Name: Mr. Grinn
Age: 366
Birthday: June 6th
Gender: Male
Species: Demon
Career: Manager of Bazaaro World
Appearance Description:
Smile everybody!
He has blond hair, and always wears a red, black and purple suit with matching top hat. He also constantly wears a white mask depicting a smiling face. Usually the mask darkens any visible facial features, but those who look closely enough can see rows of smiling sharp teeth and bright yellow eyes.
Personality Description: Mr. Grinn comes across as extremely friendly and quite the character. He is always looking for ways to entertain people, wether it be giving treats to people, putting on a show, giving toys to children....giving 'toys' to adults. He seeks to bring joy and happiness to the world. However, he hates those who would only bring sadness or fear, and will do what he can to either rid the world of them, or keep them out of his park.
Powers:
Grinn-Fu: Mr. Grinn has taken time to create his own form of martial arts that mainly focuses on dodging and blocking attacks. It is so effective that he can effectively block blunt melee weapons, and dodge most projectiles that aren't instantaneous like lasers. However, he can only keep this up for so long, after 3 posts of continuous attacks he will begin to tire out, after which he will begin to take hits again until he can rest for a post. If 3 or more combatants attack him at once, he will not be able to keep up and will automatically fail. His move set makes him look like he is dancing and when he hits or kicks people he manages to tickle them, allowing him to tickle people into submission. This works even on things that shouldn't be able to be tickled.
Animate the Inanimate: Mr. Grinn is able to animate objects around him like puppets. When he does this objects that don't have legs, especially ones that otherwise cannot move, will grow cartoonishly animated legs and smiling faces. The size of the objects decides the number he can animate at once. Animated objects can speak and sing to a degree in cheery and goofy voices.
- Small objects, such as baseballs, cellphones, coffee machines and toys allow him to animate 6 objects.
- Medium objects like phone booths, vending machines, closets, chairs, and tv's allow him to animate 3 objects.
-Large objects like cars, planes, and amusement park rides allow him control of one.
Species Abilities:
While inside his amusement parks Mr. Grinn knows everything that goes on there and is able to teleport to any part of the park in a poof of smoke and confetti.
People with the necessary knowledge, and who know his real name, can banish him back to hell. Though he may eventually escape again.
Being a demon, Mr. Grinn is able to survive almost any injury except for incineration, having his entire body crushed, drowning, being blown to bits and decapitation. However, while he does have a healing factor that allows his bones to mend and flesh to heal, it is not very potent and he will not heal from these injuries until the end of the thread.
Mr. Grinn is able to pull one toy or piece of candy from his hat per post. The candy and toy can be of any type, kind or size so long as it can fit through the hat's opening.
Biography: Since he came into being, Mr. Grinn has always sought out ways to fill people with joy. He has run carnivals, parties, clubs, arcades, toy stores, strip clubs and casinos for years but he never felt it was enough. He longed to turn the whole world into one giant pleasure paradise. Then he had a most wonderful idea! A chain of theme parks that would be so fun, so fantastic, so mind numbingly amazing that people would want them everywhere. To one day engulf the world into one giant park. He eventually came to learn of a place where all manner of strange people gathered to live in peace. What a perfect place to begin!
Additional Information: Mr. Grinn currently owns the amusement park known as Bazaaro World, accessible via road on the outskirts of the city. He owns a cane that can turn into a sword at a moments notice, but rarely uses it.
Age: 366
Birthday: June 6th
Gender: Male
Species: Demon
Career: Manager of Bazaaro World
Appearance Description:

Smile everybody!
He has blond hair, and always wears a red, black and purple suit with matching top hat. He also constantly wears a white mask depicting a smiling face. Usually the mask darkens any visible facial features, but those who look closely enough can see rows of smiling sharp teeth and bright yellow eyes.
Personality Description: Mr. Grinn comes across as extremely friendly and quite the character. He is always looking for ways to entertain people, wether it be giving treats to people, putting on a show, giving toys to children....giving 'toys' to adults. He seeks to bring joy and happiness to the world. However, he hates those who would only bring sadness or fear, and will do what he can to either rid the world of them, or keep them out of his park.
Powers:
Grinn-Fu: Mr. Grinn has taken time to create his own form of martial arts that mainly focuses on dodging and blocking attacks. It is so effective that he can effectively block blunt melee weapons, and dodge most projectiles that aren't instantaneous like lasers. However, he can only keep this up for so long, after 3 posts of continuous attacks he will begin to tire out, after which he will begin to take hits again until he can rest for a post. If 3 or more combatants attack him at once, he will not be able to keep up and will automatically fail. His move set makes him look like he is dancing and when he hits or kicks people he manages to tickle them, allowing him to tickle people into submission. This works even on things that shouldn't be able to be tickled.
Animate the Inanimate: Mr. Grinn is able to animate objects around him like puppets. When he does this objects that don't have legs, especially ones that otherwise cannot move, will grow cartoonishly animated legs and smiling faces. The size of the objects decides the number he can animate at once. Animated objects can speak and sing to a degree in cheery and goofy voices.
- Small objects, such as baseballs, cellphones, coffee machines and toys allow him to animate 6 objects.
- Medium objects like phone booths, vending machines, closets, chairs, and tv's allow him to animate 3 objects.
-Large objects like cars, planes, and amusement park rides allow him control of one.
Species Abilities:
While inside his amusement parks Mr. Grinn knows everything that goes on there and is able to teleport to any part of the park in a poof of smoke and confetti.
People with the necessary knowledge, and who know his real name, can banish him back to hell. Though he may eventually escape again.
Being a demon, Mr. Grinn is able to survive almost any injury except for incineration, having his entire body crushed, drowning, being blown to bits and decapitation. However, while he does have a healing factor that allows his bones to mend and flesh to heal, it is not very potent and he will not heal from these injuries until the end of the thread.
Mr. Grinn is able to pull one toy or piece of candy from his hat per post. The candy and toy can be of any type, kind or size so long as it can fit through the hat's opening.
Biography: Since he came into being, Mr. Grinn has always sought out ways to fill people with joy. He has run carnivals, parties, clubs, arcades, toy stores, strip clubs and casinos for years but he never felt it was enough. He longed to turn the whole world into one giant pleasure paradise. Then he had a most wonderful idea! A chain of theme parks that would be so fun, so fantastic, so mind numbingly amazing that people would want them everywhere. To one day engulf the world into one giant park. He eventually came to learn of a place where all manner of strange people gathered to live in peace. What a perfect place to begin!
Additional Information: Mr. Grinn currently owns the amusement park known as Bazaaro World, accessible via road on the outskirts of the city. He owns a cane that can turn into a sword at a moments notice, but rarely uses it.