- Aug 9, 2016
- 5,922
- Gender
- Male
- Pronouns
- Him/Her/Them
- Posting Status
- Daily, Weekly
Delta
Fifteen
∆15
Fifteen
∆15
Unaged | October 20 | Agender | Magitech Golem
Student | Satellite Academy | Remedial
Student | Satellite Academy | Remedial
appearance
Delta appears from a distance to be an androgynous, slightly feminine human with slightly clay colored skin and light red hair. Its eyes have bright red irises and no visible pupils. Its age is indeterminate but it appears to be a young adult in general shape and size. Notable its body has visible doll joint on its limbs, torso, and neck to allow it to move. Its forehead has a circular indentation in it that has alien markings inside it. This slot seems to fit a coin of some kind, but no Earth coins fit. It wears fairly simple clothes that are generally just whatever someone else gave it. Otherwise it is in its uniform for the Satellite Academy.
Image reference

personality
Delta is a curious golem with an intense desire to be seen as useful. It is often eager to help others even at the cost of its own well-being. Other than this it is a blank slate, unaware of concepts that others might find simple. It is a fast learner however and will grow with time based on the people it interacts with.
abilities
Active
Perfect Body for the Job
Delta's physical abilities (strength, speed, agility, endurance) are all half of what a human being should be at its apparent age and size. It however has four points that it can spend to increase these abilities in increments. It takes a minute to reallocate a single point. Normally it has one point in each ability to put it on par with a human of its apparent age and size. Delta can also assimilate technology to make itself more suited to a task: such as assimilating kitchen utensils to make itself a better cook. It can only fit one purpose at a time through assimilation. Therefore it cannot assimilate kitchen utensils (chef) and firearms (soldier). Assimilation destroys used technology and takes ten minutes to perform.
2 - 1 Ton
3 - 2 Tons
4 - 4 Tons
5 - 8 Tons
2 - 10 mph
3 - 20 mph
4 - 40 mph
5 - 80 mph
2 - Blade Dodger/Amateur Acrobat
3 - Arrow Dodger/Practiced Acrobat
4 - Bullet Dodger/Master Acrobat
5 - Laser Dodger/Perfect Acrobat
2 - Marathon Runner or Blunt Force Resistant
3 - Whatever they didn’t pick before
4 - Never Get Tired
5 - Physical Damage Immunity
Upgrade System
If willingly given one of its Command Coins by a living person, placed into the slot on its forehead, Delta permanently gains points to add to its pool. An unblooded coin will give it one point and have no effect on her personality. A blooded coin gives it two points but assimilates some pieces of the personality of the person whose DNA is registered in the coin into its own.
Passive
Magitech Brain
Delta's brain is artificial neurons scaffolded on top of existing computer systems. As such it is intrinsically able to process information at alarming speeds. This confers a few benefits: it is not omnilingual but can pick up a language through simply listening to it being spoken, it can dissect vast amounts of information, discarding irrelevant pieces and leaving only what it needs to solve a problem, and it has a high functioning memory.
Artificial Entity
Delta requires neither food nor sleep, but its energy levels can be worn down from constant exertion. When this happens it must find a potent source of magic and maintain physical contact with it in order to recharge. It drains magic from items when they are within a foot of it, and as such is unaffected by power nullification bracelets. It is also immune to diseases and poisons because it has no physiology for them to affect.
Weakness
Artificial Entity
As a magitech created golem, Delta is incapable of healing naturally. Likewise it cannot benefit from healing magic. If it is damaged, it requires specialized maintenance from someone skilled in magitech engineering and mechanics.
Command Coins
Command Coins were specifically created to work with the magitech golems of the same model as Delta. There are theoretically plenty of these to go around, but only ten were recovered when it was found. If someone has a coin, they can either use it normally or Blood it (meaning they register their DNA into it). If used normally, the coin allows suggestions and commands to be difficult for Delta to ignore. It can ignore these if they go against moral principles that it picks up along the way or if the command would harm another Coin holder. If the Coin is Blooded however, the commands issued by its registered user are absolute and cannot be ignored. If a Blooded Coin is put into its upgrade slot, the registered user retains a degree of influence over it, much as it they had an Unblooded Coin.
Perfect Body for the Job
Delta's physical abilities (strength, speed, agility, endurance) are all half of what a human being should be at its apparent age and size. It however has four points that it can spend to increase these abilities in increments. It takes a minute to reallocate a single point. Normally it has one point in each ability to put it on par with a human of its apparent age and size. Delta can also assimilate technology to make itself more suited to a task: such as assimilating kitchen utensils to make itself a better cook. It can only fit one purpose at a time through assimilation. Therefore it cannot assimilate kitchen utensils (chef) and firearms (soldier). Assimilation destroys used technology and takes ten minutes to perform.
