Name: Gelk
Age: Thousands of years old
Birthday: Celebrates January 1st
Gender: Genderless (Sounds Male)
Species: Living Armor
Category: Citizen
Career: Hirable Guard
Appearance Description:
Gelk is, in essence, a hulking titan clad in purple armor. Standing at 10 feet tall and weighing a little over a ton Gelk towers of most beings. Gelk’s pauldrons are rather large as they not only cover the shoulders but also the neck region. On the outside of the pauldrons and multiple of spikes of different sizes jut out. The helmet of Gelk is extremely small in comparison to the rest of armor. The front of the helmet has an x cut into it as the ‘visor’ but no facial features can be seen inside the helmet. Two horns, one of which is broken, are on each side of the helmet.
Personality Description:
Gelk is not very colorful in the personality department. Most of his responses can be summarized by a series of grunts and growls. Gelk himself is not actually aggressive under normal circumstances. Gelk get aggressive towards people if ordered to be aggressive or the people themselves are aggressive. Normally Gelk is very passive towards most actions. The few times Gelk will actually respond to people he will only emit one word or crude and short responses.
Active Abilities:
Angelic Arsenal:
Gelk has three large weapons that he can summon and unsummon at will. These weapons all have unique properties that make the rather dangerous.
Heavenly Judgement- Gelk’s greathammer that, on impact, releases a three meter shockwave around the impact area.This shockwave can create minor wounds or minor damage to what ever is in it’s range (Minor cuts on a leg or cracks on a wall). It will also knock back those in the range of the shockwave by a few meters.
Angelic Wrath- Gelk’s greatsword that releases a dangerous wave of energy that can be hurled towards if the sword is charged for 5 seconds. This wave has a range of 10 meters and effectively is an extension of the blade. This means the wave cuts through what it can before dispersing.
Divine Will- Gelk’s greataxe that can cut through all but the toughest of metals with relative ease.
Size Charm: While wearing his size charm, Gelk shirnks down to a normal sized 6 foot human. Once the charm is removed from his person he grows back to his normal size
Passive Abilities:
Immovable: While Gelk is grounded (both of his feet are on a floor) Gelk cannot be moved forcefully. Abilities that push back targets have no effect on Gelk and he will remain where he stands. This ability is not in effect while Gelk is in ‘repair mode’.
Juggernaut: Gelk is effectively unkillable. His armor his very strong. A bullet would only make a small dent into the armor while blungeoning attacks with items such as a mace only show fruit through repeated attempts. No piece of the armor can be totally destroyed or removed from the rest of the armor. The only way to stop Gelk is to actually deal enough damage to the armor. If more than 50% of the armor is damaged. Gelk will go into a ‘repair’ mode. In this state Gelk cannot move and while in the state, all damage the armor has taken will slowly repair. Depending on damages it takes roughly 15-20 hours to fully repair. This process can be slowed however by being continuously damaged while in repair mode, effectively keeping him in it until the damage stops.
Titanic Strength: Gelk can life up to two tons
Living Armor: Gelk is effectively just living armor and does not need to eat, sleep, or drink.
Weaknesses:
Encumbered: Gelk is rather heavily armored and as a result is very slow. The maximum speed Gelk can run is 10mph (for reference an average human adult’s maximum speed is 15 mph)
Biography:
Gelk’s original name is lost to time but his tale is still very well told. Gelk was originally a Templar of Mes and was highly devoted to the goddess Khalida. Gelk fought for Khalida and no one else. Khalida took note of Gelk’s devotion and gifted him immense power for his eternal servitude. Gelk immediately agreed to the offer and became the behemoth he is known as today. Gelk was known as the terrifying titan that would slaughter all in his path if Khalida willed it. Gelk even assisted Khalida in the stoping and imprisonment of archangels that wished to dethrone her rule. It all came to an end during Gelk’s return after his most recent slaughter. When Gelk returned to Khalida he was confronted by her former angels and put on trial to decide his fate. While the leader of Mes saw Gelk as a powerful ally, many others held grudges against the giant for the countless slaughters he committed. Because of this Gelk was sentenced to banishment from Mes, to never return. With this banishment Gelk quickly decided to seek out the one he knew as Malara, as he was told that she had become a goddess after Khalida’s fall. So Gelk immediately went from Mes to Earth in hopes of serving Malara.
