Name: Anterpas Esidar
Age: While Anti looks much older and more mature, she is only twelve years old. Mentally, she would be considered high school level; physically, she looks like she would be in college.
Birthday: The 17th of April.
Gender: She's a female and answers to she/her.
Species: Iraji
Category: Student
Class: High School
Grade: Remedial* (Until further notice)
Appearance Description: Standing at 5'5" and weighing just over 100 lbs., Anterpas is a well-built young woman who looks older than she actually is. Her skin is a soft tinge of bluish-grey, and her hair curls down into hay-colored ringlets. Two tan horns protrude from above her temples, curving back and pointing upwards at the ends. Her elf-like ears extend out and forward, balancing out her diamond-shaped face. Her eyes are the most feline-like thing about her. Bright, orange irises encircle pupils that dilate and contract with focus. Two slits sit on the cheekbones of her face and serve as discreet nostrils.
Her body, on the other hand, is far more human. While slim, her form is strong and firm. Four skin folds sit on her torso, two on the traps and two near the hips. Her kind commonly sports thin upper arms, angular forearms, digitigrade legs, and a stubby tail. Their biggest distinguishing feature, however, is a gem-like structure seated between their scapulae. This "gem" is what activates and allows the Iraji to harness their elements. These physical traits also change (see Species Abilities).
- Negative - No Imagination, Misunderstands Social Norms/Lingo, Strong-Willed, Reactive, Emotional
Species Abilities:
LAND - In this form, the Irajin’s skin swells and hardens in the forearms and calves and around the nostrils and skin folds, forming crack-like breaks in the skin. The horns grow and harden into a rock-like structure, while the cartilage around the ears thickens and hardens to resemble gemstone.
Plus/Minus: Iraji harnessing this Attribute becomes 1.5x times stronger and sturdier than before, but they lose physical speed and reaction time.
WATER - In this form, the Irajid’s skin becomes slick and scaly. Webbing forms between the fingers and the toes, the arms and torso, and the legs and tail. The ends of the Irajid's fingers grow into whisker-like feelers. The horns take on fin-like structures and the ears callus into spiny protrusions. The nostrils and skin folds extend into loose webbing to filter oxygen from the water. Fin-like structures grow on the outside of the elbows and the inside of the knees. The tail also changes to resemble a dorsal tail.
Plus/Minus: Iraji harnessing this Attribute become extremely flexible and toned, but lack in overall strength (reduced by a fourth).
WIND - In this form, the Irajik's skin becomes tight and conducts lots of heat. Large sections of skin extend from the torso out to the wrists and connect to just below the hips. The Irajik's nails grow to claw-like proportion, and the horns hollow out to allow excess heat to escape. The ears grow appendages while the nostrils and skin flaps widen to aid in letting heat escape. The tail also extends to accommodate the section of skin that connects from the tail to the backs of the thighs.
Plus/Minus: Iraji harnessing this Attribute become very agile and react quickly, but are prone to overheating, and due to hollow bones, can’t rely on their strength much at all. While their muscle mass becomes longer and leaner, they are still physically weaker than their basic state or form (reduced by half).
***DISCLAIMER: Time lapse of change between forms is relatively slow (average of 1/2 a minute to a minute) depending on physical status and health of the Iraji. Changing form brings about a dull, aching pain and can result in residual needle-like tingling in nerve endings***
Power: Elemental Manipulation (The ability to harness certain aspects of nature to their advantage)
FLORAL REDIRECTION- The Irajin psychically harnesses stem cells inside various flora and causes it to rapidly duplicate or regenerate, being able to bend it to their will. The gem on their back takes on a green hue.
Plus/Minus: It takes time for an Irajin to adjust from one kind of stem cell to another, but once they do, it's very easy to manipulate and redirect (this is Anti's Origin Attribute, so she's the most familiar with how it works). Stem cell regeneration is possible, but takes a longer process versus simply recreating the flora's cell structure. Irajin can only harness flora that currently exists and cannot make it out of thin air.
LIQUID REDIRECTION- The Irajik psychically harnesses moisture and can alter its impact, density, flow, and direction. The gem on their back takes on an aquamarine hue.
Plus/Minus: Irajik harnessing liquids can only utilize them if they are within visual range (this was Anti's second Attribute). Iraji using this Attribute have to concentrate with extreme dedication, as this Attribute must coincide with the pulse of their blood. Currently existing liquid, such as water, cannot be altered unless logically corresponding elements are also present (undertow can't be created if the seabed is smooth or doesn't have large rocks present). Irajik can use moisture to stay hydrated instead of drinking water, but it usually causes other valuables to become damp.
AIR REDIRECTION- The Irajid psychically harnesses air flow and can alter its speed, strength, and direction. The gem on their back takes on an opaque-white hue.
Plus/Minus: Irajid harnessing wind cannot if they cannot locate it. Irajid harnessing wind require a very high skill cap and an understanding of empty, 3D space (this is Anti's weakest Attribute, skill-wise). Air Redirection is also the most mentally and physically draining, so Iraji using this Attribute have to constantly practice conserving their strength and learning how to time it's use effectively.
