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Poppy

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Inactive
Mar 18, 2015
3,930
Antinous Art Gallery WIP:

Antinous Art Gallery and Theater


Admission:
Art Gallery: Free!
Theater: Varying.

Opening Hours: 10am – 5pm Tue-F, 9am – 7pm Sat-Sun, Closed Mon

Now hiring security and maintenance staff!


When I asked about the name of his establishment, Proprietor Julian Antoinette simply smiled and said, “I’ve always felt for Emperor Hadrian who fell in love with the beauty of his boy lover so much, he deified him after his death. Emperor Hadrian saw something there: A special quality, a unique spark that set him above the rest. I find that beauty in so many things. I wish for everyone to see and appreciate what I perceive as art in its most wonderful forms like I do.”

Antoinette’s Antinous Art Gallery and Theater is located at the furthest, quietest part of the city near the Residential Area, a little​

Art Gallery


Theater

 

Poppy

Well-Known Member
Inactive
Mar 18, 2015
3,930

LuxTV is THE Premium Cable TV Channel of Manta Carlos, hoping to bring good quality content to every Islander's home! It's not good TV if it's not LuxTV.

LuxTV features a wide variety of programming, from news broadcasting, children's programming, comedy and variety shows, TV drama, and direct-to-TV movies, all locally made and sponsored by Manta Carlos businesses. LuxTV hopes to promote Islander vision, talent and creativity. It's good quality entertainment by Islanders for Islanders.

LuxTV Headquarters is located at Downtown Manta Carlos.
Stop by from 9am to 4pm for our daily tour of the studio!


⋆ Produced By ⋆

Alastair Quincy


⋆ Sponsored By ⋆
Royal Bank of Manta Carlos
Antinous Art Gallery and Theater
Gomorrah
Ashworth Inc.
Crowther Family
Octain Brand Condoms


⋆ Featuring ⋆
Cecil Grey Lovette
Fabio Marvelli
Addy Augustine
Naomi Misora
Macbeth Mac Mcbeth

⋆ ⋆ ⋆ ⋆ ⋆ ⋆

OFFICIAL PAGES


Follow us at Twitter!




TIME SLOTS
  • 5:00am - 7:00am: Open. Morning News/Interview show. Think lifestyle magazine content.
  • 7:00am - 8:00am: Open. G. Something light and suitable for mornings. Cartoons or family comedies.
  • 8:30am - 9:00am: Around the Realm with Wilfred. G. A dog accidentally eats a bag of magic beans and gains the ability to speak. Not only that, but the dog is multilingual. He uses his newfound powers to teach children about various cultures. (credit to @Sashi)
  • 9:30am - 10:30am: Open. G or PG. Comedies.
  • 10:30am - 11:00am: Open. TV show, nothing too heavy.
  • 11:30am - 12:00pm: Open. TV show, nothing too heavy.
  • 12:00pm - 1:00pm: Cop Out. PG13. Aiden Cole, a mediocre police officer, is nearly killed on the job and awakens from his coma with the odd ability to understand he is in a TV show. Thanks to knowing the tropes and format of the show he is able to solve seemingly impossible cases. This comedy features a lot of fourth wall jokes. (credit to @Foxy)
  • 1:00pm - 2:00pm: Stand By, Citizen. PG13. A dry comedy about the lives of ordinary bystanders in the universe of action and thriller shows and movies. Plenty of self-aware jokes on the tropes of these types of shows and a show for budding stars to raise in popularity. (credit to @Foxy)
  • 2:00pm - 2:30pm: Open. Re-runs of TV comedies.
  • 2:30am - 3:00pm: Open. Re-runs of TV comedies.
  • 3:30pm - 4:00pm: Outside the Box. PG. A sitcom about a young man named Reggie who has a distaste for walls and is going to college to be an architect; his dream is to one day create a building without walls. The show is stuffed with cheesy jokes and every sitcom cliche imaginable, right down to the "Oh, Reggie!" and terrible laugh tracks. (credit to @Foxy)
  • 4:00pm - 4:30pm: The Seirs. PG. When a family of demons moves into a religious neighborhood, they find themselves getting into shenanigans as they attempt to adjust within the neighborhood while retaining their usual habits. (credit to @Sashi)
  • 4:30pm - 5:00pm: Social Graces. PG13. A prank show in which social experiments are done on the population to see how far we've really come as a society. A light comedy show, with undertones of important issues. (credit to @Foxy)
  • 5:00pm - 6:00pm: Open. One hour of evening news.
  • 6:00pm - 7:00pm: Chatting With Fabio. PG. How you doin', Manta Carlos? The wonderful Fabio Marvelli talks juicy news, gives advice to viewers, and interviews various celebrities on what's happening within the media industry! Starring Fabio Marvelli. (credit to @Sashi)
  • 7:00pm - 8:00pm: Spirit Mentor. PG13. After jumping off of a bridge to her death, Jillian finds that she's forced to help other people as a ghost so she can learn a lesson about the value of Life. Starring Addy Augustine as Jillian. (credit to @Sashi)
  • 8:00pm - 9:00pm: Shiver. PG13. A group of five, rich high school seniors struggle with emotional baggage and self-destructive behavior. Caitlin Moore's father is cheating on her mother; Amber Jenkins struggles with a drug problem and an abusive boyfriend in the group's leader, Mark Anthony; Jeremy Lennox loves Amber and has to take care of his sick father while his mother screws around; Aaron Moore, Caitlin's twin brother, is pressured by his father constantly and strives to find his own destiny. (credit to @Foxy)
  • 9:00pm - 10:00pm: Royals. R16. A TV drama about extraordinary people facing discrimination in an ordinary world. Starring Cecil Grey Lovette as the lead role Rico Velazquez and Naomi Misora as Sofia Delrio.
  • 10:00pm - 11:00pm: Ren in Roses. R16. The show uses dual perspective following a detective trying to take down a human trafficking ring and two girls within the ring, one being the detective's sister. Staring Macbeth Mac Mcbeth as the lead role. (credit to @Foxy)
  • 11:00pm - 12:00am: Open. R16 possible. Something horror or controversial, or a talk show.
  • 12:00am - 1:00am: Open. Late Night talk show.
  • 1:00am - 3:00am: Blockbuster. Any rating. Re-runs of LuxTV original TV movies.
  • 3:00am - 5:00am: Re-runs of cancelled shows the channel still owns.


