- Aug 9, 2016
- 5,922
- Gender
- Male
- Pronouns
- Him/Her/Them
- Posting Status
- Daily, Weekly
Malara Tor is losing her entire old set of abilities and getting them replaced with shiny new abilities. This is part revamp because of her Regalia that she has and part retcon to make some of the things she can do more concise/clear.
Active
Divine Weapon
Malara has a pair of divine weapons, the Mace, Ecstasy and the sword, Heartbiter. Both weapons are indestructible, can fly to her at the average flying speed of a bird from anywhere, and count as divine for the purposes of beings who are weak to such things. Each weapon has its on special ability as well.
Ecstasy becomes immovable if Malara removes it from her grip and is not actively calling it to her. The handle can change length between one foot and ten feet. Wherever Ecstasy remains counts as an altar to Malara.
Heartbiter can teleport, taking Malara with it if she is holding it. It can teleport anywhere within eyesight instantly, although it can only do this once every minute. It can teleport anywhere in the universe with enough time. This takes a minimum of twenty minutes of concentrated effort at minimum, provided Malara knows the location and it contains an altar to her. Teleporting to an unknown location requires a month of only concentrating on the needed destination.
Prayer and Worship
Malara is aware of every person on the planet currently talking, writing, typing, or even thinking about her. She knows who the person is, what they are thinking and or saying, and a general idea of where they are. By focusing on a single individual of these and tuning everyone else out, she can speak telepathically back to them. Malara feeds on the energy of this broadly defined worship and requires neither food nor sleep, though she can feel tired and hungry and therefore still eats and sleeps because they feel good.
Passive
Deified Physiology
Malara is an ageless immortal, staying in her physical prime for as long as she exists. She is immune to diseases and toxins and can regenerate any damage she sustains. Wounds heal inversely proportional to the extent of the damage, so a cut will take a normal amount of time to heal but total bodily destruction will regenerate entirely almost instantly. If Malara is killed in any way, she will respawn at dawn two days later at the closest altar dedicated to her. Wounds from other deities and high ranking demon lords take twice as long to heal, and other war-based entities take five times as long to heal.
Combat Awareness
Malara is keenly aware of her surroundings with all of her senses. She cannot be surprised or flanked by mundane means, and single sense depriving abilities such as invisibility or darkness don't impede her ability to detect people. Also because of this Malara's mind is very hard to manipulate with magic. Mind affecting magic used by mortals is wholly ineffective. These magics are half as effective when wielded by a non-deity immortal. Other deities can use these types of powers normally.
Goddess of Lust and Fertility
Malara is an embodiment of sensuality and fertility. She can shapeshift to be sexually compatible with any person of any species and can always choose whether to become pregnant or to get her partner pregnant or not. Likewise, she can see connections of desire between people, allowing her to see who desires whom and how intense that desire is.
Weakness
Don't Take What Isn't Offered
Malara has a lot of power, but none of it can be brought to bear against those who mean her no harm. She cannot raise her hand to cause harm to those who do not threaten her first.
Deicide
Malara has tasted the flesh of another divine being and as such she is marked forever. Other gods, demigods, and beings of any patheon or faith see Malara as an enemy figure upon first meeting her. Their perceptions can change based on interactions with her, but that uncomfortable feeling will always linger.
Divine Weapon
Malara has a pair of divine weapons, the Mace, Ecstasy and the sword, Heartbiter. Both weapons are indestructible, can fly to her at the average flying speed of a bird from anywhere, and count as divine for the purposes of beings who are weak to such things. Each weapon has its on special ability as well.
Ecstasy becomes immovable if Malara removes it from her grip and is not actively calling it to her. The handle can change length between one foot and ten feet. Wherever Ecstasy remains counts as an altar to Malara.
Heartbiter can teleport, taking Malara with it if she is holding it. It can teleport anywhere within eyesight instantly, although it can only do this once every minute. It can teleport anywhere in the universe with enough time. This takes a minimum of twenty minutes of concentrated effort at minimum, provided Malara knows the location and it contains an altar to her. Teleporting to an unknown location requires a month of only concentrating on the needed destination.
Prayer and Worship
Malara is aware of every person on the planet currently talking, writing, typing, or even thinking about her. She knows who the person is, what they are thinking and or saying, and a general idea of where they are. By focusing on a single individual of these and tuning everyone else out, she can speak telepathically back to them. Malara feeds on the energy of this broadly defined worship and requires neither food nor sleep, though she can feel tired and hungry and therefore still eats and sleeps because they feel good.