***DISCLAIMER: These powers cannot be used until that attribute is activated and the Iraji has transformed to suit the power***
Biography: Anterpas was born a couple years after her people migrated to Manta Carlos Island, so the island's demographics is all she knows beyond her own community. Her Birthers, Ijen and Mosuda, died four years after her birth, as expected of her race. Her caretaker, Esidar, became the surrogate mother and teacher of her and her "Covenant Siblings" while Ardas became the surrogate father and protector of the group of children. Maturing relatively quickly, they were still trying to assimilate to the life and culture found on the Island while trying to introduce their own. They allowed their "Covenant Children", then, to decide if they wanted to try to join the public system or stay with the community. Anterpas wanted to branch out and understand the other, new races she lived alongside, so she decided to enroll in Starlight Academy and immerse herself in the public world.
CURRENTLY, she is currently attempting to find out what grade she'll work best in...
Additional Information: Since Anterpas is of all three Attributes, all three are listed here. Should any other characters in this Race be created, they more than likely will not have all three, since this is a RARITY. She has all three Attributes to show the widest scope of RP possibility.
Age: While Anti looks much older and more mature, she is only twelve years old. Mentally, she would be considered high school level; physically, she looks like she would be in college.
Birthday: The 17th of April.
Gender: She's a female and answers to she/her.
Species: Iraji
Category: Student
Class: High School
Grade: Remedial* (Until further notice)
Appearance Description: Standing at 5'5" and weighing just over 100 lbs., Anterpas is a well-built young woman who looks older than she actually is. Her skin is a soft tinge of bluish-grey, and her hair curls down into hay-colored ringlets. Two tan horns protrude from above her temples, curving back and pointing upwards at the ends. Her elf-like ears extend out and forward, balancing out her diamond-shaped face. Her eyes are the most feline-like thing about her. Bright, orange irises encircle pupils that dilate and contract with focus. Two slits sit on the cheekbones of her face and serve as discreet nostrils.
Her body, on the other hand, is far more human. While slim, her form is strong and firm. Four skin folds sit on her torso, two on the traps and two near the hips. Her kind commonly sports thin upper arms, angular forearms, digitigrade legs, and a stubby tail. Their biggest distinguishing feature, however, is a gem-like structure seated between their scapulae. This "gem" is what activates and allows the Iraji to harness their elements. These physical traits also change (see Species Abilities).

Personality Description:
- Positive- Sympathetic, Kind, Optimistic, Forth-Coming, Bold, Quick-Learner, Emotional- Negative - No Imagination, Misunderstands Social Norms/Lingo, Strong-Willed, Reactive, Emotional
Species Abilities:
Decreased Lifespan- Iraji lifespans are relatively short compared to normal men. Physically, their bodies wear out with age, but this factor is also affected by what they did during their time alive. This short lifespan allows for the Iraji to mature quicker than other races, being consciously independent from their parents by age four and fully independent by age 15 or 16. With their first major appearances, their average recorded lifespan was only about 25-30 years. With international development and improvements both in medicine and global health, the current average lifespan is double that, sitting comfortably around 60 years. However, when they do reach the end of their lives, Iraji health declines rapidly, and they often require help from younger, healthier Iraji to perform the simplest of tasks until they pass away.
Diet- Iraji cannot digest foods that are low or lacking in fat content. Because their metabolism is so high and they require more oxygen than a normal human being, fat content is extremely important for their functionality. Therefore, their diet mainly consists of high-fat foods such as avocados, water fowl (duck being the favorite), fish (like salmon), olive oil, nuts and nut butters (like walnuts), seeds (like sunflower or chia), eggs, and even dark chocolate.
Dispersed Respiratory System- Slits acting as nostrils sit on the cheekbones of the Iraji's face, completing one part of their respiratory system. Two skin folds that sit on the trapezius and above the hip bones complete the external part of an Iraji lung system. Because Iraji do not have the same lung capacity as a human being, lower parts of the body would have issues getting needed oxygen. Therefore, the existence of the trap and hip flaps are extremely important. Should any tight-fitting clothing or other external force close off these airways, an Iraji might go numb and eventually render that limb useless.
Physical Alteration- Normally, the Iraji stand between the heights of 5'7" and 5'. Compared to normal humans, they are only slightly weaker, but this changes with the activation of their powers and the physical change of their bodies. This alteration comes with the activation of their “Attributes”; the most they can have simultaneously are all three Attributes, listed below.Diet- Iraji cannot digest foods that are low or lacking in fat content. Because their metabolism is so high and they require more oxygen than a normal human being, fat content is extremely important for their functionality. Therefore, their diet mainly consists of high-fat foods such as avocados, water fowl (duck being the favorite), fish (like salmon), olive oil, nuts and nut butters (like walnuts), seeds (like sunflower or chia), eggs, and even dark chocolate.
Dispersed Respiratory System- Slits acting as nostrils sit on the cheekbones of the Iraji's face, completing one part of their respiratory system. Two skin folds that sit on the trapezius and above the hip bones complete the external part of an Iraji lung system. Because Iraji do not have the same lung capacity as a human being, lower parts of the body would have issues getting needed oxygen. Therefore, the existence of the trap and hip flaps are extremely important. Should any tight-fitting clothing or other external force close off these airways, an Iraji might go numb and eventually render that limb useless.
LAND - In this form, the Irajin’s skin swells and hardens in the forearms and calves and around the nostrils and skin folds, forming crack-like breaks in the skin. The horns grow and harden into a rock-like structure, while the cartilage around the ears thickens and hardens to resemble gemstone.
Plus/Minus: Iraji harnessing this Attribute becomes 1.5x times stronger and sturdier than before, but they lose physical speed and reaction time.
WATER - In this form, the Irajid’s skin becomes slick and scaly. Webbing forms between the fingers and the toes, the arms and torso, and the legs and tail. The ends of the Irajid's fingers grow into whisker-like feelers. The horns take on fin-like structures and the ears callus into spiny protrusions. The nostrils and skin folds extend into loose webbing to filter oxygen from the water. Fin-like structures grow on the outside of the elbows and the inside of the knees. The tail also changes to resemble a dorsal tail.
Plus/Minus: Iraji harnessing this Attribute become extremely flexible and toned, but lack in overall strength (reduced by a fourth).
WIND - In this form, the Irajik's skin becomes tight and conducts lots of heat. Large sections of skin extend from the torso out to the wrists and connect to just below the hips. The Irajik's nails grow to claw-like proportion, and the horns hollow out to allow excess heat to escape. The ears grow appendages while the nostrils and skin flaps widen to aid in letting heat escape. The tail also extends to accommodate the section of skin that connects from the tail to the backs of the thighs.
Plus/Minus: Iraji harnessing this Attribute become very agile and react quickly, but are prone to overheating, and due to hollow bones, can’t rely on their strength much at all. While their muscle mass becomes longer and leaner, they are still physically weaker than their basic state or form (reduced by half).

FLORAL REDIRECTION- The Irajin psychically harnesses stem cells inside various flora and causes it to rapidly duplicate or regenerate, being able to bend it to their will. The gem on their back takes on a green hue.
Plus/Minus: It takes time for an Irajin to adjust from one kind of stem cell to another, but once they do, it's very easy to manipulate and redirect (this is Anti's Origin Attribute, so she's the most familiar with how it works). Stem cell regeneration is possible, but takes a longer process versus simply recreating the flora's cell structure. Irajin can only harness flora that currently exists and cannot make it out of thin air.
LIQUID REDIRECTION- The Irajik psychically harnesses moisture and can alter its impact, density, flow, and direction. The gem on their back takes on an aquamarine hue.
Plus/Minus: Irajik harnessing liquids can only utilize them if they are within visual range (this was Anti's second Attribute). Iraji using this Attribute have to concentrate with extreme dedication, as this Attribute must coincide with the pulse of their blood. Currently existing liquid, such as water, cannot be altered unless logically corresponding elements are also present (undertow can't be created if the seabed is smooth or doesn't have large rocks present). Irajik can use moisture to stay hydrated instead of drinking water, but it usually causes other valuables to become damp.
AIR REDIRECTION- The Irajid psychically harnesses air flow and can alter its speed, strength, and direction. The gem on their back takes on an opaque-white hue.
Plus/Minus: Irajid harnessing wind cannot if they cannot locate it. Irajid harnessing wind require a very high skill cap and an understanding of empty, 3D space (this is Anti's weakest Attribute, skill-wise). Air Redirection is also the most mentally and physically draining, so Iraji using this Attribute have to constantly practice conserving their strength and learning how to time it's use effectively.
***DISCLAIMER: These powers cannot be used until that attribute is activated and the Iraji has transformed to suit the power***
Biography: Anterpas was born a couple years after her people migrated to Manta Carlos Island, so the island's demographics is all she knows beyond her own community. Her Birthers, Ijen and Mosuda, died four years after her birth, as expected of her race. Her caretaker, Esidar, became the surrogate mother and teacher of her and her "Covenant Siblings" while Ardas became the surrogate father and protector of the group of children. Maturing relatively quickly, they were still trying to assimilate to the life and culture found on the Island while trying to introduce their own. They allowed their "Covenant Children", then, to decide if they wanted to try to join the public system or stay with the community. Anterpas wanted to branch out and understand the other, new races she lived alongside, so she decided to enroll in Starlight Academy and immerse herself in the public world.
CURRENTLY, she is currently attempting to find out what grade she'll work best in...
Additional Information: Since Anterpas is of all three Attributes, all three are listed here. Should any other characters in this Race be created, they more than likely will not have all three, since this is a RARITY. She has all three Attributes to show the widest scope of RP possibility.
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