Were-Shifter
Defined as anything that shifts between a humanoid shape and an animal one. Uses the "species: were-shifter" tag. Players should clearly indicate what specific animal they're shifting between.
Template Zero: Custom Creation
Full custom, no template required, write what you want!
Template One: Simple Shifter
The most basic kind of shifters.
Cost: 0
= Human Shape: This character has a human shape that they can shapeshift into at will.
+ 1 Enhanced Sense: This character gets one enhanced sense depending on their animal, which is twice as powerful as their human equivalent. A dog shifter might have an enhanced sense of smell, while a hawk shifter might have an enhanced sense of eyesight. Please specify which sense is affected.
= [Optional] Animal Characteristic(s): This character can freely have physical differences in their human form which reflect their animal form. These provide no tangible bonus (cat ears, goat eyes, etc).
Template Two: Traditional Were-shifter
Closely modeled after traditional werewolves. However, they absolutely do not need to be an actual werewolf. You could have a were-whatever. Made and not born.
Cost: 1
= Human Shape: This character has a human shape that they can shapeshift into at will.
- Lunar Phases: During the night of a full moon, this character loses their ability to control their shifts. They shift into their animal form and are animalistic in nature, lacking their normal human sentience.
= Semi-Immortality: This character stops aging before they hit thirty. They can die normally.
++ 2 Supernatural Senses: This character gets two supernatural senses depending on their animal, which is five times as powerful as their human equivalent. A dog shifter might have an enhanced sense of smell, while a hawk shifter might have an enhanced sense of eyesight. Please specify which sense is affected.
+ Regenerative Healing: This character regenerations from attacks. Small cuts heal instantaneously, and major wounds heal within an hour so long as they aren't running around and straining themselves. This character can heal from nearly anything so long as they stop and give themselves time to actually close the wound rather than straining their body. They can't reform torn off limbs.
= [Optional] Animal Characteristic(s): This character can freely have physical differences in their human form which reflect their animal form. These provide no tangible bonus (cat ears, goat eyes, etc).
+ Infectious Bite: This character can change a human into a werewolf with a bite. The infection rarely takes but has a higher chance the more wounded the victim. Characters who catch this infection come down with an intense flu and change over the course of a week. This can only be done in this character's animal form.
- Silver: Were-shifters are both weakened and repelled by silver. It burns them when cut with it and acts as a poison. Wounds inflicted with silver heal at a human rate.
Template Three: Born Were-Shifter
Born shifters rather than made ones.
Cost: 1
= Human Shape: This character has a human shape that they can shapeshift into at will.
++ 2 Supernatural Senses: This character gets two supernatural senses depending on their animal, which is five times as powerful as their human equivalent. A dog shifter might have an enhanced sense of smell, while a hawk shifter might have an enhanced sense of eyesight. Please specify which sense is affected.
+ Regenerative Healing: This character regenerations from attacks. Small cuts heal instantaneously, and major wounds heal within an hour so long as they aren't running around and straining themselves. This character can heal from nearly anything so long as they stop and give themselves time to actually close the wound rather than straining their body. They can't reform torn off limbs.
= [Optional] Animal Characteristic(s): This character can freely have physical differences in their human form which reflect their animal form. These provide no tangible bonus (cat ears, goat eyes, etc).
- Silver: Were-shifters are both weakened and repelled by silver. It burns them when cut with it and acts as a poison. Wounds inflicted with silver heal at a human rate.
- Aconitum: Commonly know as wolfsbane or monkshood, this plant is like poison for this character. Injection or ingestion of this substance affects their body rather strangely, stopping them from shifting and putting them in excruciating pain.
Defined as anything that shifts between a humanoid shape and an animal one. Uses the "species: were-shifter" tag. Players should clearly indicate what specific animal they're shifting between.
Template Zero: Custom Creation
Full custom, no template required, write what you want!
Template One: Simple Shifter
The most basic kind of shifters.
Cost: 0
= Human Shape: This character has a human shape that they can shapeshift into at will.
+ 1 Enhanced Sense: This character gets one enhanced sense depending on their animal, which is twice as powerful as their human equivalent. A dog shifter might have an enhanced sense of smell, while a hawk shifter might have an enhanced sense of eyesight. Please specify which sense is affected.
= [Optional] Animal Characteristic(s): This character can freely have physical differences in their human form which reflect their animal form. These provide no tangible bonus (cat ears, goat eyes, etc).
Template Two: Traditional Were-shifter
Closely modeled after traditional werewolves. However, they absolutely do not need to be an actual werewolf. You could have a were-whatever. Made and not born.
Cost: 1
= Human Shape: This character has a human shape that they can shapeshift into at will.
- Lunar Phases: During the night of a full moon, this character loses their ability to control their shifts. They shift into their animal form and are animalistic in nature, lacking their normal human sentience.
= Semi-Immortality: This character stops aging before they hit thirty. They can die normally.
++ 2 Supernatural Senses: This character gets two supernatural senses depending on their animal, which is five times as powerful as their human equivalent. A dog shifter might have an enhanced sense of smell, while a hawk shifter might have an enhanced sense of eyesight. Please specify which sense is affected.
+ Regenerative Healing: This character regenerations from attacks. Small cuts heal instantaneously, and major wounds heal within an hour so long as they aren't running around and straining themselves. This character can heal from nearly anything so long as they stop and give themselves time to actually close the wound rather than straining their body. They can't reform torn off limbs.
= [Optional] Animal Characteristic(s): This character can freely have physical differences in their human form which reflect their animal form. These provide no tangible bonus (cat ears, goat eyes, etc).
+ Infectious Bite: This character can change a human into a werewolf with a bite. The infection rarely takes but has a higher chance the more wounded the victim. Characters who catch this infection come down with an intense flu and change over the course of a week. This can only be done in this character's animal form.
- Silver: Were-shifters are both weakened and repelled by silver. It burns them when cut with it and acts as a poison. Wounds inflicted with silver heal at a human rate.
Template Three: Born Were-Shifter
Born shifters rather than made ones.
Cost: 1
= Human Shape: This character has a human shape that they can shapeshift into at will.
++ 2 Supernatural Senses: This character gets two supernatural senses depending on their animal, which is five times as powerful as their human equivalent. A dog shifter might have an enhanced sense of smell, while a hawk shifter might have an enhanced sense of eyesight. Please specify which sense is affected.
+ Regenerative Healing: This character regenerations from attacks. Small cuts heal instantaneously, and major wounds heal within an hour so long as they aren't running around and straining themselves. This character can heal from nearly anything so long as they stop and give themselves time to actually close the wound rather than straining their body. They can't reform torn off limbs.
= [Optional] Animal Characteristic(s): This character can freely have physical differences in their human form which reflect their animal form. These provide no tangible bonus (cat ears, goat eyes, etc).
- Silver: Were-shifters are both weakened and repelled by silver. It burns them when cut with it and acts as a poison. Wounds inflicted with silver heal at a human rate.
- Aconitum: Commonly know as wolfsbane or monkshood, this plant is like poison for this character. Injection or ingestion of this substance affects their body rather strangely, stopping them from shifting and putting them in excruciating pain.