Name: Yukiko Yagami
Age: 18
Birthday: November 1
Gender: F
Species: Human
Class: College
Grade: First year
College Major: Magical Studies - Dark Arts
Appearance Description: Reference pic here (mildly NSFW, so beware)
Standing at 160 cm (that's 5'3" for you americans), Yukiko boasts a respectable 85-57-85 BWH value, making her a rather hot, curvaceous girl. She overall looks like a normal, if rather athletic and muscular, girl, although her green hair and her snake-like pupils give away the fact that there is something not quite right about her. She likes to wear jeans and some of the skimpiest tops you ever did see, and she personally cuts them with her knives to expose as much skin as possible without breaking the law. She just cannot stand the idea of dressing modestly: since she was gifted with such a body, might as well flaunt it.
Personality Description: Yukiko knows she cannot afford to attract too much attention and stir up too much trouble, so in most social situations, especially if authority figures of any sort are involved, she will put on a mask by simply avoiding to talk altogether, which will cause her to come off as quiet and reserved. Under that mask, however, she is a completely different person: confrontational and abrasive in conversations, boisterous and disrespectful when dealing with opponents, ruthless and sadistic in combat, direct and straightforward when dealing with the opposite sex: she is aggressive in every aspect of her life. She has a morbid fascination with blood, and likes to lick it off her knives (also because she knows the sight of a girl like her licking a blade is extremely hot, and well, it should be clear by now that she enjoys eliciting... Uh... A certain kind of reaction from males). She also enjoys doing that thing with her tongue that snakes do (you know, when they taste the air), grinning in a way that exposes her canines, staring into people's eyes in a way that emphasizes her snake-like pupils, and generally being as unnerving as possible, just because she likes the idea of toying with people.
In short, she is a predator: in love and in war, in a fight and in a simple conversation, she'd rather hunt than be hunted. While most of this is a result of her previous life's personality adapting to her current form as a hot girl, there actually is a deeper meaning to it: Yukiko does not know the value of life, and while her current condition could be seen as a second lease, as a chance to stop being a bidimensional villain and becoming a well-rounded person, the process is going to be long and difficult. Put her in a situation where she cannot just resort to violence (be it verbal or physical), force her to learn more about life, have her engage in some feminine activity, like for example make her cook, and a cuter, frailer, more awkward, more human side of hers will emerge.
She likes flaunting her body, invading people's personal space, the smell and taste of blood, and boiled eggs (she swallows them whole, yet another snake-like trait of hers).
She hates dressing modestly, any uniform of any sort, cats (she is allergic to those) and evil people of all sorts (because nobody must dare think they are cooler baddies than she is). And as surprising as it sounds, she is actually very honest, and never lies (unless it is about hiding her secret, but even then, she isn't "lying" as much as she is simply "not telling"): as she puts it, a snake doesn't tell you it's going to kiss you before biting you. A snake will just bite you and be done with it.
Powers: If you know me you know this is going to be a long read, so brace yourselves.
Species Abilities: Between her training in martial arts, her penchant for brawling, her innate agility, and her penchant for moving and acting like a snake, she is extremely toned, athletic and nimble, possibly even more so than the world's top athletes in fact. This being said, her body is still that of a human being, so she has no further abilities to speak of.
Biography: Since ancient times, the Yagami clan has tampered with the dark arts. Awakening the legendary demon serpent, the Orochi, and making a pact with it for power was justone of the many shady endeavors the clan embarked on, in their quest to obtain supreme power. But there was one of them, a man named Kaguya Yagami, who went beyond what any other had ever done. His mastery over the dark arts was so great, he was able to claim the Orochi's powers as his own, transcending human limits and achieving the kind of power his clan had always dreamt of having. His desire to measure this overwhelming power against strong opponents, combined with his ambition and greed, led him to cooking up a dreadfully cliché scheme, to take over the world via martial arts tournament. Needless to say, a jerkass-with-a-heart-of-gold kind of high school hero joined the tournament along with his ragtag group of unlikely friends, and ultimately defeated him against all odds. One of Kaguya's signature techniques allowed him to transfer his soul into another person's body, completely taking it over and effectively forcing a reincarnation at will: to prevent him from using this technique to escape defeat, the heroes placed a seal on all people nearby, warding them from soul transfers. However, they did not know that Kaguya's daughter was pregnant at the time, so he managed to escape by reincarnating into his still unborn granddaughter: all the heroes saw was his body crumble to the ground, so they figured they had beaten him.