 

Poppy

Well-Known Member
Inactive
Mar 18, 2015
3,930

Temptations is a brothel located at The Strip. Its opening hours is from 6pm - 6am. It features a bar and grill open to people of all ages, with a selection of booze and meats so diverse some of the items are inconceivable in this universe. Every weekend, the main lounge features live music from local performers. Its a great stop for people looking for good food and entertainment even without sex.

The building outside is a large Gothic Church with rose vines climbing up the brick walls, initially abandoned, and then re-purposed into the haven of sin it is today. The interior decor seems to mock holy decorations, with Grecian statues of angels and iconography depicted in nude and sexually provocative ways, even some committing carnal acts, and demonic symbols and tapestries boldly marking the place as demon territory. The building features giant, stain glass windows, almost jarring neon lights, classical photography and paintings, and red, velvety chairs. The decorations are almost as indulgent as the sex itself.



Main Lounge

The main lounge is also a bar and grill. It's a comfortable setting, with couches, dining tables, lounge chairs, soft music, and good company. The waiters and waitresses are all dressed in Sexy Devil costumes to keep up with the main theme. Most of the featured plates are either spicy or sizzling, while the drinks are ready to knock you out.

For anyone that doesn't like the idea of sleeping with nameless strangers, the prostitutes are ready to chat up, and even befriend, anyone that might want it. In fact, it's so appealing that many regulars would come back and pay a prostitute's hourly fee just so they could spend quality time for them. Temptations keeps up the Rosales gang tradition of friendliness among their clientele.​



Brothel

The brothel section of Temptations goes three floors Underground. The vibe of the brothel is a lot different from the main lounge. The floors are separated by prices, quality, decoration, and variety. The third floor is not on the regular menu. It is only offered to regulars that want more, but anyone who's ever went or heard of Temptations would hear about the secret third floor in gossip.

Security is incredibly tight inside. There are large, intimidating bouncers standing by the entrance of every floor, ready to perform a security check at any given moment. Temptations is owned by a crime lord and the literal devil. Any transgression is punishable by death, or a fate worse than death.

No one underaged is allowed inside the brothel. No illegal substances and alcohol aside from the ones being sold at the bar are allowed. No pets. No weapons concealed or otherwise.

