Name: Jophiel D'Arcana
Age: 17 years old
Birthday: June 3
Gender: He
Species: Homunculus
Category: Student
Class: Highscool
Grade: Sophomore, 10th
Appearance Description:
- Eyes: Bright Purple eyes
- Hair: Magenta, shaved sides with long bangs covering one eye and loosely tied at the back
- Skin: Lightish tan
- Height: 5'4
- Weight: 125 Ibs
- Build: Toned
- Clothing Style: Wears a small dream-catcher where hair is tied to the back, necklace that has a wolf amulet, dark blue jean button up shirt, loose cloak with red and orange and pink Native American/Japanese inspired cloud designs and sleeves, dark red fit pants with black belts that connect to two pouches on each side of his hips, fancy black boots that reach halfway up the shin.
- Physical Quirks: Jophiel is very feminine in appearance from his soft flawless skin to his cute eyes and thus can be easily mistaken for a girl. Has a cute Spanish-like accent. Eyes tend to glow in dark places. Gets sleepy easily which can be mistaken as as sadness sometimes. Tends to draw during conversations he isn't interested in, or gets distracted by little things on long journeys though never seems to be lost in the woods. Hates swimming. Prefers cold climates especially snow.
Personality Description: Jophiel is a chill nomadic character looking for knowledge, harmony, and adventure. Anyone who meets him for the first time will mistake him for a girl or a shaman or both. In school he would be that lone character meditating or drawing under a tree or in the back of the classroom. His calm aura makes him both easy to talk to but also quite hidden from people even supernatural people, he often has to try to conjure up courage to talk with others. Once someone gets to know him more they will find that jophiel has a thing for being creative and innovative, almost never doing things the normal way and looking for the road least traveled.
Species Abilities:
-Homunculus Physiology-
Pros: Artificial magic bones and ether blood allow jophiel to absorb and use alot of magic much more easily and can even sustain his body with just his big magic pool alone. He can also use his blood to heal cuts, bruises, infections, and poisons or give temporally life to golems.
Cons: His body is much more susceptible to magical damage and absorbing magic requires that he is aware of the magic energies around him and must focus on them to sustain himself thus he cant use spells or move around quickly (At best he can walk or maybe dodge slowly). As for his blood's healing ability, it can only heal others quickly but will not heal jophiel himself any faster than a normal human and it cannot heal anything more than what is written above (So it can't mend bones or regrow limbs or get rid of diseases). Also his blood can only grant life to Golems or Dolls, not inanimate objects like spoons or rocks that aren't alchemically or magically designed to move.
Powers:
- Artistic Shamanism -
Pros: Jophiel can call forth spirits or use spirits hes captured in gems and transmute them into summonable creatures he's drawn on his art tablet or bestow the power of said spirits onto any object(s). He can also create one powerful spirit without the use of a spirit.
Cons: In order to overall use or capture the spirit(s) they must be either compatible with his soul or willing to join jophiel whether its by temporary contract or talking it out, but spirits captured in gems need energy maintenance at least once per month. For powerful creations to be summoned he needs at least 3 spirits (example if jophiel is summoning his giant ice wolf he needs a spirit that connects to animals water and air or something close enough to this) to complete them. Bestowing spirits onto objects or requires jophiel to break a spirit gem in hand and then put that onto said object. In order to create a summon without the use of spirits jophiel has to sacrifice a bit of his life force (the magic that keeps him alive) in order to do so, this only allows him to create one powerful spirit.
- Telekinesis -
Pros: An ability that involves jophiel using his mental magic to manipulate/move matter/objects.
Cons: He can only move that which is within the limits of 1 ton in weight, this includes multiple objects (So he can lift 1 ton of feathers with his mind but add like 2 more and he will struggle or death by a ton of feathers). He can also only use this ability within 200 meters.
Biography:
Jophiel awoke one day in a tree shaped home/library/lab deep within a secluded forest, it was the former home of his creator and powerful Merlin D'Arcana, though he was missing and it is unknown for how long. For the most part jophiel has lived simply off the forest and animals along side the many spirits that were attracted to him, sometimes on occasion a lost child or sad person would find their way to his place and jophiel would do his best to cheer them up and help them with their emotions sometimes using the spirits and magic. One day jophiel had read his creator's diary which contained his many adventures and discoveries around the world which inspired jophiel to follow his creator's footsteps, one place he believe he should begin his journey is the place Merlin called "A soup of magic, weirdness, and fun, the Starlight Academy". Jophiel, excited for adventure, set his eyes and packed his essentials for this place called Starlight Academy located on an island oversea.
Age: 17 years old
Birthday: June 3
Gender: He
Species: Homunculus
Category: Student
Class: Highscool
Grade: Sophomore, 10th
Appearance Description:
- Eyes: Bright Purple eyes
- Hair: Magenta, shaved sides with long bangs covering one eye and loosely tied at the back
- Skin: Lightish tan
- Height: 5'4
- Weight: 125 Ibs
- Build: Toned
- Clothing Style: Wears a small dream-catcher where hair is tied to the back, necklace that has a wolf amulet, dark blue jean button up shirt, loose cloak with red and orange and pink Native American/Japanese inspired cloud designs and sleeves, dark red fit pants with black belts that connect to two pouches on each side of his hips, fancy black boots that reach halfway up the shin.
- Physical Quirks: Jophiel is very feminine in appearance from his soft flawless skin to his cute eyes and thus can be easily mistaken for a girl. Has a cute Spanish-like accent. Eyes tend to glow in dark places. Gets sleepy easily which can be mistaken as as sadness sometimes. Tends to draw during conversations he isn't interested in, or gets distracted by little things on long journeys though never seems to be lost in the woods. Hates swimming. Prefers cold climates especially snow.
Personality Description: Jophiel is a chill nomadic character looking for knowledge, harmony, and adventure. Anyone who meets him for the first time will mistake him for a girl or a shaman or both. In school he would be that lone character meditating or drawing under a tree or in the back of the classroom. His calm aura makes him both easy to talk to but also quite hidden from people even supernatural people, he often has to try to conjure up courage to talk with others. Once someone gets to know him more they will find that jophiel has a thing for being creative and innovative, almost never doing things the normal way and looking for the road least traveled.
Species Abilities:
-Homunculus Physiology-
Pros: Artificial magic bones and ether blood allow jophiel to absorb and use alot of magic much more easily and can even sustain his body with just his big magic pool alone. He can also use his blood to heal cuts, bruises, infections, and poisons or give temporally life to golems.
Cons: His body is much more susceptible to magical damage and absorbing magic requires that he is aware of the magic energies around him and must focus on them to sustain himself thus he cant use spells or move around quickly (At best he can walk or maybe dodge slowly). As for his blood's healing ability, it can only heal others quickly but will not heal jophiel himself any faster than a normal human and it cannot heal anything more than what is written above (So it can't mend bones or regrow limbs or get rid of diseases). Also his blood can only grant life to Golems or Dolls, not inanimate objects like spoons or rocks that aren't alchemically or magically designed to move.
Powers:
- Artistic Shamanism -
Pros: Jophiel can call forth spirits or use spirits hes captured in gems and transmute them into summonable creatures he's drawn on his art tablet or bestow the power of said spirits onto any object(s). He can also create one powerful spirit without the use of a spirit.
Cons: In order to overall use or capture the spirit(s) they must be either compatible with his soul or willing to join jophiel whether its by temporary contract or talking it out, but spirits captured in gems need energy maintenance at least once per month. For powerful creations to be summoned he needs at least 3 spirits (example if jophiel is summoning his giant ice wolf he needs a spirit that connects to animals water and air or something close enough to this) to complete them. Bestowing spirits onto objects or requires jophiel to break a spirit gem in hand and then put that onto said object. In order to create a summon without the use of spirits jophiel has to sacrifice a bit of his life force (the magic that keeps him alive) in order to do so, this only allows him to create one powerful spirit.
- Telekinesis -
Pros: An ability that involves jophiel using his mental magic to manipulate/move matter/objects.
Cons: He can only move that which is within the limits of 1 ton in weight, this includes multiple objects (So he can lift 1 ton of feathers with his mind but add like 2 more and he will struggle or death by a ton of feathers). He can also only use this ability within 200 meters.
Biography:
Jophiel awoke one day in a tree shaped home/library/lab deep within a secluded forest, it was the former home of his creator and powerful Merlin D'Arcana, though he was missing and it is unknown for how long. For the most part jophiel has lived simply off the forest and animals along side the many spirits that were attracted to him, sometimes on occasion a lost child or sad person would find their way to his place and jophiel would do his best to cheer them up and help them with their emotions sometimes using the spirits and magic. One day jophiel had read his creator's diary which contained his many adventures and discoveries around the world which inspired jophiel to follow his creator's footsteps, one place he believe he should begin his journey is the place Merlin called "A soup of magic, weirdness, and fun, the Starlight Academy". Jophiel, excited for adventure, set his eyes and packed his essentials for this place called Starlight Academy located on an island oversea.