And thus, a few months later Yukiko Yagami was born: she soon displayed a lite version of Kaguya's powers and, unknown to everyone, she actually had retained all of his memories and consciousness. From this experience, Kaguya learned the following lessons:
1) Being a stereotypical villain never works out in the long run, as stereotypical heroes will inevitably show up to stop you.
2) Powers decay significantly when they are transferred via forced reincarnation (which is particularly bad if the forced reincarnation techniue is among those you lose in the process).
3) Reincarnating as a super hot chick can actually be a lot of fun.
After secretly undertake both physical and magical training to retain at least a part to the powers of her past self, Yukiko had a rather uneventful school life disguised as just another student in the japanese school system. She then learned that, on a far away island, there was a school in which it was possibly to pursue advanced dark arts studies as a major. She figured enlisting there could provide her an occasion to find a clue, in regards to recovering her full powers... And so now here she is, just in time for the start of her first year as a college student. Will she steadfastly pursue her goal, recovering her powers and going on another quest to take cover the world? Or will she learn that there is more to life than just power and become, if not a better, at least a more rounded person along the way? Only time will tell.
Apologies for the kinda crappy backstory, but it's 2:40 AM, cut me some slack ;-;
Age: 18
Birthday: November 1
Gender: F
Species: Human
Class: College
Grade: First year
College Major: Magical Studies - Dark Arts
Appearance Description: Reference pic here (mildly NSFW, so beware)
Standing at 160 cm (that's 5'3" for you americans), Yukiko boasts a respectable 85-57-85 BWH value, making her a rather hot, curvaceous girl. She overall looks like a normal, if rather athletic and muscular, girl, although her green hair and her snake-like pupils give away the fact that there is something not quite right about her. She likes to wear jeans and some of the skimpiest tops you ever did see, and she personally cuts them with her knives to expose as much skin as possible without breaking the law. She just cannot stand the idea of dressing modestly: since she was gifted with such a body, might as well flaunt it.
Personality Description: Yukiko knows she cannot afford to attract too much attention and stir up too much trouble, so in most social situations, especially if authority figures of any sort are involved, she will put on a mask by simply avoiding to talk altogether, which will cause her to come off as quiet and reserved. Under that mask, however, she is a completely different person: confrontational and abrasive in conversations, boisterous and disrespectful when dealing with opponents, ruthless and sadistic in combat, direct and straightforward when dealing with the opposite sex: she is aggressive in every aspect of her life. She has a morbid fascination with blood, and likes to lick it off her knives (also because she knows the sight of a girl like her licking a blade is extremely hot, and well, it should be clear by now that she enjoys eliciting... Uh... A certain kind of reaction from males). She also enjoys doing that thing with her tongue that snakes do (you know, when they taste the air), grinning in a way that exposes her canines, staring into people's eyes in a way that emphasizes her snake-like pupils, and generally being as unnerving as possible, just because she likes the idea of toying with people.
In short, she is a predator: in love and in war, in a fight and in a simple conversation, she'd rather hunt than be hunted. While most of this is a result of her previous life's personality adapting to her current form as a hot girl, there actually is a deeper meaning to it: Yukiko does not know the value of life, and while her current condition could be seen as a second lease, as a chance to stop being a bidimensional villain and becoming a well-rounded person, the process is going to be long and difficult. Put her in a situation where she cannot just resort to violence (be it verbal or physical), force her to learn more about life, have her engage in some feminine activity, like for example make her cook, and a cuter, frailer, more awkward, more human side of hers will emerge.
She likes flaunting her body, invading people's personal space, the smell and taste of blood, and boiled eggs (she swallows them whole, yet another snake-like trait of hers).
She hates dressing modestly, any uniform of any sort, cats (she is allergic to those) and evil people of all sorts (because nobody must dare think they are cooler baddies than she is). And as surprising as it sounds, she is actually very honest, and never lies (unless it is about hiding her secret, but even then, she isn't "lying" as much as she is simply "not telling"): as she puts it, a snake doesn't tell you it's going to kiss you before biting you. A snake will just bite you and be done with it.
