Name: Falistus "Fali" Duskweaver
Age: 23 yrs old
Birthday: April 14th
Gender: Male
Species: Half Elf/Half Incubus
Category: Student
Class: College
Grade: 1st year
College Major: Demonology, Dark Magic
Appearance Description: Falistus has long, strawberry blonde hair, kept parted down the middle to either side with his bangs swept to his left side. His hair comes down to just above the middle of his back. He's fairly slim, as most elves are. Unlike some demons and elves though, his facial features aren't 'sharp' alongside his slim build. Although, his eyes will make up for that as their color is sharp in nature, making it feel like he's staring through you to your soul. His iris color is bright emerald green. His skin is a bit on the pale side. He stands at a height of 5'10" and weighs around 158lbs.
Personality Description:
Active Abilities:
Passive Abilities:
Weaknesses:
Common Magical Items: Will be getting a Simple Language Charm (Elvish).
Biography:
Resources: Currently the only things he has access to are his demons and the small pouch of gold from his world that was on his person. Eventually, he'll have his student dorm and money to rely on once he gets set up.
Additional Information: N/A
Age: 23 yrs old
Birthday: April 14th
Gender: Male
Species: Half Elf/Half Incubus
Category: Student
Class: College
Grade: 1st year
College Major: Demonology, Dark Magic
Appearance Description: Falistus has long, strawberry blonde hair, kept parted down the middle to either side with his bangs swept to his left side. His hair comes down to just above the middle of his back. He's fairly slim, as most elves are. Unlike some demons and elves though, his facial features aren't 'sharp' alongside his slim build. Although, his eyes will make up for that as their color is sharp in nature, making it feel like he's staring through you to your soul. His iris color is bright emerald green. His skin is a bit on the pale side. He stands at a height of 5'10" and weighs around 158lbs.
Personality Description:
- Antisocial - Falistus is not a very social person. He doesn't pick up well on social queues and is so used to being ostracized and betrayed that it's hard for him to trust anyone that isn't a demon. He's not usually very talkative and will often try to dismiss anyone who attempts conversation with him.
- Vindictive - While Falistus doesn't anger easily, he can get angry. If people of whom he has become very close to come to be majorly harmed, he doesn't give second chances or second thoughts. When enraged like this, he becomes as cruel as any spurned demon and is more than happy to torture the unfortunate victim(s) who has foolishly earned his ire.
- Reckless - Demonology is his obsession as much as it is his chosen profession and he will do his best to make friends with any new demonic creature he finds in order to find out more about them. Not only that, he adores demons and can't stand seeing them being harmed, no matter the reason. He is more than willing to take hits just to show he's not a threat to the demon he is wanting to learn about. He mostly doesn't think twice about his life because there's no one to care about it except himself, which not even he does truly. The same goes for any enemy. No matter how powerful the enemy before him, he'll not run away. He is fully willing to go toe-to-toe with a powerful foe if it means upholding and protecting everything he holds dear to him.
- Adventurous - Falistus also loves exploring. If he finds out about ancient ruins or texts, he'll immediately do his best to decipher or explore it and more often than not, he ends up not thinking twice about it. No matter how dangerous the area might be, he'll go there anyway just to see what will be revealed to him about the past.
- Intelligent - Give him a puzzle or riddle and his mind is his playground. He can solve many things in just under a few minutes. His mind actually thinks faster than most people. If he were in a Rubik's cube solving competition, he'd probably come out on top, no matter the type of Rubik's cube. He also picks up on lessons fairly easily and usually can find out what went wrong with a spell if something does go wrong.
- Loyal - When someone does manage to gain Falistus's trust, he is as loyal of a friend as can be. He will do anything to ensure their safety, even if it means killing the one(s) who is threatening it. However, likewise he will do anything to ensure their happiness and as such, is willing to back down if told to.
Active Abilities:
- Dark Magic - Falistus is capable of calling upon fire, shadow, and chaotic (also known as demonic) magic. Through his will, he is capable of shaping these magics into a lot of different things. Bolts, blasts, barriers, walls, waves, arcs, etc. Any shape his mind can imagine, he can do. If he wants to throw a fire bolt in the shape of a phoenix, he can do that. But shaping them into such complex shapes takes a lot of training and effort. Unfortunately though, once the magic is released from his vicinity, he is incapable of keeping his hold upon it, thus letting it run its own course to up to about 15ft away from him. He is capable of controlling it for up to 5ft around him.
