Name: Sevina Kesi.
Age: 22
Birthday: ??
Gender: Female
Species: Prax
Category: Citizen
Class:College
Grade:1st Year
College Major:Self-Defense
Appearance Description:
When people look at Sevina, they see a delinquent, a trouble-maker, a party girl and thrill seeker. She is all this and more, and it shows in the way she carries herself with carefree confidence. Shyness? That concept is far off and the way she dresses should telegraph that to people.
She stands at a height of 5'8", just a bit taller than the average for women of her race, and boasts a body that has been molded through frequent exercises and training. She's proud of her body, and she isn't afraid to flaunt it.
Her usual way of dressing comprises of shirts or tank tops with various designs, often but not always with stars and celestial bodies, leather jackets, preferably violet, denim shorts (really short, belts optional), dark thick knee-high socks, dark, often bluish boots, and of course some fingerless gloves. Her clothes are nearly always in the range of blues and violets. It's easy to see what her favorite colors are. She does own other items in different colors too, but wearing them requires that she's in a certain mood.
Like most of her kind, she has intense purple eyes that both captivate and intimidate onlookers, as well as darker skin. Her hair is blue and shoulder-length with the beginnings of a curl by the end. It always looks well-kept, even after being roughed up. All it takes is a brush of her hand.
Personality Description: Crazy. Sevina is the type of person who takes what she wants, compromise is an option but it often needs to be sweetened for her. Sarcasm and flirtatious remarks are a staple in her speech patterns and body language. Shyness is a trait that has been set on the lowest possible bar. She responds well to confidence, and faltering in that will make her feel the need to further shake someone down. And make sure to keep any boasting and claims close to reality, because she will not hesitate to use that against you. Though playful in her intent, she can come across as someone who belittles everyone she deems weak, but she does enjoy nervous banter and playing along with her will yield its rewards.
Although playing too well with her demons may yield some consequences. She is a bit unhinged deep inside and she's always looking to let loose. So if she thinks that someone is capable of handling more extreme experiences, she will take them to the extremes.
Sevina has her own soft sides too, especially to those who play well with her demons and know how to get her off their back with cunning and not just a simple barrier like a locked door.
On the surface she's on par with most delinquents, but under the surface she is a sea of calm insanity. She isn't one who sees a skewed reality as her perceptions remain intact, while gaining insight on those that are not safe for mortal minds. The voices in her head are simply the fragments of her sanity that hasn't yet returned to where they were chipped from. But this calm insanity only ever manifests itself when something truly remarkably supernatural occurs that would break the minds of those who dare face it while she herself revels in it.
Seriously though, those times with numerous cultists did something to her mind. Whether it was for the better or for the worse, time has yet to reveal.
Active Abilities:
Biography: Sevina had a twin sister named Zienna, not unusual in their world, and as per tradition they were wrapped in violet sheets. They both grew up to be healthy children within a family that was part of the Daughters of the Flame. She grew into this sect and so did her sister, but since she was the younger one, Sevina often took second place to her dear sister.
This lead her to do more and more thrilling things, aside from just finding stronger foes and more experienced bed fellows. This eventually caused her to be bit by a 'Lifeless One'. The experience nearly killed her, and during her trials dealing with the potent poison, her mental health broke. But miraculously, she survived. And because of that, she considers herself to be a member of the Sons of Plague, but having found their lifestyle lacking, she remained with the Daughters of the Flame.
The change in her demeanor had not gone unnoticed as she indeed grew more needy for satisfaction, making her resort to extreme measures. But these measures were not taken badly as it had great results. People just thought that since she has survived the ordeals in joining the Sons of Plague, she had been enlightened, and depending on who you were, you might be inclined to agree.
But when did everything truly go wrong? It might have been when she and her sister, along with others in their group were captured by the Paragons of Jawa. They were weak and heavily wounded, and at the mercy of the Paragons. They were repeatedly drugged and put through sessions of brainwashing. They were shown the most undesirable aspects of their current culture. The repeated sessions and starvation started molding each of them into cultists.
Zienna had thought of a plan, and that was to give into the indoctrination, then they could find a way out once they were convinced. As so the two carried on. They were welcomed within the Paragons, but when they were set about abandoning them as they were geared to "Enact the will of Jawa", they were attacked by the Praxian military.