Powers: If you know me you know this is going to be a long read, so brace yourselves.
Yukiko's fighting style is closer to a barroom brawl than to a martial art. She has elevated fighting with knives to an art form, and she will methodically aim for the opponent's vitals, while simultaneously attempting to trip them and stomp on them while they are down. Nimble, agile and freakishly strong for her size, she is however lacking in the stamina department, so while she enjoys dishing out a good beating, she cannot really take one.
Her powers support this fighting style of hers, increasing her mobility and protecting her from damage, so that it is easier for her to get in the opponent's face, which is where she likes to be. Her Jasetsu special stance, while very powerful on this regard, comes with a built-in crippling weakness to light and fire-based attacks, which will leave Yukiko utterly defenseless against opponents equipped with such attacks. Also, all of her attacks are strictly single target, and while Jasetsu can in theory allow her to avoid being hit while she picks off opponents one by one, crowd control is definitely not her forte.
Her powers support this fighting style of hers, increasing her mobility and protecting her from damage, so that it is easier for her to get in the opponent's face, which is where she likes to be. Her Jasetsu special stance, while very powerful on this regard, comes with a built-in crippling weakness to light and fire-based attacks, which will leave Yukiko utterly defenseless against opponents equipped with such attacks. Also, all of her attacks are strictly single target, and while Jasetsu can in theory allow her to avoid being hit while she picks off opponents one by one, crowd control is definitely not her forte.
The first layer, so to speak, of the powers derived from the Orochi. Of course, the name Ouroboros is just something she picked to fit the overall snake theme.
Abilities derived from this are as follows:
Dark Counters - The bread and butter of Yukiko's fighting style. Yukiko can control and manipulate shadows, accumulating and concentrating the darkness around her limbs to empower her attacks. But how much darkness has she accumulated, at any given point of a match? How much darkness does she need to use up, to activate this or that technique? How long will Jasetsu last? For the sake of efficiently answer such questions, I am introducting the concept of Dark Counters: they are basically an abstract concept, they don't actually exist, but saying "Yukiko needs five Dark Counters to activate this technique" is much more convenient and easy to understand for those who will roleplay with me, compared to "Yukiko needs a lot of darkness to activate this technique". So yeah, Dark Counters exist solely as a way to precisely quantify and describe Yukiko's powers, for the convenience of those who will have to fight her: some of Yukiko's offensive moves generate Dark Counters, some other spend them, and they effectively act as the resource she needs to manage throughout a battle, to get the most out of her powers. The maximum amount of Dark Counters she can accumulate is ten.
Jabaki - Fires a projectile made of concentrated darkness, in the form of a large (about half a meter tall) snake head, directly in front of herself. Travels in a straight line, at a speed of 20 m/s, for a maximum of 5 meters, and will cause Yukiko to gain Dark Counters upon making contact with an opponent (one Dark Counter if it is parried, two if it lands true). Can be made to travel up to ten meters instead, by spending one Dark Counter. Cooldown is one turn.
Gashokyaku - A move whose horizontal reach isn't that great (half a meter), but whose vertical reach is very good (five meters), making it a decent anti-hair. The opponent will come in contact with the trailing made of darkness, and not with Yukiko's actual body, which makes it safe to clash this move even with weapon attacks. Will cause Yukiko to gain one Dark Counter on block, and two on successful hit. Horizontal reach can be doubled at the cost of one Dark Counter (one meter is not much, but still sorta helpful). Cooldown is one turn.
Mizuchi Rekkazan - Launches a coil of pure darkness at the opponent (maximum reach: ten meters), attempting to ensnare them with it. If succesful, she will pull them close to herself, slash them multiple times with her knives in a wild spinning, dance-like motion, and then summon 3 gigantic serpentine appaitions made of shadows, which will deal the final blow (you have to immagine 3 large snakes made of shadows headbutting you: they hit quite hard, but it's not supposed to be fatal). Costs 5 Dark Counters to use. By spending two more, the coil can be made to home in on the opponent. Cooldown is three turns.