Resources:
Additional Information:
Age: Thousands of years old
Birthday: Celebrates January 1st
Gender: Genderless (Sounds Male)
Species: Living Armor
Category: Citizen
Career: Hirable Guard
Appearance Description:
Gelk is, in essence, a hulking titan clad in purple armor. Standing at 10 feet tall and weighing a little over a ton Gelk towers of most beings. Gelk’s pauldrons are rather large as they not only cover the shoulders but also the neck region. On the outside of the pauldrons and multiple of spikes of different sizes jut out. The helmet of Gelk is extremely small in comparison to the rest of armor. The front of the helmet has an x cut into it as the ‘visor’ but no facial features can be seen inside the helmet. Two horns, one of which is broken, are on each side of the helmet.
Personality Description:
Gelk is not very colorful in the personality department. Most of his responses can be summarized by a series of grunts and growls. Gelk himself is not actually aggressive under normal circumstances. Gelk get aggressive towards people if ordered to be aggressive or the people themselves are aggressive. Normally Gelk is very passive towards most actions. The few times Gelk will actually respond to people he will only emit one word or crude and short responses.
Active Abilities:
Angelic Arsenal:
Gelk has three large weapons that he can summon and unsummon at will. These weapons all have unique properties that make the rather dangerous.
Heavenly Judgement- Gelk’s greathammer that, on impact, releases a three meter shockwave around the impact area.This shockwave can create minor wounds or minor damage to what ever is in it’s range (Minor cuts on a leg or cracks on a wall). It will also knock back those in the range of the shockwave by a few meters.
Angelic Wrath- Gelk’s greatsword that releases a dangerous wave of energy that can be hurled towards if the sword is charged for 5 seconds. This wave has a range of 10 meters and effectively is an extension of the blade. This means the wave cuts through what it can before dispersing.
Divine Will- Gelk’s greataxe that can cut through all but the toughest of metals with relative ease.
Size Charm: While wearing his size charm, Gelk shirnks down to a normal sized 6 foot human. Once the charm is removed from his person he grows back to his normal size
Passive Abilities:
Immovable: While Gelk is grounded (both of his feet are on a floor) Gelk cannot be moved forcefully. Abilities that push back targets have no effect on Gelk and he will remain where he stands. This ability is not in effect while Gelk is in ‘repair mode’.
Juggernaut: Gelk is effectively unkillable. His armor his very strong. A bullet would only make a small dent into the armor while blungeoning attacks with items such as a mace only show fruit through repeated attempts. No piece of the armor can be totally destroyed or removed from the rest of the armor. The only way to stop Gelk is to actually deal enough damage to the armor. If more than 50% of the armor is damaged. Gelk will go into a ‘repair’ mode. In this state Gelk cannot move and while in the state, all damage the armor has taken will slowly repair. Depending on damages it takes roughly 15-20 hours to fully repair. This process can be slowed however by being continuously damaged while in repair mode, effectively keeping him in it until the damage stops.
Titanic Strength: Gelk can life up to two tons
Living Armor: Gelk is effectively just living armor and does not need to eat, sleep, or drink.
Weaknesses:
Encumbered: Gelk is rather heavily armored and as a result is very slow. The maximum speed Gelk can run is 10mph (for reference an average human adult’s maximum speed is 15 mph)
Biography:
Gelk’s original name is lost to time but his tale is still very well told. Gelk was originally a Templar of Mes and was highly devoted to the goddess Khalida. Gelk fought for Khalida and no one else. Khalida took note of Gelk’s devotion and gifted him immense power for his eternal servitude. Gelk immediately agreed to the offer and became the behemoth he is known as today. Gelk was known as the terrifying titan that would slaughter all in his path if Khalida willed it. Gelk even assisted Khalida in the stoping and imprisonment of archangels that wished to dethrone her rule. It all came to an end during Gelk’s return after his most recent slaughter. When Gelk returned to Khalida he was confronted by her former angels and put on trial to decide his fate. While the leader of Mes saw Gelk as a powerful ally, many others held grudges against the giant for the countless slaughters he committed. Because of this Gelk was sentenced to banishment from Mes, to never return. With this banishment Gelk quickly decided to seek out the one he knew as Malara, as he was told that she had become a goddess after Khalida’s fall. So Gelk immediately went from Mes to Earth in hopes of serving Malara.
Resources:
Additional Information: