Name: Zaemlham Payrohn
Age:
Birthday: 10/8
Gender: Male/He
Species:
Category: Citizen
Career:
Appearance Description: In his new design as a demon, Zaemlham stand in 5"4 (165cm) and 160 lb, slender, but not much muscles showing with and without clothes. His entire body is covered with pelt of baby blue and tattoo with stripes of dark blue, along with cream white spots doting only on his massive furry tail. His face cover with a heart shape "mask" of white with a black cat nose, but his eyes are bloody red and his pointy ears are the same shade of baby blue. Whenever he smiles or grin, razor sharp fangs can be seen as a row of teeth. For his wardrobe, Zaemlham likes dress in the 1920's style, such as the Roaring 20's Men Boater with the hat as his main style. As for his voice, it's the same speaking phases and accent of the 1920's. Zaemlham, in this form, don't really walk because of his tiny cat like paws so he mostly "float" by using his power of flight; however, when he does walk, he can either walk upright as bipedal or on fours as quadrupedal.
Personality Description: Unlike the other demons surrounding the islands, Zaemlham instead attack and harm others for the sake of dark humor rather than for senseless or anarchy. To him, it's funny when the stick is on the other end and claim it to be a prank for the sake of a laugh, even if that person is bleeding to death. With a silence grin always lingering on his cheeks, a creepy voice echoing every time he speaks, and a unclean thoughts, Zaemlham would go as far to burn a hospital if he's bored and needed the pleasure at other people pain and suffering.
Thus with this information, he is really the shining define of being a complete idiot simulating a wicked demon. Because of this, he is prone to defraud his promises or threats to anyone, leading others, especially other demons, to give chase to this dumb scumbag. It's amazing how someone like Zaemlham silly adversities manage to survive all these years. Maybe it is his brilliant dumb luck, or maybe his cuteness to escape harm. Either way, he will already know that he won't remember his lesson, even if someone close is dead.
Species Abilities: Enhance abilities: These included enhance balance, agile, flexible, senses, jump, and speed as a normal feline, but push beyond what its counterpart can offer.
Immortal: Due to being born a demon, Zaemlham can't die as his soul would travel to limbo for a various of time depending on the injuries that can either last a day or even week; though, any holy items can actually linger his time there and if the items is lodge inside him for too long while entering to limbo, his soul can whither and then vanish, forcing him to stay in his state for over 6 years until the item disappears. However, there is a permit way for him to stay in limbo...
Powers: Cheshire Cat: Much like the old folktale of a cunning, but yet insanely creepy cat, Zaemlham is like the counterpart of the real Cheshire Cat of that fairy tale and his talents. For this, his main talent is Intangibility. His Intangibility offers him to pass through physical matter and merge himself into the object until he pass through on the other side; this phasing allow him to leap through various of objects surrounding him, ignoring most physical effects along the way if must.
Weakness: Although he can phase through various of objects, Zaemlham can only use his Intangibility on solid matters only, and the object must be natural to the ground for him to phrase through, thus anything that was conjured by someone else, even if it's solid matter, he can't leap through it. With that saying, anything that's in his way that's no solid he must find an alter path or turn back, this is recommended case if electricity is near that can flow through the molecules and block his path in every way and can harm him.
Anatomical Liberation: Zaemlham have the skills of spiting apart his own body and controlling said pieces of himself at will whenever he wishes. Although said parts are removed or levitated from his main body, the limbs is still connected and can still move inches away from each other, thus he won't bleed to death or die if he remove his head for his body will still be in his control. He's immune to cut and being slash apart.
Weakness: Even though the limbs can be controlled as he wishes, if it stay gone for too long the said parts will be numb for him to control as it will suddenly have a mind of it own, fleeing from him if near until he can capture the pieces and place it back its former position. Addition to this, whenever his limbs are damage and try to adjust them back to his main body, even if he had capture them after the pieces run from him, the pain will still linger as he will feel every single spot of the accident regardless if it's minor or major.
Biography: Arriving into the world of 1914, a set of twins, by the name of Zacharis and (name here) was settled in a peaceful, if not flourish house inside the nation of Europe. The twins home, although not massive and build with gems, but instead as a tiny cottage line with rows of flowers, the family can be seen as poor; however, like a small child growing up Zacharis never took notice of this. From this, whenever his hardworking parents come home late the young child greet them with love instead of demands of toys and such. However, a clone of every child, unlike his six second older brother, Zacharis was determent to cause crazy antics which always follow suit of either him or both of him and (name here) to become injured from the silly pranks. From planting a beehive inside one of his neighbor's garage, painting the inside walls with sticking glue, to even trying to climb a tree only to break a bone later after, a smile and a laughter is always present upon the child of every blunder he can muster.
Life between the family, if you can count the nonsense between the wild and vigorous spirit Zacharis against the less wild, but just the same spirit (name here) battling out to be the alpha, was calm and collecting beautiful and forever memories. Though they had their ups and down with the mother working late as a tiresome maid and the father lounging boxes by the port, not to mention the sometimes repeated arguments between the two adults, the family stuck together and played with each others through thick and thin.
Additional Information: seven in 1920
Age:
Birthday: 10/8
Gender: Male/He
Species:
Category: Citizen
Career:
Appearance Description: In his new design as a demon, Zaemlham stand in 5"4 (165cm) and 160 lb, slender, but not much muscles showing with and without clothes. His entire body is covered with pelt of baby blue and tattoo with stripes of dark blue, along with cream white spots doting only on his massive furry tail. His face cover with a heart shape "mask" of white with a black cat nose, but his eyes are bloody red and his pointy ears are the same shade of baby blue. Whenever he smiles or grin, razor sharp fangs can be seen as a row of teeth. For his wardrobe, Zaemlham likes dress in the 1920's style, such as the Roaring 20's Men Boater with the hat as his main style. As for his voice, it's the same speaking phases and accent of the 1920's. Zaemlham, in this form, don't really walk because of his tiny cat like paws so he mostly "float" by using his power of flight; however, when he does walk, he can either walk upright as bipedal or on fours as quadrupedal.
Personality Description: Unlike the other demons surrounding the islands, Zaemlham instead attack and harm others for the sake of dark humor rather than for senseless or anarchy. To him, it's funny when the stick is on the other end and claim it to be a prank for the sake of a laugh, even if that person is bleeding to death. With a silence grin always lingering on his cheeks, a creepy voice echoing every time he speaks, and a unclean thoughts, Zaemlham would go as far to burn a hospital if he's bored and needed the pleasure at other people pain and suffering.
Thus with this information, he is really the shining define of being a complete idiot simulating a wicked demon. Because of this, he is prone to defraud his promises or threats to anyone, leading others, especially other demons, to give chase to this dumb scumbag. It's amazing how someone like Zaemlham silly adversities manage to survive all these years. Maybe it is his brilliant dumb luck, or maybe his cuteness to escape harm. Either way, he will already know that he won't remember his lesson, even if someone close is dead.
Species Abilities: Enhance abilities: These included enhance balance, agile, flexible, senses, jump, and speed as a normal feline, but push beyond what its counterpart can offer.
Immortal: Due to being born a demon, Zaemlham can't die as his soul would travel to limbo for a various of time depending on the injuries that can either last a day or even week; though, any holy items can actually linger his time there and if the items is lodge inside him for too long while entering to limbo, his soul can whither and then vanish, forcing him to stay in his state for over 6 years until the item disappears. However, there is a permit way for him to stay in limbo...
Powers: Cheshire Cat: Much like the old folktale of a cunning, but yet insanely creepy cat, Zaemlham is like the counterpart of the real Cheshire Cat of that fairy tale and his talents. For this, his main talent is Intangibility. His Intangibility offers him to pass through physical matter and merge himself into the object until he pass through on the other side; this phasing allow him to leap through various of objects surrounding him, ignoring most physical effects along the way if must.
Weakness: Although he can phase through various of objects, Zaemlham can only use his Intangibility on solid matters only, and the object must be natural to the ground for him to phrase through, thus anything that was conjured by someone else, even if it's solid matter, he can't leap through it. With that saying, anything that's in his way that's no solid he must find an alter path or turn back, this is recommended case if electricity is near that can flow through the molecules and block his path in every way and can harm him.
Anatomical Liberation: Zaemlham have the skills of spiting apart his own body and controlling said pieces of himself at will whenever he wishes. Although said parts are removed or levitated from his main body, the limbs is still connected and can still move inches away from each other, thus he won't bleed to death or die if he remove his head for his body will still be in his control. He's immune to cut and being slash apart.
Weakness: Even though the limbs can be controlled as he wishes, if it stay gone for too long the said parts will be numb for him to control as it will suddenly have a mind of it own, fleeing from him if near until he can capture the pieces and place it back its former position. Addition to this, whenever his limbs are damage and try to adjust them back to his main body, even if he had capture them after the pieces run from him, the pain will still linger as he will feel every single spot of the accident regardless if it's minor or major.
Biography: Arriving into the world of 1914, a set of twins, by the name of Zacharis and (name here) was settled in a peaceful, if not flourish house inside the nation of Europe. The twins home, although not massive and build with gems, but instead as a tiny cottage line with rows of flowers, the family can be seen as poor; however, like a small child growing up Zacharis never took notice of this. From this, whenever his hardworking parents come home late the young child greet them with love instead of demands of toys and such. However, a clone of every child, unlike his six second older brother, Zacharis was determent to cause crazy antics which always follow suit of either him or both of him and (name here) to become injured from the silly pranks. From planting a beehive inside one of his neighbor's garage, painting the inside walls with sticking glue, to even trying to climb a tree only to break a bone later after, a smile and a laughter is always present upon the child of every blunder he can muster.
Life between the family, if you can count the nonsense between the wild and vigorous spirit Zacharis against the less wild, but just the same spirit (name here) battling out to be the alpha, was calm and collecting beautiful and forever memories. Though they had their ups and down with the mother working late as a tiresome maid and the father lounging boxes by the port, not to mention the sometimes repeated arguments between the two adults, the family stuck together and played with each others through thick and thin.
Additional Information: seven in 1920
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