Jakyo Messenga - Envelops herself in a massive snake aura made of shadows, then charges forward (maximum reach ten meters), attempting to ram into the opponent. The aura protects Yukiko but adds nothing to her strength, so yeah, this is pretty much a spear from a rather muscular, but still human, girl. Costs 5 Dark Counters to use. Charges in a straight line directly ahead. Makes Yukiko fully immune to all projectiles for the duration of the charge, except light or fire-based ones. By spending two more Dark Counters, it is possible to grant this move the following extra property: on a succesful hit, it resets the Jasetsu counter (next time Jasetsu is used, it will count as it being the first time). Cooldown is three turns.
Abilities derived from this are as follows:
Dark Counters - The bread and butter of Yukiko's fighting style. Yukiko can control and manipulate shadows, accumulating and concentrating the darkness around her limbs to empower her attacks. But how much darkness has she accumulated, at any given point of a match? How much darkness does she need to use up, to activate this or that technique? How long will Jasetsu last? For the sake of efficiently answer such questions, I am introducting the concept of Dark Counters: they are basically an abstract concept, they don't actually exist, but saying "Yukiko needs five Dark Counters to activate this technique" is much more convenient and easy to understand for those who will roleplay with me, compared to "Yukiko needs a lot of darkness to activate this technique". So yeah, Dark Counters exist solely as a way to precisely quantify and describe Yukiko's powers, for the convenience of those who will have to fight her: some of Yukiko's offensive moves generate Dark Counters, some other spend them, and they effectively act as the resource she needs to manage throughout a battle, to get the most out of her powers. The maximum amount of Dark Counters she can accumulate is ten.
Jabaki - Fires a projectile made of concentrated darkness, in the form of a large (about half a meter tall) snake head, directly in front of herself. Travels in a straight line, at a speed of 20 m/s, for a maximum of 5 meters, and will cause Yukiko to gain Dark Counters upon making contact with an opponent (one Dark Counter if it is parried, two if it lands true). Can be made to travel up to ten meters instead, by spending one Dark Counter. Cooldown is one turn.
Gashokyaku - A move whose horizontal reach isn't that great (half a meter), but whose vertical reach is very good (five meters), making it a decent anti-hair. The opponent will come in contact with the trailing made of darkness, and not with Yukiko's actual body, which makes it safe to clash this move even with weapon attacks. Will cause Yukiko to gain one Dark Counter on block, and two on successful hit. Horizontal reach can be doubled at the cost of one Dark Counter (one meter is not much, but still sorta helpful). Cooldown is one turn.
Mizuchi Rekkazan - Launches a coil of pure darkness at the opponent (maximum reach: ten meters), attempting to ensnare them with it. If succesful, she will pull them close to herself, slash them multiple times with her knives in a wild spinning, dance-like motion, and then summon 3 gigantic serpentine appaitions made of shadows, which will deal the final blow (you have to immagine 3 large snakes made of shadows headbutting you: they hit quite hard, but it's not supposed to be fatal). Costs 5 Dark Counters to use. By spending two more, the coil can be made to home in on the opponent. Cooldown is three turns.
Jakyo Messenga - Envelops herself in a massive snake aura made of shadows, then charges forward (maximum reach ten meters), attempting to ram into the opponent. The aura protects Yukiko but adds nothing to her strength, so yeah, this is pretty much a spear from a rather muscular, but still human, girl. Costs 5 Dark Counters to use. Charges in a straight line directly ahead. Makes Yukiko fully immune to all projectiles for the duration of the charge, except light or fire-based ones. By spending two more Dark Counters, it is possible to grant this move the following extra property: on a succesful hit, it resets the Jasetsu counter (next time Jasetsu is used, it will count as it being the first time). Cooldown is three turns.
The second layer, so to speak, of the powers derived from the Orochi, representing a deeper mastery over said powers. Again, the name was picked by Yukiko to go with the overall snake theme.
