Crime is mostly stagnant on Manta Carlos, and on some level that makes sense. The cops have superpowers, what do you do against that? Even if you have your own, they can just swamp you. and take you out that way. Well, I want to stir the pot a little. I want to create a crack team insane enough to attempt larger scale heists and, hopefully, succeed. Anything would be fair game, money, guns, drugs, jewlery, research, whatever you can grab and fence, we could go after, and however we wanted to, stealth, a holdup, hijacking a transport vehicle, the list goes on.
Now, this doesn't mean I'm looking for evil characters, in fact I'd rather not have straight up evil characters. I'd hope for at least a certain amount of professionalism on the job, mainly pertaining to not killing innocent civilians, and to just keep overall deaths to a minimum (And avoid killing player characters for the most part). I'm looking to get at least 4 other people to join this team before really trying anything, 2-3 at the bare minimum, although thats not to say I'm not willing to accept more.
Members would be able to suggest heists that they'd like to do, with or without a plan, and it would be looked over on a case by case basis. Threads would be timed to accommodate schedules, and participation in heists is not required. We are also looking for several, more passive roles, such as medic, getaway, and R&D.
Participants
Now, this doesn't mean I'm looking for evil characters, in fact I'd rather not have straight up evil characters. I'd hope for at least a certain amount of professionalism on the job, mainly pertaining to not killing innocent civilians, and to just keep overall deaths to a minimum (And avoid killing player characters for the most part). I'm looking to get at least 4 other people to join this team before really trying anything, 2-3 at the bare minimum, although thats not to say I'm not willing to accept more.
Members would be able to suggest heists that they'd like to do, with or without a plan, and it would be looked over on a case by case basis. Threads would be timed to accommodate schedules, and participation in heists is not required. We are also looking for several, more passive roles, such as medic, getaway, and R&D.
Participants