran out of all of it. Luckily, she is able to re-charge herself by absorbing the magic of objects and beings.

If Lunette is comatose, this process is automatic, and she will pull in the bare minimum required to get her up and moving again if anything or anyone magical comes in contact with her. For objects, this can potentially break or weaken enchantments, unless the item is self-replenishing, while people will feel a bit of fatigue and a momentary waver in passive magical effects they give off, if any. If she is awake, she must consciously drain what she is touching, and can potentially take a larger amount than the minimum, though she is generally incapable of draining something or someone completely, unless they're particularly magically weak.

The trouble lies in the fact that this absorption, if anything above the minimum to wake her up when comatose, will result in a drug-like 'high' that can make her act erratically. Hyperactivity and a general loss of inhibitions is a near-constant, but, depending on the source of the magic, she could take a turn for the aggressive, jumpy, overly affectionate, or rapid swinging between multiple extremes. This 'high' can last anywhere from half an hour to two hours after absorption, after which everything evens out again with the magic properly assimilated into her system.

Repair

What this magic is primarily used for, other that basic fuel, is to repair herself. If anything happens to damage Lunette's body, from cutting off part of her hair, to cracking her skin, to tearing off a limb, she can channel her magic into bringing herself back to her whole, default state. This does not require that she acquire the pieces lost, but it costs significantly less energy to reattach something than to recreate it from scratch.

Supercharge

Another trick that she can do is transfer the magic to something else, acting as a battery. She has no way to actually cast spells of her own, but she can 'charge' a person or object, again via touch, to give their own powers a boost. When used on a living thing, this can give them a similar 'high' that she gets from draining magic, and when used on an object, she risks overloading and destroying it. Because of both that and the risk of draining herself too much, these transfers are an absolute last resort.

Biography:

In a far-off realm, there was a wizard. In this realm, wizards were rare, powerful, and extremely long-lived. She lived in an isolated tower, creating all manner of magical devices, and it was during these experiments in designing enchanted objects that she eventually came upon the idea to build Lunette. She would prove that magic could create something alive, something that could think and feel, out of nonliving materials.

In truth, though, there was more than discovery and ambition at work. The wizard had desired for years for someone she could pass on her knowledge to, but knew that, if she had children, the chances that they would have the gift would be slim. More than likely, they would be ordinary human children that she would be forced to watch age and die while she outlived them. So, she set out to create a daughter, and student, that she would not outlive.

It half-worked. Lunette could indeed think and feel emotions, and was immortal, but her ability with magic was limited to rebuilding herself when broken and transferring energy to and from herself. While not a wizard, she was still fascinated with her mother's work, and the wizard did not let her disappointment sour her relationship with her new daughter. She taught Lunette about magic, but also about literature and music, and it was not long before beautiful violin songs would be heard drifting from the highest room of the tower.

Unfortunately, this happy existence did not last forever. Wizards were long-lived but, eventually, the years did catch up with them, and when her mother died of old age, Lunette was left alone. Not knowing what to do with herself, for years, she went through the motions of her day, reading and playing music, until she felt herself running low on magic. Not wanting to drain the enchanted devices that her mother had worked so hard to create, Lunette placed herself in a sleep-like stasis to conserve energy. Eventually, even that wasn't enough, and she fell into a deep coma that she was unable to wake up from on her own.

Years continued to pass, and stories came to be whispered of a woman, known only as The Eternal Beauty, who waited in an abandoned, crumbling wizard's tower for the one brave enough to rescue her. Few believed the tales, but to one young Duke dodging unwanted advances from female suitors, they seemed like the end of his troubles. Easily playing the part of the narcissistic noble, he announced that he would take no woman other than this Eternal Beauty for his bride, as no mortal woman could be worthy of him.

Of course, he fully expected there to be no such person, and that he could go back to his scholarly pursuits in peace. He did not expect at all that a party of adventurers would assemble themselves, hungry for the kind of reward that a noble would pay for delivering him his immortal bride, and hike their way out to that old tower to try to find her.

And find her they did. After making their way through still-active booby traps and parts of the tower that had started falling apart, they were very discouraged upon seeing what looked like a life-sized doll, rather than a living woman. The fact that they'd managed to collect a number of still-working devices did act as a silver lining, and it was as one of their number was pointing that out that they accidentally tapped Lunette with the edge of one said devices.

An automatic absorption of magic, and the adventurers were down one enchanted item, and up one very confused Eternal Beauty as Lunette opened her eyes and saw other people for the first time in ages. Intrigued and joyous over no longer being alone, it wasn't hard for them to coax the construct to leave her tower (reluctantly draining what remained of the traps' enchantments along the way to properly replenish her energy) and meet the Duke who, apparently, desired her for a bride.

The adventurers would claim to the end of their days that the look on his face when they showed up with Lunette was priceless.

Still, he found her nonhuman nature fascinating and, playing his part, asked for her hand, an offer she didn't hesitate to accept. The whole thing worked out beautifully; a shared love of knowledge turned out to be a source of unexpected bonding for the two of them, and, while she couldn't grant him heirs, he had a young cousin who could fulfill the role of next in line easily enough.

Even when her husband passed and said cousin took over, Lunette remained (initially to the irritation of the new Duke's wife, until Lunette showed signs of being much more enamoured with the servant who trained his hunting hounds than the Duke himself), and she later watched his son take the title as well. While losing someone she had grown close to still hurt every time, Lunette was no longer alone in her tower, and was able to keep moving forward, forming new attachments.

There remained the looming worry of running out of magic, however, despite her 'sleeping' every night to conserve it. Luckily for her, as she found the last of her magic dwindling, the current Duke went out searching for a wizard to help her, and found one. The man was young, but had the power to sustain her, and he agreed to do so in exchange for sharing the knowledge of magic that she had gained over her many years. She agreed.

Unfortunately, they did not have time together to study long. Within months, mercenaries stormed the Duke's home, employed by a rival noble whom Lunette had spurned the advances of years back. They were there claim the Eternal Beauty for said noble, but they found very quickly that she was no frail maiden as she threw herself into combat. Her young student also fought to defend her, and, in a last-ditch effort to escape their grasp, Lunette spent her remaining magic to power one of his spells.

Lunette has no idea what happened to cause the result of that spell. Inexperience? Overload of magic? The tampering of an unknown force? All she knows is that she was rendered comatose for the second time in her existence, and when she woke, she was in a different realm entirely, on Manta Carlos. The poor faerie who prodded her and accidentally gave her the magic to get up was a bit distressed, but everything worked out well enough.

With no immediate way back home, Lunette decided to take the suggestion to study at Starlight Academy and make the best of her new situation. Maybe her studies would shed some light on what had gone on. At least this was a place full of magic, so she would be highly unlikely to risk 'starvation' again. And such fascinating beings here to meet!
 

Poppy

Well-Known Member
Inactive
Mar 18, 2015
3,930
Your character has been approved!

You may now start roleplaying with your character. The plots forum is a good resource for plots, as is the wanted ads forum. You can also find open threads (or post your own) on the open topic listing. Remember to post in any relevant claims, and feel free to start roleplaying wherever you please. More importantly, have fun!
 
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