I'd like to alter the flavoring on Verminfication from this:
Animate: Sazz can temporarily animate inanimate objects, bringing them to life to do his bidding by casting a lightning bolt from his finger. Said objects gain features such as faces, and will move as if they are living creatures for the time that they are animated while still being made of the same materials. While they have trace aspects of his personality, they are non-sapient. If damaged severely enough the objects will revert back to their original states regardless of how much damage was inflicted. A table that is snapped in two will still revert to being an ordinary undamaged table.
The effects only last for five minutes unless said object is destroyed. Sazz cannot animate complicated machinery such as cars. He cannot animate anything larger than a dining room table. Objects that have deanimated cannot be reanimated for ten minutes. Should an object be forcefully destroyed it will cause him a sharp painful psychic backlash. Sazz also cannot affect holy objects with this ability. Currently Sazz can control five objects in this manner.
Telekinesis: Sazz can move up to half a ton within a thirty foot radius with his mind.
Gremmy: Playing with his animation abilities, and a few magic rituals, Sazz has turned his phone into a familiar. Gremmy has all the capabilities of the most up to date smart phone model. Thanks to the established link, Sazz has with them, he always knows where Gremmy is within 100 miles. Gremmy sports retractable limbs, is more durable than the average phone, and is also capable of flight up to 15 mph. and at a maximum altitude of 20 feet. Should he be damaged Sazz must gather proper materials and perform a ritual to restore him.
To this:Verminfomation: Sazz can temporarily change people into small rodents and insects via eye lasers. The beams themselves have a range of six feet and the effects last roughly five minutes and targets still retain their powers, intellect, and ability to speak. In the case of other shifters whatever form they happen to be in will remain that animal however if they shift the other form won't be effected. He can also only effect up to two targets at a time.
Sazz has been playing around with chaos magic, and he's got a couple new tricks to reflect that.Rat Mode! Sazz can temporarily change people into rats via eye lasers. The beams themselves have a range of six feet and the effects last roughly five minutes and targets still retain their powers, intellect, and ability to speak. In the case of other shifters whatever form they happen to be in will remain that animal however if they shift the other form won't be effected. He can also only effect up to two targets at a time.
Animate: Sazz can temporarily animate inanimate objects, bringing them to life to do his bidding by casting a lightning bolt from his finger. Said objects gain features such as faces, and will move as if they are living creatures for the time that they are animated while still being made of the same materials. While they have trace aspects of his personality, they are non-sapient. If damaged severely enough the objects will revert back to their original states regardless of how much damage was inflicted. A table that is snapped in two will still revert to being an ordinary undamaged table.
The effects only last for five minutes unless said object is destroyed. Sazz cannot animate complicated machinery such as cars. He cannot animate anything larger than a dining room table. Objects that have deanimated cannot be reanimated for ten minutes. Should an object be forcefully destroyed it will cause him a sharp painful psychic backlash. Sazz also cannot affect holy objects with this ability. Currently Sazz can control five objects in this manner.
Telekinesis: Sazz can move up to half a ton within a thirty foot radius with his mind.
Gremmy: Playing with his animation abilities, and a few magic rituals, Sazz has turned his phone into a familiar. Gremmy has all the capabilities of the most up to date smart phone model. Thanks to the established link, Sazz has with them, he always knows where Gremmy is within 100 miles. Gremmy sports retractable limbs, is more durable than the average phone, and is also capable of flight up to 15 mph. and at a maximum altitude of 20 feet. Should he be damaged Sazz must gather proper materials and perform a ritual to restore him.
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