The twins quickly pleaded with them and for a time, they thought they were safe. But when they returned home, they found that in their absence, the Paragons had carried out an attack that had caused the death of their family. But having been subjected to the propaganda, Zienna had thought whether or not this was indeed the work of the Paragons or just the military doing secret operations to gain more traction against them, and as if that weren't enough, Zienna began questioning if this was indeed the will of their deity. All these combined with the fact that they had been in Paragon possession for months convinced the templars that they were indeed successfully indoctrinated and were sentenced to death.
Sevina had learned much from one of the Paragons, and she managed to use their manipulation of the link to convince a templar that she was not a heathen. Unfortunately, she couldn't help her sister. They wouldn't listen. She aimed to use a Paragon Cell to release her sister. It was her only choice. Or at least, in her desperation to save the last of her family, she thought it was. And so they attacked the prison. Zienna was no longer there. The records were all burned, everything was gone. There was no evidence of her execution or... dare she think, suicide. Convinced all was lost, she remained with the Paragons out of spite... and the thirst for revenge.
And the faint hope that her sister was still out there somewhere. The best she could hope was that she was taken into the different branches of the military that was kept secret. Templars, Whisperers, Ferals... these were secretive organizations, and that was all she could hope for.
She had yet to find her sister, but being with the Solar Vale gave her greater hope that she and Zienna would find each other again. She hated everyone on both sides, but being closer to the Paragons, she felt, was more beneficial in the long run. She would have access to information only the Paragons would have, and should she rise to the higher ranks... then, it was much easier to shake hands with the leaders, and then plant a knife right through their necks.
Sevina has taken it upon herself to study other cults, and at times she became one of them to learn more. It was a benefit for the Paragons but mostly for herself as she personally learned more from them and become well acquainted with the members on a personal level.
Although, with how long she has spent time with the Paragon, she had unknowingly become one of them. Her facade had become everything. She started out hiding among them, but being exposed to the ideology and constantly linking with people within the cult, her mind had molded further into their agenda. Suddenly the voice of who she was fell silent as her devotion to Jawa grew. And her fondness of taking things to the extreme made her one of the most fanatical within the cult. And all those other cults she had 'infiltrated'.
Additional Information: Sevina became the Solar Vale's interrogator thanks to her special abilities. She might have also developed a crush on the captain, and repeatedly plays with the idea of assassinating him, and often teases him about doing so.
She always wears something violet as a reminder of her sister, whether it was her jacket, boots, jeans, socks or shirts. If its not something someone can see immediately, it's likely that her underwear is violet.
Age: 22
Birthday: ??
Gender: Female
Species: Prax
Category: Citizen
Class:
Grade:
College Major:
Appearance Description:

[Luna (Humanized) from MLP. Art by DanteWontDie. Recolor Approved]
When people look at Sevina, they see a delinquent, a trouble-maker, a party girl and thrill seeker. She is all this and more, and it shows in the way she carries herself with carefree confidence. Shyness? That concept is far off and the way she dresses should telegraph that to people.
She stands at a height of 5'8", just a bit taller than the average for women of her race, and boasts a body that has been molded through frequent exercises and training. She's proud of her body, and she isn't afraid to flaunt it.
Her usual way of dressing comprises of shirts or tank tops with various designs, often but not always with stars and celestial bodies, leather jackets, preferably violet, denim shorts (really short, belts optional), dark thick knee-high socks, dark, often bluish boots, and of course some fingerless gloves. Her clothes are nearly always in the range of blues and violets. It's easy to see what her favorite colors are. She does own other items in different colors too, but wearing them requires that she's in a certain mood.
Like most of her kind, she has intense purple eyes that both captivate and intimidate onlookers, as well as darker skin. Her hair is blue and shoulder-length with the beginnings of a curl by the end. It always looks well-kept, even after being roughed up. All it takes is a brush of her hand.
Personality Description: Crazy. Sevina is the type of person who takes what she wants, compromise is an option but it often needs to be sweetened for her. Sarcasm and flirtatious remarks are a staple in her speech patterns and body language. Shyness is a trait that has been set on the lowest possible bar. She responds well to confidence, and faltering in that will make her feel the need to further shake someone down. And make sure to keep any boasting and claims close to reality, because she will not hesitate to use that against you. Though playful in her intent, she can come across as someone who belittles everyone she deems weak, but she does enjoy nervous banter and playing along with her will yield its rewards.
Although playing too well with her demons may yield some consequences. She is a bit unhinged deep inside and she's always looking to let loose. So if she thinks that someone is capable of handling more extreme experiences, she will take them to the extremes.
Sevina has her own soft sides too, especially to those who play well with her demons and know how to get her off their back with cunning and not just a simple barrier like a locked door.
On the surface she's on par with most delinquents, but under the surface she is a sea of calm insanity. She isn't one who sees a skewed reality as her perceptions remain intact, while gaining insight on those that are not safe for mortal minds. The voices in her head are simply the fragments of her sanity that hasn't yet returned to where they were chipped from. But this calm insanity only ever manifests itself when something truly remarkably supernatural occurs that would break the minds of those who dare face it while she herself revels in it.
Seriously though, those times with numerous cultists did something to her mind. Whether it was for the better or for the worse, time has yet to reveal.
Active Abilities:
- Dominate — Expanding upon her racial heritage, Sevina can twist the mental link she has with people and animals and forcefully indoctrinate her will and suggestions into them. It is a form of hypnosis, only the subject's willingness to be hypnotized plays no part in it. However, a person's will can be changed to accept Sevina's control. The weak-minded individual would of course be easier to dominate and their will would be easier to manipulate. The downside is that in order to do this, she needs to be in physical contact with her victim first. The victim's state of mind is also taken into account. If they keep their mental guard up and could recognize what was happening, they could mitigate her influence on them. Of course, the will to follow her desires are also up to the dominated. While Sevina has a heavy influence in the way they think, they can still fight it. It would be the same as second-guessing one's beliefs and perceptions, and outside factors may also play a part too in the disillusionment. Provided that Sevina hasn't rooted herself too deeply into their minds.
- Controlled Parasitic Symbiosis — Sevina has infected herself with a number of parasites from her home world and used her specialized linking ability to control them. These parasites are also genetically tailored by a Praxian scientist to rapidly evolve according to a purpose that Sevina imposes on them, such as turning into miniature bombs that generate a highly flammable gas in the stomach of a victim that ingests them, only needing instructions from Sevina. But some strains are used much like a tool, latching onto a victim's brain or brain stem so that Sevina can initiate a link with the victim as if she was directly in contact with them. In animals, this allows Sevina to directly control them. While these parasites can release eggs in order to spread through kissing and sexual contact, these remain dormant and must be activated, however if these remain dormant for thirty minutes, then they cannot be activated remotely, and the carrier must be linked with Sevina to activate the parasites. Linking through another active parasite will still work. The parasites can only survive for 10 minutes without a host.
Breakdown of uses:- Bomb Worms — Both internal and external. The internal ones start out small but rapidly grows when introduced into a host, usually finds its home in the stomach, but can rest in other organs as well. They expand when they are instructed to, building up gas inside itself and explodes when they reach their limits with a force strong enough to rip through its host. External ones are similar, but they are already partly grown, needing to be vomited out by the host or Sevina herself. The main difference is that these worms are more like molotovs, and bursts with a flaming napalm-like substance.
- Neural Hooks — These parasites target the nervous system to allow Sevina to initiate a mental link with the infected, without needing to physically touch them anymore.
- Praxian Illumunus Heritage — The Prax are a naturally athletic and powerful species able to commit greater physical feats than most humans. Compared to humans, the Prax have superior strength, speed and durability.
One other specialty Sevina has inherited is the ability to link to other people (which constitutes anything that has a sentient mind that isn't closed off), allowing them to connect and share thoughts, which also allows her to speak telepathically to them and vice versa. Thanks to training, she is able to link to people and as well as animals. She can initiate a link up to 20 meters away by making eye contact, but it is much easier and faster the closer the subject is, with physical contact making a stronger and near-instant connection overall. Once she has linked with another Prax, that link can be maintained over long distances so long as both parties allow it, but can be reestablished as easily as dialing a phone number, and the other party picking up the phone. An inactive link will decay over time. With non-Prax however, the link is temporary, and unless they are capable of blocking or severing telepathic connections, the only way to end the link is simply to let it decay by separating themselves from Sevina (more than 20 meters apart) for an hour.
- Enhanced Immune System — Having repeatedly poisoned herself on purpose, Sevina's immune system has evolved to the point that high doses of poisons are easily expelled, only doing limited damage to her body. She may still be killed through this however, only the dosage needed would be a lot higher than the lethal amount. Multiple poisons in high doses are also viable ways of killing her.
Biography: Sevina had a twin sister named Zienna, not unusual in their world, and as per tradition they were wrapped in violet sheets. They both grew up to be healthy children within a family that was part of the Daughters of the Flame. She grew into this sect and so did her sister, but since she was the younger one, Sevina often took second place to her dear sister.
This lead her to do more and more thrilling things, aside from just finding stronger foes and more experienced bed fellows. This eventually caused her to be bit by a 'Lifeless One'. The experience nearly killed her, and during her trials dealing with the potent poison, her mental health broke. But miraculously, she survived. And because of that, she considers herself to be a member of the Sons of Plague, but having found their lifestyle lacking, she remained with the Daughters of the Flame.
The change in her demeanor had not gone unnoticed as she indeed grew more needy for satisfaction, making her resort to extreme measures. But these measures were not taken badly as it had great results. People just thought that since she has survived the ordeals in joining the Sons of Plague, she had been enlightened, and depending on who you were, you might be inclined to agree.
But when did everything truly go wrong? It might have been when she and her sister, along with others in their group were captured by the Paragons of Jawa. They were weak and heavily wounded, and at the mercy of the Paragons. They were repeatedly drugged and put through sessions of brainwashing. They were shown the most undesirable aspects of their current culture. The repeated sessions and starvation started molding each of them into cultists.
Zienna had thought of a plan, and that was to give into the indoctrination, then they could find a way out once they were convinced. As so the two carried on. They were welcomed within the Paragons, but when they were set about abandoning them as they were geared to "Enact the will of Jawa", they were attacked by the Praxian military.
The twins quickly pleaded with them and for a time, they thought they were safe. But when they returned home, they found that in their absence, the Paragons had carried out an attack that had caused the death of their family. But having been subjected to the propaganda, Zienna had thought whether or not this was indeed the work of the Paragons or just the military doing secret operations to gain more traction against them, and as if that weren't enough, Zienna began questioning if this was indeed the will of their deity. All these combined with the fact that they had been in Paragon possession for months convinced the templars that they were indeed successfully indoctrinated and were sentenced to death.
Sevina had learned much from one of the Paragons, and she managed to use their manipulation of the link to convince a templar that she was not a heathen. Unfortunately, she couldn't help her sister. They wouldn't listen. She aimed to use a Paragon Cell to release her sister. It was her only choice. Or at least, in her desperation to save the last of her family, she thought it was. And so they attacked the prison. Zienna was no longer there. The records were all burned, everything was gone. There was no evidence of her execution or... dare she think, suicide. Convinced all was lost, she remained with the Paragons out of spite... and the thirst for revenge.
And the faint hope that her sister was still out there somewhere. The best she could hope was that she was taken into the different branches of the military that was kept secret. Templars, Whisperers, Ferals... these were secretive organizations, and that was all she could hope for.
She had yet to find her sister, but being with the Solar Vale gave her greater hope that she and Zienna would find each other again. She hated everyone on both sides, but being closer to the Paragons, she felt, was more beneficial in the long run. She would have access to information only the Paragons would have, and should she rise to the higher ranks... then, it was much easier to shake hands with the leaders, and then plant a knife right through their necks.
Sevina has taken it upon herself to study other cults, and at times she became one of them to learn more. It was a benefit for the Paragons but mostly for herself as she personally learned more from them and become well acquainted with the members on a personal level.
Although, with how long she has spent time with the Paragon, she had unknowingly become one of them. Her facade had become everything. She started out hiding among them, but being exposed to the ideology and constantly linking with people within the cult, her mind had molded further into their agenda. Suddenly the voice of who she was fell silent as her devotion to Jawa grew. And her fondness of taking things to the extreme made her one of the most fanatical within the cult. And all those other cults she had 'infiltrated'.
Additional Information: Sevina became the Solar Vale's interrogator thanks to her special abilities. She might have also developed a crush on the captain, and repeatedly plays with the idea of assassinating him, and often teases him about doing so.
She always wears something violet as a reminder of her sister, whether it was her jacket, boots, jeans, socks or shirts. If its not something someone can see immediately, it's likely that her underwear is violet.
Last edited: