Shifting
Oricenta can change shape between three forms: Human, Cervitaur, and Peryton. This can be done at will. Oricenta can shift their hands and feet to be hooves or talons as well depending on their needs. Shifting makes the part changing glows and turn into a cell-like form for easier and painless morphing. Depending on how far they are, being interrupted can force them out of the shifting process into a half-shifted and disfigured form.
Child oricenta have bodies that are more malleable to prevent disfiguration when shifting. They have trouble staying in one form and often shift from intense emotion or lack of focus. Frequent shifting will leave them tired and magically drained, but the older they get, the easier it is for them to stay in one form.
Human - Looks human. Can take parts from their Peryton and Cervitaur forms.
Cervitaur - Hybrid between Peryton and Human forms.
Peryton - Winged deer with back legs like an owl.
Oricenta can change shape between three forms: Human, Cervitaur, and Peryton. This can be done at will. Oricenta can shift their hands and feet to be hooves or talons as well depending on their needs. Shifting makes the part changing glows and turn into a cell-like form for easier and painless morphing. Depending on how far they are, being interrupted can force them out of the shifting process into a half-shifted and disfigured form.
Child oricenta have bodies that are more malleable to prevent disfiguration when shifting. They have trouble staying in one form and often shift from intense emotion or lack of focus. Frequent shifting will leave them tired and magically drained, but the older they get, the easier it is for them to stay in one form.
Human - Looks human. Can take parts from their Peryton and Cervitaur forms.
Cervitaur - Hybrid between Peryton and Human forms.
Peryton - Winged deer with back legs like an owl.
Lightning Oricenta Abilities
30% deer / 70% owl
Average flight speed 30 mph, top flight speed 50 mph
Can lift 300 lbs
Enhanced agility, flexibility, and balance
Owl Senses: hearing; sight, only at night
Relatively buoyant: More buoyant than humans, less fall damage
Immune to intense heat, fire, and electricity
Above average body temperature. Can survive 5 days without water
In a 15' radius, the environment is more prone to gusts of winds.
In a 15' radius, the environment is more prone to catching on fire.
30’ radius aura boost air and fire magic by 25%
Oricenta Physiology
Oricenta have the traits of an owl and deer, but the exact mixture of those qualities range based on their elemental type.
Predatory instincts (enhanced tracking and hunting).
Requires more sleep/naps throughout the day.
Must consume massive amounts of food in a day.
Horns.
Blunt teeth with very sharp canines.
30% deer / 70% owl
Average flight speed 30 mph, top flight speed 50 mph
Can lift 300 lbs
Enhanced agility, flexibility, and balance
Owl Senses: hearing; sight, only at night
Relatively buoyant: More buoyant than humans, less fall damage
Immune to intense heat, fire, and electricity
Above average body temperature. Can survive 5 days without water
In a 15' radius, the environment is more prone to gusts of winds.
In a 15' radius, the environment is more prone to catching on fire.
30’ radius aura boost air and fire magic by 25%
Oricenta Physiology
Oricenta have the traits of an owl and deer, but the exact mixture of those qualities range based on their elemental type.
Predatory instincts (enhanced tracking and hunting).
Requires more sleep/naps throughout the day.
Must consume massive amounts of food in a day.
Horns.
Blunt teeth with very sharp canines.
Diet
Oricenta have difficulty processing foods not attuned to their element. If they consume a food too far from their elemental affinity (which is most human foods), it gives them painful stomach aches and takes around an hour for them to digest. During this digestion period, they're incapable of activating any elemental abilities but still have normal elemental weaknesses.
When their No Element enchantment is activated, they can digest anything an owl, deer, or human could eat. If they turn off the enchantment, food that strives too far from their element will still turn off their powers until it is out of their body. They produce pellets of indigestible material.
Non-bonded oricenta are always affected by this, bonded ones are only affected by eating things that are too much of the opposite; Fire oricenta eating soup, Air oricenta eating something really dense
Elementalist Trust
Oricenta are compelled to trust and serve elementalists. Oricenta see elementalists as close friends or masters, and elementalists see oricenta like close friends or people who need protecting and caring.
Elementalists of their element can give comments to an oricenta, with the degree of force being connected to their control of their element, their relationship with the oricenta, and how uncharacteristic a task is. This ranges from a slight nudge to mind control.
Asking an oricenta to do things they'd fight against, using a stolen aolin, commanding an oricenta to murder, or bringing harm to an oricenta can damage the bond, either with the specific oricenta or with all oricenta as a whole.
Oricenta who attack elementalists who still have the trust will find their abilities halved in strength. This effect is highly based on intent and would not include playful/consensual fighting.
Oricenta have difficulty processing foods not attuned to their element. If they consume a food too far from their elemental affinity (which is most human foods), it gives them painful stomach aches and takes around an hour for them to digest. During this digestion period, they're incapable of activating any elemental abilities but still have normal elemental weaknesses.
When their No Element enchantment is activated, they can digest anything an owl, deer, or human could eat. If they turn off the enchantment, food that strives too far from their element will still turn off their powers until it is out of their body. They produce pellets of indigestible material.
Non-bonded oricenta are always affected by this, bonded ones are only affected by eating things that are too much of the opposite; Fire oricenta eating soup, Air oricenta eating something really dense
Elementalist Trust
Oricenta are compelled to trust and serve elementalists. Oricenta see elementalists as close friends or masters, and elementalists see oricenta like close friends or people who need protecting and caring.
Elementalists of their element can give comments to an oricenta, with the degree of force being connected to their control of their element, their relationship with the oricenta, and how uncharacteristic a task is. This ranges from a slight nudge to mind control.
Asking an oricenta to do things they'd fight against, using a stolen aolin, commanding an oricenta to murder, or bringing harm to an oricenta can damage the bond, either with the specific oricenta or with all oricenta as a whole.
Oricenta who attack elementalists who still have the trust will find their abilities halved in strength. This effect is highly based on intent and would not include playful/consensual fighting.
Shifting
Oricenta can change shape between three forms: Human, Kirintaur, and Kirin. This can be done at will. Oricenta can shift their hands/forelegs and feet/hindlegs to be hooves or claws/talons. Shifting makes the part changing glows and turn into a cell-like form for easier and painless morphing. Depending on how far they are, being interrupted can force them out of the shifting process into a half-shifted and disfigured form.
Human - Looks human. Can take parts from their Kirin and Kirintaur forms
Kirintaur/Humanoid - Hybrid between Kirin and Human forms
Kirin - Deer with scales, the tail of an ox, and no visible ears
Oricenta can change shape between three forms: Human, Kirintaur, and Kirin. This can be done at will. Oricenta can shift their hands/forelegs and feet/hindlegs to be hooves or claws/talons. Shifting makes the part changing glows and turn into a cell-like form for easier and painless morphing. Depending on how far they are, being interrupted can force them out of the shifting process into a half-shifted and disfigured form.
Human - Looks human. Can take parts from their Kirin and Kirintaur forms
Kirintaur/Humanoid - Hybrid between Kirin and Human forms
Kirin - Deer with scales, the tail of an ox, and no visible ears
Lightning Oricenta Abilities
Average flight speed 30 mph, top flight speed 50 mph
Can lift 300 lbs
Enhanced agility, flexibility, and balance
Supernatural Senses: hearing; sight, only at night
Relatively buoyant: More buoyant than humans, less fall damage
Immune to intense heat, fire, and electricity
Above average body temperature. Can survive 5 days without water
In a 15' radius, the environment is more prone to gusts of winds.
In a 15' radius, the environment is more prone to catching on fire.
30’ radius aura boost air and fire magic by 25%
((Just removed mentions of owls))
Oricenta Physiology
Species counts as a spirit
Predatory instincts (enhanced tracking and hunting)
Requires more sleep/naps throughout the day
Must consume massive amounts of food in a day
Horns
Blunt teeth with very sharp canines
No visible ears
Elementalist Trust
Oricenta are compelled to trust and serve elementalists. Oricenta are compelled to serve elementalists. Both Oricenta and elementalists are drawn to each other and tend to warm up to each other faster than they might someone else.
Elementalists of their element can give comments to an oricenta, with the degree of force being connected to their control of their element, their relationship with the oricenta, and how uncharacteristic a task is. This ranges from a slight nudge to mind control.
Asking an oricenta to do things they'd fight against, using a stolen aolin, commanding an oricenta to murder, or bringing harm to an oricenta can damage the bond, either with the specific oricenta or with all oricenta as a whole.
Oricenta who attack elementalists who still have the trust will find their abilities halved in strength. This effect is highly based on intent and would not include playful/consensual fighting.
Average flight speed 30 mph, top flight speed 50 mph
Can lift 300 lbs
Enhanced agility, flexibility, and balance
Supernatural Senses: hearing; sight, only at night
Relatively buoyant: More buoyant than humans, less fall damage
Immune to intense heat, fire, and electricity
Above average body temperature. Can survive 5 days without water
In a 15' radius, the environment is more prone to gusts of winds.
In a 15' radius, the environment is more prone to catching on fire.
30’ radius aura boost air and fire magic by 25%
((Just removed mentions of owls))
Oricenta Physiology
Species counts as a spirit
Predatory instincts (enhanced tracking and hunting)
Requires more sleep/naps throughout the day
Must consume massive amounts of food in a day
Horns
Blunt teeth with very sharp canines
No visible ears
Elementalist Trust
Oricenta are compelled to trust and serve elementalists. Oricenta are compelled to serve elementalists. Both Oricenta and elementalists are drawn to each other and tend to warm up to each other faster than they might someone else.
Elementalists of their element can give comments to an oricenta, with the degree of force being connected to their control of their element, their relationship with the oricenta, and how uncharacteristic a task is. This ranges from a slight nudge to mind control.
Asking an oricenta to do things they'd fight against, using a stolen aolin, commanding an oricenta to murder, or bringing harm to an oricenta can damage the bond, either with the specific oricenta or with all oricenta as a whole.
Oricenta who attack elementalists who still have the trust will find their abilities halved in strength. This effect is highly based on intent and would not include playful/consensual fighting.
Diet
Oricenta have difficulty processing foods not attuned to their element. If they consume a food too far from their elemental affinity (which is most human foods), it gives them painful stomachaches and takes around an hour for them to digest. During this digestion period, they're incapable of activating any elemental abilities but still have normal elemental weaknesses.
When their No Element enchantment is activated, they can digest anything a carnivore and herbivore could eat. If they turn off the enchantment, food that strives too far from their element will still turn off their powers until it is out of their body.
Non-bonded oricenta are always affected by this, bonded ones are only affected by eating things that are too much of the opposite: Fire oricenta eating soup, Air oricenta eating something really dense.
Oricenta have difficulty processing foods not attuned to their element. If they consume a food too far from their elemental affinity (which is most human foods), it gives them painful stomachaches and takes around an hour for them to digest. During this digestion period, they're incapable of activating any elemental abilities but still have normal elemental weaknesses.
When their No Element enchantment is activated, they can digest anything a carnivore and herbivore could eat. If they turn off the enchantment, food that strives too far from their element will still turn off their powers until it is out of their body.
Non-bonded oricenta are always affected by this, bonded ones are only affected by eating things that are too much of the opposite: Fire oricenta eating soup, Air oricenta eating something really dense.