Hurting, harassing or killing the prostitutes is not allowed. Aside from any offered BDSM packages, harming the prostitutes in or out of Temptations will result in a large fine or literal death depending on the offense. This includes giving them sexually transmitted diseases or any other diseases. The prostitutes are required to check for any diseases before sex.
1st Floor

The affordable floor. The first floor is decorated simply, with red lighting and typical four star hotel room decorations. Prices range from $200 - $1500 an hour depending on who you're hiring. Offers exclusively humans. Kinks are limited, though you can get away with more if you pay extra.
2nd Floor

The fancy floor. The second floor is decorated better and a little more elaborately. Prices range from $2000 - $10,000 an hour depending on who you're hiring. Offers humans and humanoid creatures. Kinks are more varied.
3rd Floor

The secret floor. A godless fuckpalace only offered to loyal, wealthy customers. The third floor is grand and fit for royalty. Prices range from $50,000 to millions range depending on who or what you're hiring. Offers creatures, kinks, and experiences you can't even begin to dream of. Technically illegal.​



Employees

Employees of Temptations are paid and treated extremely well. They are provided living areas, health care, a number of employee benefits, meals, and transportation should they ever need it. Employees may work full time or part-time from 6pm - 12am or 12am - 6am.

Employee List
Neon, Vinanye Reed​
 

Poppy

Well-Known Member
Inactive
Mar 18, 2015
3,930
Sangaria
Sangaria is one of the oldest if not the oldest vampire clan in Manta Carlos. It's been around the early days of MCI and the Academy, starting out as a small clan then eventually growing into the huge prestigious clan it is today.​

History

Sangaria is a vampire clan originated from early Romania, starting from 101AD during the Roman occupation. It was a relatively small clan of violent vampires that developed werewolf like abilities under the full moon. The Sangaria prioritizes power all else. Prestigious positions were earned through dominance than anything. The Mother joined as a Child at 101 years old, back then still known by her birth name "Priscilla."

The original Sangarians stayed small and never grew as much because they murdered each other often for titles. Often, leaders never ruled for more than a hundred years until they were executed by a challenger. When Priscilla became an elder at 1000AD, she'd learned how they fought, and executed the last Head with giant spikes. From then on, she was known as Lucrezia Augusta the Impaler. She secured her position with a careful mixture of intelligence and brutality, and put to work into expanding the clan under her command. Sangaria flourished, and occupied a large mansion in Romania.

When rumors spread about Cordelia Moor starting up a school at Manta Carlos Islands that protected the supernatural, Lucrezia moved Sangaria there immediately. There, she got involved in the politics, and became an on and off Minister that passed hundreds of laws protecting and promoting vampires and the supernatural, thereby earning her as a Champion of Supernatural Rights. Lucrezia also adjusted the rules of Sangaria to take in vampires with no clans, multiplying their old numbers into an absurd amount and giving them power. To this day, Sangaria is still well-respected by Islanders and the Mother a valued politician and member of the community.

Architecture

The Sangaria clan resides in Augustus Fort (referred to colloquially as "Vampire Isle"), a massive black Gothic castle in one of the surrounding Isles in Manta Carlos. There is a number of ways to go to Augustus fort, through a local ferry, flight, or several teleportation pads located in the Manta Carlos forest, City Hall, and Starlight Academy. The teleportation pads require DNA confirmation and will not teleport anyone not registered as part of the Sangaria. If one wishes to bring guests, they must use the ferry and enter through the main hall.

When one enters by ferry, they will be land at a very spacious, lovely and maintained garden, decorated with many, many roses and willow trees. There is a tall gilded gate with a guard that phones in the senior members about the arrival of guests. On the occasion that the castle is not accepting guests, the ferry will be unavailable. Any and all trespassers will be executed on sight and displayed in giant spikes in the garden.

The main hall and the entrance is very friendly to guests and newcomers. They are treated with the utmost hospitality, offered a grand dinner and a place to stay for the night. Nothing about it seems weird or shady. In general, they give off the impression that the castle is simply a friendly and respectable vampire coven.

Guests are not allowed deeper in the castle, in the darker parts of it. The basement is a large dungeon ready to hold thousands of people. It also has a torture area. The council meeting room is near the end of it, and there's also an underground community room where initiations, executions and duels take place.

The biggest attraction of the castle is the Great Hall, candlelit with a large chandeliers over it, with dining tables spanning a kilometer long. There is also a prestigious round table where the Council has the pleasure to sit with the Mother. The Great Hall is where vampires dine together as a community, feeding on live humans or blood packs.

Overall, the Castle is massive in size. There are thousands of thousands of rooms in the fort, bedrooms, bathrooms, kitchens, libraries, community rooms, and other areas. Initiates live in a shared room with other initiates. The standard room for Children is a spacious one-person bedroom with a bathroom, a bed, a drawer, a closet, a desk, a laptop, a bookshelf, and lovely decorations. They are free to add or remove furniture as they wish. Guests, neophytes and children populate the front area, more important people at the middle, and the Elders at the very back. The Mother herself resides at the largest tower overlooking the ocean.

Being Part of the Clan

Part of why Sangaria is so large is that it does not hold elitism with regards to the people they recruit. If any vampire or human that wants to be a vampire wishes to join Sangaria, they may approach guides, diplomats, or the Mother herself. They will be given a trial period of one to six months (vampire) or one year (human) to see if they will be a good for the clan. During this time, they must prove themselves loyal to the clan and willing to keep all of its secrets. If the trial doesn't work out, they will be allowed to leave without a fuss, except for troublemakers, who will be executed. If it does, they will be turned (if human) and revealed the dark secrets of the clan.

The initiation into the coven is a special blood covenant with the neophyte, the mother, and two council members, often one guardian and one Elder. This is done by all parties dripping their blood into a cup and drinking from it. By ingesting the blood of the elders, the neophyte will start being more compelled to recognize them as their superiors. In turn, the mother and the council members will be able to track the neophyte easily. These effects will last 10 years. After that, the neophyte will be settled into the coven enough that tracking them would be unnecessary.​

There are many perks into joining Sangaria. First of all, prestige. Sangaria is well-respected as a vampire coven around Manta Carlos, and many Islanders respect the Mother and affiliations with her. This has given many vampires opportunities into the business world and in the realm of politics. Second, wealth and necessities. All Sangarians are welcome to live in luxury at Augustus Fort. The Fort may be luxuries and many of the furniture are well-made antiques, but it is by no means medieval. There's heaters, wi-fi, televisions, computers, entertainment rooms, and swimming pools. All Sangarians are given a monthly allowance, and are provided fresh meals every night. They may live outside the fort if they wish, but they must check in every month. They may approach the Mother for favors. She is generous to those that contribute, and miserly to rulebreakers and those that have turned their backs to the clan.

Sangarians are afforded these things as long as they obey the rules of the coven. Vampires that do not feed from live humans are allowed to subsist on blood packs and shipments from the blood bar, but they do not have any right to judge their brethren that feed the old fashion way. They are allowed to commit atrocities as long as they follow the rules of the coven.

Rules

1.) Maintain the Sangaria's good public image. The most important rule of the Coven, one that cannot be broken at any cost. All members of Sangaria, when interacting with the island, must keep the reputation of the clan in mind. Any actions that soil the good image of Sangaria will be immediately executed unless the incident was proven done by accident. The Mother is not above framing other unaffiliated vampires of their clan's crimes, if they ever came into light. Atrocious acts are permissible as long as it's done behind closed doors.

2.) Keep the Clan's secrets. Sangaria does not take the moral high ground on many matters. Sangaria allows the clan to do as much filthy, depraved acts they want to. People that have a problem with this are advised to keep their mouths shut. Keeping the Clan's secrets also means people are not allowed to sneak in others inside without permission. This is another important rule, and they will execute anyone that so much babbles about them.

3.) Honor your word. Any true vampire believes that honor is important. Honor covers rules, hospitality, and promises. Do not make promises you don't intend to keep. Do not talk if you don't mean it. If there is a case brought to the council about one vampire not honoring their word, the victim will always receive what was promised to them.

3.) Respect your Elders. Elders have the most authority next to the Mother, as their age has made them wise. But even if one must respect their Elders, if the Elder abuses their position, the vampire must report the atrocities to the mother.

4.) Do not turn anyone without the approval of the Mother. Self-explanatory. The initiate must go through the trial period like all initiates. This is a severe offense, but will be allowed on special circumstances. The Mother is not heartless.

5.) Do not harm your brethren. Despite your differences, do not harm your brethren or stir trouble within the fort. If a vampire is being harassed by their brother, they must report them to Guardians, Elders or the Mother. Usually, the punishment dished out is similar to how the perpetrator abused their brethren.

Punishments

First Offense: Essentially a slap on the wrist. They are given a warning, and a week in the dungeon depending on the offense. It is advisable to avoid committing a second offense. However, if one were to commit two minor offenses and they have at least a century gap on them or the offense was proven an accident, they will not proceed to the second offense punishment.

Second Offense: Way, way harsher than the first offense. Torture and several months in the dungeon. They will only be fed scraps and assigned to cleaning duty for the next decade.

Third Offense: Or grave offenses. They will no longer be given any mercy. They will be executed in front of their peers and hung up in a giant spike at the middle of the garden to prove as an example.

Roles

Authorities

Head

The current head of the Sangaria clan is Lucrezia Augusta the Impaler, referred to within the clan as "The Mother." The Head has ULTIMATE authority in the clan. It is her word that the people must obey, first and foremost. In such cases where the entire council differs their opinion from hers, the Head can still supersede their decision. This is not a democracy.

It is possible to challenge The Mother's position as the Head. They must be at least an Elder and challenge her to a duel to the death, where the victor will become the new head of Sangaria. This is typically a decision frowned upon by the members, given that the Mother is widely beloved.

Council

The Council is the higher authorities of Sangaria. It is led by the Head, and consists of all Elders, Senior Proprietors, the head of the Guardians, Pack Hunter leaders, important Diplomats, and the Head Bookkeeper. The Council convenes when there is a major decision to make, such as new rules to the clan or appropriate punishments for troublemakers. Usually, decisions are put into a vote, but in such cases where the Mother has made up her mind on something, the Council cannot override her.

Proprietors

Proprietors is a curious title, because it is something earned and not inherited. Simply put, Proprietors are the businessmen within the clan. Proprietors are necessary because they keep the clan living in luxury. The more a proprietor gives to the clan, the more important they are. Proprietors that have been supporting the clan for decades are allowed a seat in the council.

In general, however, if a vampire earns more than enough from their job, they will be required to pay a tithe to the clan to support their brethren.

Guardians

Guardians are the elite warriors of the Sangaria, tasked with keeping the castle and all of their members safe. Guardians are also required to enforce the rules. They are model citizens, and many of them used to be pack leaders. They are similar to the police in role within the clan.

Technical

Diplomats

Sangaria's emissaries in Manta Carlos. Despite being in a closed off island, they still fall under the jurisdiction of the Manta Carlos government. These emissaries are Sangaria's main contacts with the outside world to ensure that their reputation is upheld and they do not violate any laws. These diplomats include messengers, secretaries, lawyers, and politicians that promote the interests of Sangaria and the rest of vampire kind. The Head Diplomat is the Mother herself.

Arcane Advisers

Arcane Advisers are the mages within the clan. Many vampires are mages, and their magical help could be of use from time to time. Arcane Adviser is a prestigious position within the clan, because they study the intricate arcane arts and puts it to use for the betterment of the clan.

Pack Hunters

The ideal position for any vampire with extra bloodlust. Hunters kidnap and subdue meals to bring back to the coven for them to feed on. The hunters often travel in packs, and is led by a leader, either a pack leader or a guardian. Even the most eccentric violent vampire will be idolized for being a hunter, as long as they are swift, subtle and competent.

Spies

A position unofficial in the records, but clan members definitely know exist. The spies are the Mother's eyes and ears in the castle and Manta Carlos. Nobody aside from the Mother knows who the spies are. In fact, spies themselves don't know the identities of their fellow spy. Because of their existence, people are careful of what they say, and it keeps illicit activity in the dark where it belongs.

Bookkeepers

They are the historians and record keepers of Sangaria. Since Sangaria doesn't like spilling its secrets to the outside world, all of their activities are recorded by the bookkeepers. Bribing the bookkeepers, botching records or burning them is a highly punishable offense for the Sangaria.

Regular

Elders

One may count as a Vampire Elder if they are at least 1000 years old. Elders are typically well-respected within the clan, and they are allowed to hold a position in the Council except for extraneous circumstances like insanity.

Descended from Sangaria

Those descended from the original Sangaria clan are considered "gold-blooded" or "pure-blooded." As such, their blood affords them special privileges within the clan, such as better rooms and more access to the pool of wealth. The original Sangarians have an almost werewolf bloodlust to them, strong, powerful and rare. There is some controversy with the fact that the Mother is not descended from the Sangaria. Many pure-blooded Sangaria hold her in contempt for this.

Guides

Guides act as mentors and guardian-figures to initiates and neophytes. They are tasked to teach them the rules of the castle and the history of Sangaria. They are typically motherly figures with a comfortable presence.

Children

The regular members of the clan. Anyone not holding a position is considered as a 'child'. They do not necessarily have bigger responsibilities, but they do not have special responsibilities either. Children are expected to help with chores, but not much else.

Neophytes

The newer vampires, either new members, extremely young or freshly turned. They are often paired with Guides to help them ease into the life within the coven. They are treated very gently, but are held on a strict leash.

Thralls

A unique type of resident in the Fort. Not a vampire, but not a servant either — a thrall is a vampire's personal pet, food, and often lover. They are allowed to be exposed to the secrets and to sit with the vampires during dinner under the condition that they fall under the same rules of the Sangaria. A thrall will be treated as property of the vampire, so if a thrall was to act out, the vampire will also be punished. A vampire is not allowed to touch another's thrall without permission. All of the thrall's belongings are considered as the vampire's belongings. Thralls are either attractive or chubby, often finely dressed by their owners.
 

Poppy

Well-Known Member
Inactive
Mar 18, 2015
3,930
Fraternities and Sororities are social organizations students at Starlight Academy may join when they reach college. Fraternities and sororities are, simply put, exclusive societies with an emphasis on mentoring younger members, philanthropy, loyalty and camaraderie. All of them offer housing to their members. There are three fraternities and two sororities available in the campus, each with their unique cultures, houses, and social activities. Fraternity and sorority membership does not end when a member graduates, though housing will prioritize students.

As of late, all fraternities and sororities have formally dispelled discrimination. They accept anyone of any species, ethnicity and sexuality so long as they adhere to the organization's code of conduct and dress codes, much like the other members. Trans men and non-binary male presenting people may join all-male fraternities. This goes for sororities as well.

There is a three-step process a student must undertake in order to join a fraternity or sorority.​

Rush

Rushes are social events aspiring members can attend to meet members of a particular organization. During these events, they must make an impression to current members so the staff can take notice.

Pledge

When the staff is impressed with a particular person they meet in rushes, they will extend a person an invitation. If the person accepts the invitation, they will be pledging. During the pledging period, the person must get acquainted with the members of the organization. They may live in the house, but they won't have the privileges of the members. Pledging can last from weeks or months depending on the organization.

Hazing

The final rite of passage. In Starlight fraternities and sororities, hazing takes a week, "Hell Week", where the pledging will be subjected to torture and humiliation. Hazing differs for each organization, but when they survive it, they will be formally accepted as a full-fledged member.

Activities

Most fraternities and sororities contribute to Starlight Academy and the MCI community with philanthropy, sports, and social events. Some like to raise fundraisers, some focus on the parties. Every year, there are inter-frat games where sports teams of the fraternities and sororities compete.
Fraternities

Alpha Delta Pi
All-male fraternity
Core Values: Leadership and Excellence

Rushing

Alpha Delta Pi rushes often take the form of volunteer work or high class socials.
Pledging


Hazing

There has been a lot of controversy about Alpha Delta Pi's hazing practices. For starters, ever since its formation ten years after Starlight was made, there has been a public records of five deaths via hazing, two of which happened in the span of five years which threatened to disband the fraternity completely. The last public hazing controversy happened at 1989, when a student got beaten to death with baseball bats by the fraternity members.

Alpha Delta Pi's hazing practices are well-known in Starlight as savage and brutal, with many attributing it to high society boys venting and gentlemen hiding secrets behind closed doors. They have been reported to have an emphasis on violence and sexual assault. Despite it, Alpha Delta Pi is never short of pledges, with rich heirs, social climbers, and popular guys signing up for the prestige.
Culture and Activities
Color: Gold
Mascot: Lion


Housing


Members: None yet.
Alumni: None yet.​

Gamma Nu
All-male fraternity
Core Values: Camaraderie and Strength

Rushing

Pledging

Hazing

Culture and Activities

Color: Red
Mascot: Wolf

Housing

Members: None yet.
Alumni: None yet.​

Kappa Lambda Mu
Co-Ed
Core Values: Scholarship and Meaningful Work

Rushing

Pledging

Hazing

Culture and Activities

Color: Green
Mascot: Kappa

Housing

Members: None yet.
Alumni: None yet.​

Sororities
Zeta Rho Epsilon
All-Female
Core Values: Grace, Propriety and Compassion


Rushing

Pledging

Hazing

Culture and Activities

Color: Purple
Mascot: Peacock

Housing

Big Sis/Lil Sis Mentoring

Members: None yet.
Alumni: None yet.​
Omega Xi
All-Female
Core Values: Authenticity, Creativity and Acceptance


Rushing

Pledging

Hazing

Culture and Activities

Color: Puce
Mascot: Cockatrice

Housing

Big Sis/Lil Sis Mentoring

Members: None yet.
Alumni: None yet.

Want a fraternity/sorority on the list? Fill out the following and PM it to Poppy!

Code:
[b]Name:[/b] Usually Greek Letter, but different is fine. 
[b]Type?[/b] Fraternity (brotherhood or co-ed) or sorority?
[b]House:[/b] Description or picture!
[b]Culture:[/b] Color, mascots, and activities.
 

Poppy

Well-Known Member
Inactive
Mar 18, 2015
3,930

For all of your magical cosmetic needs.

Glamour Emporium is a famous glamour shop located at Downtown Manta Carlos. It is ran by a married couple, Mrs Helen and Hannah Hyde. Helen is a genius enchantress, and Hannah is a master jewelry maker. They sell a variety of enchanted jewelry and potions that can give you that face lift you've always dreamed of!

Glamour Emporium's specialty is, you guessed it, glamour. Their glamour is specially made reality bending glamour, which means that when it's in effect, it is convincingly what it is to the five senses. For example, someone purchased a special skin-changing glamour that could turn their human flesh into scented textured paper. While they are wearing the glamour they can, their skin is, by every means, scented textured paper by the wearer and the people around them, and only those that can look past powerful illusions would be able to notice that it is not.

It is important to note that Glamour Emporium's products are essentially cosmetic. This means that they are for altering appearances. Even though they can change one's features, physical sex, and add/alter additional parts, these additions won't have special features. Someone that purchases an aging up potion will still be mentally their age, wings additions will be subject to the laws of physics, and sex change glamour can be used for sex, but not reproduction. More powerful magic is needed for an authentic experience.

Glamour Emporium only deals with human, humanoid, and blurring illusions. Animal, beast and non-humanoid creatures are a completely different ball game that Glamour Emporium wants nothing to do with.






Products

Humanoid Shape: Their most popular product! Your physical shape too big or too small compared to humans? Stop by the Glamour Emporium and get yourself a bracelet that gives you a more humanoid shape. This product is cheap, only $10, and widely recognized. They come in a colorful band you put around your wrist. Unfortunately, you don't get a say on what sort of form it gives you. It goes by your shape and color palette, and gives you a form similar to your original shape.

One-time Use Potions: These potions can change your face, your body, your hair color, your skin, your age, and give you animal features, anything at all! Unfortunately, they can only be used once. The dosage they give can range from an hour to twenty four hours at the most. They're relatively cheap, ranging from $50 - $200 at the most.

Pre-made Jewelry: The jewelry are similar to the potions, except they go in effect when you put them on. They're a better option than the potions if you want to use a particular glamour more than once. The pre-made ones are already enchanted, so one doesn't have much of a say on what their effects are. Aging up, sex change, animal features, aura mufflers, and new facial features are popular choices. However, putting them on for long periods of time isn't recommended. They're known to give respiratory problems to people that wear them for more than three days. They're pretty pricey, ranging from $1000 - $10,000 depending on the piece.

Custom Jewelry: Similar to the pre-made jewelry, except people can mix and match effects of their choice. The more magic there is, the pricier it is. People can pay for rush works for an additional 10% and get a discount if they bring jewelry of their own. They are way more expensive than pre-made types, but they allow more freedom in what they're allowed to have. They are incredibly expensive, ranging from $5000 - $1,000,000 depending on what's being commissioned.
For inquiries about products, ask Poppy or Tom Marvolo Riddle!



 
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