- Jul 3, 2016
- 7,748
- Pronouns
- He/Him
- Posting Status
- Weekly
Ok, so I did a dumb and messed up James power description. So I need some changes.
Basically I just need to divide the abilities up, split them between passive and active and altered wording a bit to make it all more clear how they're supposed to function. Sorry about any confusion it caused.
New Description.
Active:
•Tentacles: Able to spawn up to ten shadow tentacles that reach about twenty feet. He'll feel pain if their damaged and take a twenty-four hours to reform if destroyed, beyond that he can conjure them as needed and use them as if they were limbs.
•Shadow Teleport: He's able to create a shadow portal that can travel half a mile at a time. Only able to create one portal at a time.
Passive:
•Physically Enhanced: The shadow in his his body grants him enhanced strength, can lift two thousand pounds and enhanced agility, can jump twenty feet.
•Healing: The shadow magic in him grants him a healing factor, a bullet wound would heal within a few hours.
Weaknesses remain the same. I'll likely be using power vouchers if I need to in order to get this done.
•Shadow Magic: Having a source of shadow magic permanently fused to him grants him these abilities.
-Physically Enhanced: The magical energy charges his body, granting him enhanced strength, can lift two thousand pounds and enhanced agility, can jump twenty feet.
-Healing: The magical charge grants him a healing factor, a bullet wound would heal within a few hours.
-Tentacles: Able to spawn up to ten shadow tentacles that reach about twenty feet. He'll feel pain if their damaged and take a twenty-four hours to reform if destroyed.
-Shadow Teleport: He's able to create a shadow portal that can travel half a mile at a time. Only able to create one portal at a time.
-Physically Enhanced: The magical energy charges his body, granting him enhanced strength, can lift two thousand pounds and enhanced agility, can jump twenty feet.
-Healing: The magical charge grants him a healing factor, a bullet wound would heal within a few hours.
-Tentacles: Able to spawn up to ten shadow tentacles that reach about twenty feet. He'll feel pain if their damaged and take a twenty-four hours to reform if destroyed.
-Shadow Teleport: He's able to create a shadow portal that can travel half a mile at a time. Only able to create one portal at a time.
Basically I just need to divide the abilities up, split them between passive and active and altered wording a bit to make it all more clear how they're supposed to function. Sorry about any confusion it caused.
New Description.
Active:
•Tentacles: Able to spawn up to ten shadow tentacles that reach about twenty feet. He'll feel pain if their damaged and take a twenty-four hours to reform if destroyed, beyond that he can conjure them as needed and use them as if they were limbs.
•Shadow Teleport: He's able to create a shadow portal that can travel half a mile at a time. Only able to create one portal at a time.
Passive:
•Physically Enhanced: The shadow in his his body grants him enhanced strength, can lift two thousand pounds and enhanced agility, can jump twenty feet.
•Healing: The shadow magic in him grants him a healing factor, a bullet wound would heal within a few hours.
Weaknesses remain the same. I'll likely be using power vouchers if I need to in order to get this done.