Chaos Magic - Heat Charm Sigil -
Must be in a state of high excitement (either aroused or intensely angry or religious frenzy) when carving sigil. Cuts the sigil into himself. Keeps his internal body temperature warm even when in cold weather, but still a danger of frostbite in below freezing temps. Leaves his thoughts slightly feverish and disorganized for the whole period including the recovery. Lasts about an hour. Will be twice as affected by cold for about 30 minutes after. Must wait at least two hours between uses, starting after recovery time.
Gernet will be learning this in class. It's something useful and a type of magic he'd gravitate to. Also related to his major.
Would like to use a power voucher.
Must be in a state of high excitement (either aroused or intensely angry or religious frenzy) when carving sigil. Cuts the sigil into himself. Keeps his internal body temperature warm even when in cold weather, but still a danger of frostbite in below freezing temps. Leaves his thoughts slightly feverish and disorganized for the whole period including the recovery. Lasts about an hour. Will be twice as affected by cold for about 30 minutes after. Must wait at least two hours between uses, starting after recovery time.
Gernet will be learning this in class. It's something useful and a type of magic he'd gravitate to. Also related to his major.
Would like to use a power voucher.