KirMir are bonding with their second regalis, Alette, by proving they are both willing to be truthful and to seek the truth from others
They will be gaining a new active ability, which will also removes their nearsightedness weakness
They will be gaining a new active ability, which will also removes their nearsightedness weakness
Scouring Sight: They have normal human visual range and acuity except they can also see in darkness, through illusions and see those who are invisible. They can also choose to activate a secondary effect where their eyes glow blue and they are able to see through any materials not designed or enchanted to block magical effects, up to a distance of 20 ft away. It works like zooming in on a camera as they pan through the various layers of material. Their field of vision is reduced the further out their focus gets until at 20ft it is only a 1 foot diameter circle. This vision can only be used up to 10 minutes total for every 24 hours or the strain will be too much and they will pass out. They can divide up this time as they wish but there is a cool-down period of a minute each time they activate it.