Abilities derived from this are as follows:
Jasetsu - Enters a special state as an action (in other words, during the turn Jasetsu is entered no other techniques can be used). Must have at least five Dark Counters to activate (Dark Counters are not spent on activation). It costs one Dark Counter per turn to keep Jasetsu active. Once Yukiko runs out of Dark Counters, Jasetsu wears off, and to activate it a second time she will need to have at least 8 Dark Counters, and keeping it active will cost 2 Dark Counters per turn. Once it wears off again, she will need to have 9 Dark Counters to activate it a third time, and keeping it active will cost 3 Dark Counters per turn. Once it wears off for the third time, it cannot be activated again for the rest of the battle. As long as Jasetsu is active, Yukiko is immune to all physical attacks (her body takes the consistency of shadows, so physical attacks just pass through her). Magical attacks and/or attacks that have an elemental affinity still affect her normally. Being hit by a light or fire-based attack while Jasetsu is active will forcibly end it, and cause the loss of all Dark Counters accumulated up to that point. "Ouroboros" offensive moves cannot be used while Jasetsu is active.
Ressenga - Only usable during Jasetsu. Overhead "claw slash" attack with dark energy trailing. Knocks the opponent prone on a succesful hit. Gains one Dark Counter on block and two on succesful hit. After using this move, must spend one Dark Counter or end Jasetsu (choosing to end Jasetsu retains all leftover Dark Counters). Cooldown is two turns.
Zan'eiga - Only usable during Jasetsu. Inward scooping knife slash with dark energy trailing, aimed at the opponent's leg. Sweeps the opponent off their feet on a successful hit. Gains one Dark Counter on block and two on succesful hit. After using this move, must spend one Dark Counter or end Jasetsu (choosing to end Jasetsu retains all leftover Dark Counters). Cooldown is two turns.
Jayoku Hotenjin - Only usable during Jasetsu. Yukiko envelops her leg in dark energy, then suddenly vanishes, warps in front of the opponent (maximum distance for the warp is ten meters), and hits them with a violent upward kick, discharging all the dark energy with one fierce blow. Costs 5 Dark Counters to use. Cannot be blocked (will deal full damage even on an attempted block). Blows the opponent away on a succesful hit. Fully immune to all attacks, except light and fire-based ones, during the warp only. Can remove range limit on the warp (making it possible to warp in front of the opponent regardless of distance, provided that Yukiko sees the opponent and they are not on higher ground) by spending two additional Dark Counters. Using this move forcibly ends Jasetsu (any leftover Dark Counters are retained). Cooldown is four turns.
Orochi Burensou - Only usable during Jasetsu. Yukiko rushes at the opponent (maximum reach five meters) and attempts to grab them. If succesful she will slam them into the ground, then stomp on their head a number of time, equal to the amount of turns that have passed since Jasetsu was activated. Afterwards, she will blow them away with a vicious double spinning kick, her leg enveloped in shadows. Costs five Dark Counters to use. During the stomping portion of the move, regains one Dark Counter for each stomp. Using this move forcibly ends Jasetsu (any leftover Dark Counters are retained). Cooldown is four turns.
Abilities derived from this are as follows:
Jasetsu - Enters a special state as an action (in other words, during the turn Jasetsu is entered no other techniques can be used). Must have at least five Dark Counters to activate (Dark Counters are not spent on activation). It costs one Dark Counter per turn to keep Jasetsu active. Once Yukiko runs out of Dark Counters, Jasetsu wears off, and to activate it a second time she will need to have at least 8 Dark Counters, and keeping it active will cost 2 Dark Counters per turn. Once it wears off again, she will need to have 9 Dark Counters to activate it a third time, and keeping it active will cost 3 Dark Counters per turn. Once it wears off for the third time, it cannot be activated again for the rest of the battle. As long as Jasetsu is active, Yukiko is immune to all physical attacks (her body takes the consistency of shadows, so physical attacks just pass through her). Magical attacks and/or attacks that have an elemental affinity still affect her normally. Being hit by a light or fire-based attack while Jasetsu is active will forcibly end it, and cause the loss of all Dark Counters accumulated up to that point. "Ouroboros" offensive moves cannot be used while Jasetsu is active.
Ressenga - Only usable during Jasetsu. Overhead "claw slash" attack with dark energy trailing. Knocks the opponent prone on a succesful hit. Gains one Dark Counter on block and two on succesful hit. After using this move, must spend one Dark Counter or end Jasetsu (choosing to end Jasetsu retains all leftover Dark Counters). Cooldown is two turns.