Passive
Deified Physiology
Malara is an ageless immortal, staying in her physical prime for as long as she exists. She is immune to diseases and toxins and can regenerate any damage she sustains. Wounds heal inversely proportional to the extent of the damage, so a cut will take a normal amount of time to heal but total bodily destruction will regenerate entirely almost instantly. If Malara is killed in any way, she will respawn at dawn two days later at the closest altar dedicated to her. Wounds from other deities and high ranking demon lords take twice as long to heal, and other war-based entities take five times as long to heal.
Combat Awareness
Malara is keenly aware of her surroundings with all of her senses. She cannot be surprised or flanked by mundane means, and single sense depriving abilities such as invisibility or darkness don't impede her ability to detect people. Also because of this Malara's mind is very hard to manipulate with magic. Mind affecting magic used by mortals is wholly ineffective. These magics are half as effective when wielded by a non-deity immortal. Other deities can use these types of powers normally.
Goddess of Lust and Fertility
Malara is an embodiment of sensuality and fertility. She can shapeshift to be sexually compatible with any person of any species and can always choose whether to become pregnant or to get her partner pregnant or not. Likewise, she can see connections of desire between people, allowing her to see who desires whom and how intense that desire is.
Weakness
Don't Take What Isn't Offered
Malara has a lot of power, but none of it can be brought to bear against those who mean her no harm. She cannot raise her hand to cause harm to those who do not threaten her first.
Deicide
Malara has tasted the flesh of another divine being and as such she is marked forever. Other gods, demigods, and beings of any patheon or faith see Malara as an enemy figure upon first meeting her. Their perceptions can change based on interactions with her, but that uncomfortable feeling will always linger.
Actives
Divine Arms
Malara has two divine weapons that she can summon to her side. Both are indestructible. She can only summon one at a time and must wait a minute between dismissing one to summon the other.
Malara can fuse any willing sapient creature into herself without increasing her mass. This process is instantaneous for human sized or smaller individuals and takes longer for larger beings. Beings she fuses into herself are in a time locked state: they need no food or sleep and they do not age or sense the outside world. They survive as long as Malara does. Malara can release any being she has fused into herself.
Strength of the Legion
Malara can enhance her physical abilities by calling on the collective strength of the people she has fused into herself. Each person she utilizes in this way increases her physical abilities, up to a cap of fifty times her natural abilities (requiring five thousand people). If fighting someone she cannot enhance her strength past the strength of the strongest entity among her opponents.
Deify and Worship
Malara can choose to hear, in her mind, any thought or phrase (spoken, written, or typed) about her anywhere on whatever planet she is currently on. She can communicate back to these people telepathically, but only within a minute of them thinking about her.
Passives
Sacrificial Healing
Whenever Malara takes damage, one of the entities she has fused into herself automatically take the damage instead. Malara immediately regenerates when the damage is transferred. If the damage would be fatal, the person fused inside Malara dies and passes into Malara's personal heaven. They cannot be unfused from Malara at this point.
Legion's Mind
Mental and soul-based effects on Malara are diluted based on the number of entities she has fused into herself. If she has one hundred entities within her, such abilities will only affect her at 1/100th their normal capacity.
Divine Physique
Malara is at peak human capability, physically speaking. She does not get tired and is immune to natural diseases. She is also an ageless immortal and will not die of natural causes. She can shapeshift herself to be sexually compatible with any partner she takes and can induce or inhibit pregnancy in herself or her partner, regardless of normal fertility.
Combat Awareness
Malara's mind is tuned to be aware of everything around her all the time. So long as she has at least two of her senses, she cannot be flanked or snuck up on.
Weaknesses
The Adversary
Malara is guilty of heinous crimes against divinity and she is marked forever because of it. Any Prax, god, demigod, angel, demon or other divinely aligned supernatural entity is aware that Malara killed and devoured another god. They instinctively see her as an enemy and are wary of her, and act accordingly within their nature. This can be overcome given time and getting to know her, but the whispers of doubt never truly leave.
Take Only What is Offered
If Malara attacks anyone who has not attacked her first or agreed to battle her, she rapidly weakens until she cannot move. She can only move again if she actively swears to stop attacking the individual or individuals. If she breaks that oath within twenty-four hours of making it, she will fall unconscious for a week.