- Demonic Summoning - This was gained from his training as a warlock. Falistus can call upon normal and lesser demonic allies from many different planes and dimensions to his aid. If they are already on the same plane or dimension as him, however, he cannot call them to him and nor can they go to him except physically or if they have natural abilities that allow them to do so. If he has a pact with these demons, they can come to his aid without him calling upon them but only if they are not on the same plane or dimension.
- Demonic pacts are formed through summoning the demon and either besting it in combat or gaining its loyalty. When the summoner completes either task, they bow to the summoner's will and are then magically bound to each other through the demon giving its name. Through this pact, they can sense when the other is in danger and the demon also gains a higher level of intelligence than is the norm for that type of demon.
- The average spellcaster is capable of firing orbs of demonic energy at their enemies. These same spells also heal minor damage on fellow demons, usually as much as a few millimeter deep gash. They are small and nimble but generally very fragile, however, and dispatched after a single solid strike.
- A hellbeast is a physical fighter with little to no armor that attacks alongside the summoner, acting like a pet. It has the mind of a typical wolf.
- A foot soldier is more durable, armed with swords and enough logic to strategize.
- Steeds function the same as any other animal but without the need for sustenance or rest.
- Falistus has twenty slots for demons for the moment. Hellbeasts take up two, spellcasters take up four, and foot soldiers take up ten. A single steed can be summoned at any time and does not typically fight; as such, they do not take up any slots.
- Those who are pacted to Fali do not count towards his slot limit.
- Currently, he can only have one pacted demon at his side at any given time unless they force themselves through, for then they are not tethered there by him. This, however, only happens if the demon's will to help it's master is strong enough to break the barriers of the dimensions between them (such can be the loyal bond between master and demon).
- Currently Falistus has only 4 pacted demons to him, listed in order of who was bonded to him first.
- A spellcaster by the name of Pipyal, nicknamed Pippy by Fali, and is another demon of whom he is close to for he was the first demon he pacted with. A pact with this demon allows him to have an outward mana storage of about half his own storage. However, this storage can only be accessed by Fali if Pippy is summoned by him.
- A floating eyeball by the name of Kar'gish of whom he is very close with as it is the demon that kept him from going completely insane when he was captured by the foreign invaders. He is capable of sharing sight with Kar'gish due to their pact and she is able to become invisible. This allows him to scout but only for about 3 miles around him. However, this sight share is only possible if Kar'gish is summoned by him.
- A hellbeast by the name of Jhuutom whom is his loyal companion. Jhuutom will do anything Fali tells him to do without a second thought to it.
- A nightmare steed by the name of Asterin who has a mane and tail of flame and is covered in black scales with horns protruding from his body.
- Any dispatched demons, pacted demons included, are returned to their own plane to recover and cannot be summoned again for twenty-four hours.
Passive Abilities:
- Mana Veins - Falistus has mana (otherwise known as the essence his people use to cast magic on his planet) veins which run throughout his entire body alongside his normal veins, supplying him with mana all of the time. Mana reservoirs in his body are where this mana is pooled and stored. Falistus usually calls upon the arcane mana that permeates the air on his home planet to cast magic instead of using his reservoirs (which were only used when the mana around him was used up too quickly and could not be replenished quick enough for him, such as having to create a large barrier against a tidal wave; that kind of magic would end up calling upon his reservoirs).
- Upon this world, Falistus can call upon arcane mana but not nearly as much as on his own homeworld, which was gifted with strips of mana called ley lines by a God of Magic which constantly put out arcane mana. Falistus can call upon this arcane mana with his mental will alone, congealing it quickly with his magic types from practice into simple attacks, with larger ones needing more time to focus on. When the air about 15ft around him runs out of mana, he will tap into his reservoirs. When his reservoirs run out, his ability to cast magic ceases and he must rest for, at most, 24 hours to regain what he lost in his reservoirs.
- Going only on his reservoirs or only on the mana permeating the air around him, the most damage he can do with any of his three magic types in one attack as an approximate is a single blast that has the damage amount of a single entire house as if a single gas explosion had gone off, if his reservoirs are at full. Double this if he taps into both the arcane mana and his reservoirs.
- If Falistus can keep moving while casting magic, he can still call upon mana even if his area has run out if he moves to new spots. However, it's hard to concentrate on creating more complicated spells if he is moving. If he taps into his mana reservoirs at all and makes them run out, he cannot call upon the mana in the air as his mana veins are busy replenishing his reservoirs instead of helping him call mana to use. This is why he prefers to not tap into them if he can help it.
- If he happens to begin running out of stamina as well while he's moving around for this, it makes it a lot harder to call upon the mana since he is becoming out of breath. His brain is focusing not only on casting a magic bolt at that point but also on making certain he doesn't faint from exhaustion after all.
- Upon this world, Falistus can call upon arcane mana but not nearly as much as on his own homeworld, which was gifted with strips of mana called ley lines by a God of Magic which constantly put out arcane mana. Falistus can call upon this arcane mana with his mental will alone, congealing it quickly with his magic types from practice into simple attacks, with larger ones needing more time to focus on. When the air about 15ft around him runs out of mana, he will tap into his reservoirs. When his reservoirs run out, his ability to cast magic ceases and he must rest for, at most, 24 hours to regain what he lost in his reservoirs.
- Demonic Affinity - He gains fire and heat immunity due to being half demon.
- Aura of Lust - Falistus has an aura of lust that he is constantly putting out. With this, it causes an aura of attraction to him. This causes most people to lust after him if they have a sexual drive. They fawn over him as if they were fanboys/girls. It's not too strong at the moment, allowing most people to resist it unless they have a particularly strong sexual drive and have no abhorrence to him as his people did in considering him a 'traitor'. The radius is only about 10ft around him.
Weaknesses:
- Holy, Holy - Falistus can never be touched by holy/divine/light magic, abilities, or items without receiving burn injuries due to his incubus nature though he believes it is because he is a warlock.
- Flame Affinity - With this, in temperatures under fifty degrees Fahrenheit, it feels to him as if it were freezing temperatures. He can suffer from hypothermia a lot more easily and quickly than the average humanoid. He can go into the water but he prefers not to as it lessens the power of his flames and makes him more susceptible to cold and ice magic as well. His shadow abilities can also be dispelled with light magic/abilities/items.
Common Magical Items: Will be getting a Simple Language Charm (Elvish).
Biography:
- Falistus was born on April 14th to the noble family of Duskweaver as the heir to the clan. Since he could form comprehensible words, he learned the art of the warlock from his family to ready him for the magic academy.
- At age 10, he attended the warlock magic academy. He was supposed to be enrolled in special, advanced classes but his father pulled him out and put him in normal classes after suffering a betrayal from one of his best friends and a fellow clan head, a betrayal which was caused by brain damage to the man's head after a mine collapsed in on him years previous.
- At age 12, after suffering from abuse by his shell-shocked father and having many of his family members exiled for defending him from him, a friend whom he looked up to like an older brother from the family who betrayed them assassinated his father just before Falistus's father could kill him to 'save him from future pain and harm'. He was left unharmed by this man as he fainted from the lack of air, left with nigh upon nothing of a memory of the event.
- At age 13, he and his younger sister were kidnapped by foreign invaders and taken off-world by them to their home planet. His sister was then slowly tortured and killed in front of him by them to make him use his advanced skills in demonology for their benefit. Having successfully broken the young teen when she died from the torture, he did as he was bid by them for six years.
- At age 19, he was finally captured back by his own people but he was treated as a traitor rather than someone who had been brutally mentally broken and made to serve the enemy. He didn't react much to their torture and attempt at getting information out of him. It was only when they realized who exactly he was that he was released from his capture. He was allowed to go back to what little was left of his home at that point (for his clan/family had been disbanded during that time) and reintegrate himself back into his home city. However, he was always treated as a traitor by his fellow citizens and as such, was completely ostracized.
- At age 23, an attempt at summoning a greater demon as a part of his classes failed and rebounded back in on him, sending him, instead, through space, time, and dimensions to the Isle of Manta Carlos, where he now must learn to integrate himself into their system and learn their laws and magic.
Resources: Currently the only things he has access to are his demons and the small pouch of gold from his world that was on his person. Eventually, he'll have his student dorm and money to rely on once he gets set up.
Additional Information: N/A
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