Name: Gulliver Age: 241 Birthday: July 7, 1777 Gender: Male Species: Greed Personification Category: Citizen Career: Thief Appearance Description: Gulliver is an excessively tall individual, standing at 7'6 without his incredibly tall hat. His face resembles a mask, and appears to have fire instead of features, as well as two distinctly shaped horns protruding from the sides. He dresses in an eccentrically classy style, with bright reds and blacks. Personality Description: Gulliver greedy individual if nothing else. It doesn't matter what it is, he wants it. The world is his oyster and you should know it. He is a boastful, self indulgent, troublemaker who wants it all. Money, fancy cars, exotic pets, women, It doesn’t matter what. He does have a sense of class however, considering himself something of a gentleman, operating under a code of honor. While he is willing to use money and material goods to entice them, he would never take a women by force. Killing innocent civilians is a no go for him unless absolutely necessary. He is against using drugs, although he is fine with selling them so long as they are not particularly harmful. While willing to steal from law abiding institutions, he prefers to take from some of the more shady organizations, both on and off island, though he is careful not to endanger the veil, lest he be forced into a precarious position. He has a bad habit of gambling. Active Abilities: Avarice: Gulliver's avarice allows him to take certain things from other people. In order to steal something, he must remain in physical contact with that person for at least one second, with the amount taken increasing the longer he stays in contact. Attribute Steal: Gulliver is also able to temporarily steal attributes from others, such as physical strength, luck, and even powers and adding them to himself. Gulliver is only capable of taking half of the attributes initial strength from each person, reducing the targets strength in that category by half, although multiple peoples attributes of the same type can be taken simultaneously. Up to 3 active attributes can be stolen, and must each be stolen individually. Must be in contact for a minute total in order to take maximum amount from a person. Each person can only have one attribute stolen at a time, meaning he could not steal both speed and durability from the same person. Each power from a character counts as one attribute, meaning he could not take both someones powers at once. Similarly associated powers can be taken from other people to boost the strength of the first one, example being absorbing a fire breathing power and then using a fire shape shifting power to boost its overall strength. Attributes power wanes over time, going back to its original owner. The amount of contact dictates how long it takes for attributes to wain completely, with the maximum amount of time being 30 minutes, although filling up from the target again can prologue the length. Power waning is halted when draining is active. Every second of contact give 30 seconds of time. Each ability has its own time limit that must be individually charged and recharged. It is possible to knock abilities out of him if he is hit hard enough, especially in the stomach. If time runs out, or ability is knocked out of him, Gulliver will be incapable of taking that specific attribute from that specific person for 24 hours. Gulliver is incapable of stealing unique natural abilities, an example being he could steal physical strength even from someone who’s physical strength is an ability, but would be unable to copy flight if granted by wings. Additionally unique powers granted by a specific bodily function, such as a dragons fire breath, cannot be copied. During the duration of the steal, the individual who had their attribute drained would lose strength in that attribute equal to how much was drained, regaining it over time as the power wanes and slowly transfers back to them. Memory thief: Gulliver is capable of taking recent memories, up to 5 hours earlier, leaving behind almost no recollection of them, with only fuzzy, dreamlike recollections remaining. These memories are then added to his own, meaning remembers the memories. He is incapable of judging what these contain before he steals them. Identity Theft: Gulliver is capable of stealing appearances and voices at the same time, and storing up to 5 of them at once with the ability to reuse them. Affected party takes no ill effects besides possibly having someone use their face. Gulliver must touch the targets face for a consecutive 30 seconds. Taking the form of another only grants the physical appearance of them, his abilities remaining the same. He is unable to take the face of anything smaller than a mouse or bigger than an elephant. Counterfeit: Granted by the regalia Bellamy, this power allows the user to perfectly replicate objects. Replicated items can be dispelled at will. The user must be in contact with the object in order to copy it. Copies are spawned directly from the object copied, with the duplicate coming out of the original one and moving until it is up to 3 feet away in an unobstructed location. The maximum size for an object that can be replicated is the size of an elephant. Duration of copied objects is unlimited within 5 feet of the user. Beyond that point, the objects have a time limit of 5 minutes to 1 hour, the amount of time for each object directly proportional to how much mass the total of copied items makes up, meaning an anvil would last the same amount of time out of range as the same amount of mass but in feathers. Doppelganger: Granted by the regalia Bellamy, this power allows the user to create copies of oneself. The user can only replicate two duplicates of themselves at once, not including their natural body. Clones are spawned directly from the user, with the duplicate coming out of the original one and moving until it is up to 3 feet away in an unobstructed location. Clones can exist for a maximum of 5 minutes, each with an individual recharge of 5 minutes. King’s Armory: This regalia granted ability allows Gulliver to summon weapons of all manner. He is capable of creating up to 250 lb of weaponry and ammunition at once. Weapons must be operated, fired, thrown, or swung manually. Items can only be created in contact with Gulliver’s body. Thrown objects dissipate 1 second after hitting something. There is a 3 minute timer on a weapon once it leaves a 5 foot radius around Gulliver. Projectile weapons come loaded, but after the first clip must be reloaded manually. Futuristic weaponry, weapons of mass destruction, and magical weaponry cannot be created with this ability. Golden Eye: This ability grants Gulliver absolute accuracy. This means attacks will home in on selected targets, moving around obstacles if they must. The target must remain within Gulliver’s line of sight for projectiles to target. Targets can only be picked while Gulliver is in contact with whatever he is aiming. Upon leaving his line of sight, projectiles will stop targeting and continue their current trajectory. Eyes: Generate eyes Gulliver can see out of anywhere Gulliver can see within 100 feet. Eyes sight counts to extend sight, but not range. Passive Abilities: Greedy: Gulliver is able to smell objects of wealth, such as diamonds, gold, or money. Different object have different scents, meaning he could much easier pinpoint a diamond ring in a crowd than a wallet with a lot of cash. He is able to tell about how much something is worth by scent, with a margin for error around 3%. The closer he is to the object, the more exact the number is. In vast quantities of the same type, he is only be able to tell how much the total is around, and not how much each bit is worth individually without getting it right up to his face. Certain wealth related objects he would be unable to smell the value of, specifically items like credit cards and passwords, where the object itself lacks the monetary value, although things given value such as historic relics would still matter. Objects of great value not associated with wealth also exempt this rule, meaning he couldn't detect say, a nuclear weapon. Winged: Gulliver has a set of black wings that, while not allowing for full flight, allow for gliding and assisted jumping. Personification: Gulliver is a personification, and thus is immune to aging. Upon destruction, Gulliver will manifest in a place of great wealth, such as a vault or museum, and must eat $20,000 worth of goods before he regains his full strength and size. Weaknesses: Stomach - Being hit hard in the gut can force Gulliver to lose currently stolen attributes. Common Magical Items: Make sure they're copied over from the common magical item thread. Biography: Gulliver manifested in 1777 in France, born from a particularly self indulgent nobleman's avarice. The nobleman would later find that he had been robbed blind, something he would continue to do until the french revolution. During this period of poverty, he decided to expand his stomping ground, pulling off several heists throughout Europe. Some time later, while staking out a port, he caught the scent of a particularly valuable shipment of magical goods to Manta Carlos, leading him to stowaway. Resources: Extravagant; Wealthy to a ridiculous degree. Gained wealth through various outlets, such as gambling (after stealing others luck), playing the stock market, and investing. Additional Information: Is there anything else to take note of?