Strength
1 - Normal Human Strength2 - 1 Ton
3 - 2 Tons
4 - 4 Tons
5 - 8 Tons
Speed
1 - Normal Human Speed2 - 10 mph
3 - 20 mph
4 - 40 mph
5 - 80 mph
Agility
1 - Normal Human Agility2 - Blade Dodger/Amateur Acrobat
3 - Arrow Dodger/Practiced Acrobat
4 - Bullet Dodger/Master Acrobat
5 - Laser Dodger/Perfect Acrobat
Endurance
1 - Normal Human Endurance2 - Marathon Runner or Blunt Force Resistant
3 - Whatever they didn’t pick before
4 - Never Get Tired
5 - Physical Damage Immunity
Upgrade System
If willingly given one of its Command Coins by a living person, placed into the slot on its forehead, Delta permanently gains points to add to its pool. An unblooded coin will give it one point and have no effect on her personality. A blooded coin gives it two points but assimilates some pieces of the personality of the person whose DNA is registered in the coin into its own.
Passive
Magitech Brain
Delta's brain is artificial neurons scaffolded on top of existing computer systems. As such it is intrinsically able to process information at alarming speeds. This confers a few benefits: it is not omnilingual but can pick up a language through simply listening to it being spoken, it can dissect vast amounts of information, discarding irrelevant pieces and leaving only what it needs to solve a problem, and it has a high functioning memory.
Artificial Entity
Delta requires neither food nor sleep, but its energy levels can be worn down from constant exertion. When this happens it must find a potent source of magic and maintain physical contact with it in order to recharge. It drains magic from items when they are within a foot of it, and as such is unaffected by power nullification bracelets. It is also immune to diseases and poisons because it has no physiology for them to affect.
Weakness
Artificial Entity
As a magitech created golem, Delta is incapable of healing naturally. Likewise it cannot benefit from healing magic. If it is damaged, it requires specialized maintenance from someone skilled in magitech engineering and mechanics.
Command Coins
Command Coins were specifically created to work with the magitech golems of the same model as Delta. There are theoretically plenty of these to go around, but only ten were recovered when it was found. If someone has a coin, they can either use it normally or Blood it (meaning they register their DNA into it). If used normally, the coin allows suggestions and commands to be difficult for Delta to ignore. It can ignore these if they go against moral principles that it picks up along the way or if the command would harm another Coin holder. If the Coin is Blooded however, the commands issued by its registered user are absolute and cannot be ignored. If a Blooded Coin is put into its upgrade slot, the registered user retains a degree of influence over it, much as it they had an Unblooded Coin.
biography
Delta Fifteen (∆15) was built by a magically and technologically advanced society to be a servant. It was en route to a planet under these people’s rule to be sold with others of her model. It never reached her destination however, as the ship carrying it was attacked by space pirates. It was then recovered by Starlight Observation Station police when the pirates were captured.
After being activated, it was discovered that its brand of golem is sapient, albeit with severe limitations in terms of free will. It was enrolled in the school so that perhaps by interacting with other students it could bypass its initial programming and become a functional person.
After being activated, it was discovered that its brand of golem is sapient, albeit with severe limitations in terms of free will. It was enrolled in the school so that perhaps by interacting with other students it could bypass its initial programming and become a functional person.
Resources
Has only what is given to it, including its school uniform and not much else. Lives on the space station in school dorms.
additional info
- Aug 9, 2016
- 5,922
- Gender
- Male
- Pronouns
- Him/Her/Them
- Posting Status
- Daily, Weekly
Name: Delta Fifteen
Apparent Age: young adult
Gender: ???/ Uses it pronouns
Species: Magitech Golem
Height: 5'4"
Build: lithe, androgynous, doll-jointed
Notable Features: Clay colored skin. Light red hair, shoulder length. Red eyes. Has a coin shaped indentation in its forehead. Doll joints. No sense of fashion.
Physical Quirks: Doesn't blink. Speaks somewhat slowly. Pokes things that it doesn't understand.
Abilities Summary: Can reallocate points to different physical stats to increase/decrease them. Immune to toxins and diseases. Needs neither food nor sleep. Requires magic to sustain itself. Immune to power nullification bracelets. Supercomputer brain. Can be commanded by specific coins. Requires a magitech engineer to repair it.
Reputation: None yet.
Misc Information:
Apparent Age: young adult
Gender: ???/ Uses it pronouns
Species: Magitech Golem
Height: 5'4"
Build: lithe, androgynous, doll-jointed
Notable Features: Clay colored skin. Light red hair, shoulder length. Red eyes. Has a coin shaped indentation in its forehead. Doll joints. No sense of fashion.
Physical Quirks: Doesn't blink. Speaks somewhat slowly. Pokes things that it doesn't understand.
Abilities Summary: Can reallocate points to different physical stats to increase/decrease them. Immune to toxins and diseases. Needs neither food nor sleep. Requires magic to sustain itself. Immune to power nullification bracelets. Supercomputer brain. Can be commanded by specific coins. Requires a magitech engineer to repair it.
Reputation: None yet.
Misc Information: