Updating Henghai's to correspond with the current oricenta, resulting from the owl-deer to kirin change. Also including a new power in the Actives Abilities.
Henghai's character sheet.
Henghai's character sheet.
Shifting - Oricenta can change shape between three forms: Human, Cervitaur, and Peryton. This can be done at will. Oricenta can shift their hands and feet to be hooves or talons as well depending on their needs. Shifting makes the part changing glows and turn into a cell-like form for easier and painless morphing. Depending on how far they are, being interrupted can force them out of the shifting process into a half-shifted and disfigured form.
- Human - Looks human. Can take parts from their Peryton and Cervitaur forms.
- Cervitaur - Hybrid between Peryton and Human forms.
- Peryton - Winged deer with back legs like an owl.
Plant Oricenta Abilities -
- 70% deer / 30% owl
- At best, wings can be used to control falling.
- Average run speed 30 mph, top run speed 50 mph.
- Average swim speed 12 mph, top swim speed 24 mph.
- Can lift 700 lbs.
- Enhanced durability, agility, and jumping.
- Enhanced smell and vision.
- Okay night vision.
- Strong nails for quick and efficient digging.
- Immune to intense cold and freezing.
- Can breathe and speak underwater.
- Below average body temperature.
- In a 15' radius, the environment is more prone to growing plants.
- In a 15' radius, the environment is more prone to dampness.
- 30’ radius aura boost earth and water magic by 25%.
- Predatory instincts (enhanced tracking and hunting).
- Requires more sleep/naps throughout the day.
- Must consume massive amounts of food in a day.
- Horns.
- Blunt teeth with very sharp canines.
Diet - Oricenta have difficulty processing foods not attuned to their element. If they consume a food too far from their elemental affinity (which is most human foods), it gives them painful stomachaches and takes around an hour for them to digest. During this digestion period, they're incapable of activating any elemental abilities but still have normal elemental weaknesses.
- When their No Element enchantment is activated, they can digest anything an owl, deer, or human could eat. If they turn off the enchantment, food that strives too far from their element will still turn off their powers until it is out of their body. They produce pellets of undigestible material.
- Non-bonded oricenta are always affected by this, bonded ones are only affected by eating things that are too much of the opposite; Fire oricenta eating soup, Air oricenta eating something really dense.
- Elementalists of their element can give comments to an oricenta, with the degree of force being connected to their control of their element, their relationship with the oricenta, and how uncharacteristic a task is. This ranges from a slight nudge to mind control.
- Asking an oricenta to do things they'd fight against, using a stolen aolin, commanding an oricenta to murder, or bringing harm to an oricenta can damage the bond, either with the specific oricenta or with all oricenta as a whole.
- Oricenta who attack elementalists who still have the trust will find their abilities halved in strength. This effect is highly based on intent and would not include playful/consensual fighting.
Elixers Up My Sleeve - Henghai has a great amount of alchemical knowledge based on a number of rare and magical plants. Using a laboratory, rare ingredients, and time, he can make a number of different alchemical concoctions: poisons, potions, and medicines. Because many of these use the same kinds of ingredients as one another, different types mixed together have greatly reduced effects.
- Medicines that cure any disease or injury. It takes several doses, from two to twenty, depending on the severity of the illness or injury. Only one dose will be effective every 24 hours.
- Sleeping draught that induces drowsiness when drank. Should be noted that it must be used in moderation, as overdosing on it will cause the individual to quickly pass out and not be able to wake of their own accord for several hours.
- Anesthetic that dulls pain and relaxes the muscles. Overdosing will cause complete numbness/paralysis for several hours.
Plant Oricenta Abilities -
- At best, wings can be used to control falling
- Average run speed 30 mph, top run speed 50 mph
- Average swim speed 12 mph, top swim speed 24 mph
- Can lift 700 lbs
- Enhanced durability, agility, and jumping
- Enhanced smell and vision
- Okay night vision
- Strong nails for quick and efficient digging
- Immune to intense cold and freezing
- Can breathe and speak underwater
- Below average body temperature
- In a 15' radius, the environment is more prone to growing plants
- In a 15' radius, the environment is more prone to dampness
- 30’ radius aura boost earth and water magic by 25%
- Species counts as a spirit
- Predatory instincts (enhanced tracking and hunting)
- Requires more sleep/naps throughout the day
- Must consume massive amounts of food in a day
- Horns
- Blunt teeth with very sharp canines
- No visible ears
- Elementalists of their element can give comments to an oricenta, with the degree of force being connected to their control of their element, their relationship with the oricenta, and how uncharacteristic a task is. This ranges from a slight nudge to mind control.
- Asking an oricenta to do things they'd fight against, using a stolen aolin, commanding an oricenta to murder, or bringing harm to an oricenta can damage the bond, either with the specific oricenta or with all oricenta as a whole.
- Oricenta who attack elementalists who still have the trust will find their abilities halved in strength. This effect is highly based on intent and would not include playful/consensual fighting.
Diet - Oricenta have difficulty processing foods not attuned to their element. If they consume a food too far from their elemental affinity (which is most human foods), it gives them painful stomachaches and takes around an hour for them to digest. During this digestion period, they're incapable of activating any elemental abilities but still have normal elemental weaknesses.
- When their No Element enchantment is activated, they can digest anything a carnivore and herbivore could eat. If they turn off the enchantment, food that strives too far from their element will still turn off their powers until it is out of their body.
- Non-bonded oricenta are always affected by this, bonded ones are only affected by eating things that are too much of the opposite: Fire oricenta eating soup, Air oricenta eating something really dense.
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