Zan'eiga - Only usable during Jasetsu. Inward scooping knife slash with dark energy trailing, aimed at the opponent's leg. Sweeps the opponent off their feet on a successful hit. Gains one Dark Counter on block and two on succesful hit. After using this move, must spend one Dark Counter or end Jasetsu (choosing to end Jasetsu retains all leftover Dark Counters). Cooldown is two turns.
Jayoku Hotenjin - Only usable during Jasetsu. Yukiko envelops her leg in dark energy, then suddenly vanishes, warps in front of the opponent (maximum distance for the warp is ten meters), and hits them with a violent upward kick, discharging all the dark energy with one fierce blow. Costs 5 Dark Counters to use. Cannot be blocked (will deal full damage even on an attempted block). Blows the opponent away on a succesful hit. Fully immune to all attacks, except light and fire-based ones, during the warp only. Can remove range limit on the warp (making it possible to warp in front of the opponent regardless of distance, provided that Yukiko sees the opponent and they are not on higher ground) by spending two additional Dark Counters. Using this move forcibly ends Jasetsu (any leftover Dark Counters are retained). Cooldown is four turns.
Orochi Burensou - Only usable during Jasetsu. Yukiko rushes at the opponent (maximum reach five meters) and attempts to grab them. If succesful she will slam them into the ground, then stomp on their head a number of time, equal to the amount of turns that have passed since Jasetsu was activated. Afterwards, she will blow them away with a vicious double spinning kick, her leg enveloped in shadows. Costs five Dark Counters to use. During the stomping portion of the move, regains one Dark Counter for each stomp. Using this move forcibly ends Jasetsu (any leftover Dark Counters are retained). Cooldown is four turns.
Species Abilities: Between her training in martial arts, her penchant for brawling, her innate agility, and her penchant for moving and acting like a snake, she is extremely toned, athletic and nimble, possibly even more so than the world's top athletes in fact. This being said, her body is still that of a human being, so she has no further abilities to speak of.
Biography: Since ancient times, the Yagami clan has tampered with the dark arts. Awakening the legendary demon serpent, the Orochi, and making a pact with it for power was justone of the many shady endeavors the clan embarked on, in their quest to obtain supreme power. But there was one of them, a man named Kaguya Yagami, who went beyond what any other had ever done. His mastery over the dark arts was so great, he was able to claim the Orochi's powers as his own, transcending human limits and achieving the kind of power his clan had always dreamt of having. His desire to measure this overwhelming power against strong opponents, combined with his ambition and greed, led him to cooking up a dreadfully cliché scheme, to take over the world via martial arts tournament. Needless to say, a jerkass-with-a-heart-of-gold kind of high school hero joined the tournament along with his ragtag group of unlikely friends, and ultimately defeated him against all odds. One of Kaguya's signature techniques allowed him to transfer his soul into another person's body, completely taking it over and effectively forcing a reincarnation at will: to prevent him from using this technique to escape defeat, the heroes placed a seal on all people nearby, warding them from soul transfers. However, they did not know that Kaguya's daughter was pregnant at the time, so he managed to escape by reincarnating into his still unborn granddaughter: all the heroes saw was his body crumble to the ground, so they figured they had beaten him.
And thus, a few months later Yukiko Yagami was born: she soon displayed a lite version of Kaguya's powers and, unknown to everyone, she actually had retained all of his memories and consciousness. From this experience, Kaguya learned the following lessons:
1) Being a stereotypical villain never works out in the long run, as stereotypical heroes will inevitably show up to stop you.
2) Powers decay significantly when they are transferred via forced reincarnation (which is particularly bad if the forced reincarnation techniue is among those you lose in the process).
3) Reincarnating as a super hot chick can actually be a lot of fun.
After secretly undertake both physical and magical training to retain at least a part to the powers of her past self, Yukiko had a rather uneventful school life disguised as just another student in the japanese school system. She then learned that, on a far away island, there was a school in which it was possibly to pursue advanced dark arts studies as a major. She figured enlisting there could provide her an occasion to find a clue, in regards to recovering her full powers... And so now here she is, just in time for the start of her first year as a college student. Will she steadfastly pursue her goal, recovering her powers and going on another quest to take cover the world? Or will she learn that there is more to life than just power and become, if not a better, at least a more rounded person along the way? Only time will tell.
Apologies for the kinda crappy backstory, but it's 2:40 AM, cut me some slack ;-;