Divine Arms
Malara has two divine weapons that she can summon to her side. Both are indestructible. She can only summon one at a time and must wait a minute between dismissing one to summon the other.
- Ecstasy is a golden mace whose handle can change length to allow it to be used one or two-handed. At Malara's urging it can become immovable until she wishes for it to be.
- Heart Biter is a rainbow greatsword. Its blade phases through armor and tough hide to strike at the flesh beneath.
Malara can fuse any willing sapient creature into herself without increasing her mass. This process is instantaneous for human sized or smaller individuals and takes longer for larger beings. Beings she fuses into herself are in a time locked state: they need no food or sleep and they do not age or sense the outside world. They survive as long as Malara does. Malara can release any being she has fused into herself.
Strength of the Legion
Malara can enhance her physical abilities by calling on the collective strength of the people she has fused into herself. Each person she utilizes in this way increases her physical abilities, up to a cap of fifty times her natural abilities (requiring five thousand people). If fighting someone she cannot enhance her strength past the strength of the strongest entity among her opponents.
Deify and Worship
Malara can choose to hear, in her mind, any thought or phrase (spoken, written, or typed) about her anywhere on whatever planet she is currently on. She can communicate back to these people telepathically, but only within a minute of them thinking about her.
Passives
Sacrificial Healing
Whenever Malara takes damage, one of the entities she has fused into herself automatically take the damage instead. Malara immediately regenerates when the damage is transferred. If the damage would be fatal, the person fused inside Malara dies and passes into Malara's personal heaven. They cannot be unfused from Malara at this point.
Legion's Mind
Mental and soul-based effects on Malara are diluted based on the number of entities she has fused into herself. If she has one hundred entities within her, such abilities will only affect her at 1/100th their normal capacity.
Divine Physique
Malara is at peak human capability, physically speaking. She does not get tired and is immune to natural diseases. She is also an ageless immortal and will not die of natural causes. She can shapeshift herself to be sexually compatible with any partner she takes and can induce or inhibit pregnancy in herself or her partner, regardless of normal fertility.
Combat Awareness
Malara's mind is tuned to be aware of everything around her all the time. So long as she has at least two of her senses, she cannot be flanked or snuck up on.
Weaknesses
The Adversary
Malara is guilty of heinous crimes against divinity and she is marked forever because of it. Any Prax, god, demigod, angel, demon or other divinely aligned supernatural entity is aware that Malara killed and devoured another god. They instinctively see her as an enemy and are wary of her, and act accordingly within their nature. This can be overcome given time and getting to know her, but the whispers of doubt never truly leave.
Take Only What is Offered
If Malara attacks anyone who has not attacked her first or agreed to battle her, she rapidly weakens until she cannot move. She can only move again if she actively swears to stop attacking the individual or individuals. If she breaks that oath within twenty-four hours of making it, she will fall unconscious for a week.
- With her Active Divine Weapons, Heartbiter was changed from being able to teleport to ignoring armor/tough hides.
- Likewise, Malara can only wield one weapon at a time, but can summon them to her side. Summoning takes one minute.
- The Active Prayer and Worship was renamed to Deify and Worship. Malara can now choose not to listen in if she wants. But she can only communicate with someone telepathically within a short window. Malara no longer has the ability to not need food.
- A new Active was Added: All Souls.
- A new Active was added: Strength of the Legion.
- Malara's regeneration was separated out from the Passive Deified Physiology into the Passive Sacrificial Healing. It was changed, whether it is an upgrade or a downgrade is yours to decide.
- Malara's mind shielding was separated out from the Passive Combat Awareness into the Passive Legion's Mind. Possible downgrade because she is no longer immune?
- The Passive Combat Awareness was simplified but unchanged mechanically.
- The Passive Deified Physiology was renamed to Deified Physique. Moved her not needing to sleep here from the Active Prayer and Worship. Also clarified that she is only immune to natural diseases, not supernatural ones.
- Moved her Passive Goddess of Lust and Fertility into the Passive Divine Physique. Clarified ambiguous language about pregnancy in the ability.
- Renamed the Weakness Deicide to The Adversary. Clarified what it means and expanded what groups it affects.
- Renamed the Weakness Don't Take What Isn't Offered to Take Only What is Offered. Revamped the weakness, turning it from a complete inability to attack first to paralyzing Malara if she does.
- Might have missed a thing or two. Sorry if I did.