Dalia Ability Rewrite/Abbreviation

Kada

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So Dalia's Abilities section has quickly gotten out of hand. Likewise I'm not terribly happy with where a lot of her abilities are. So I am doing a soft retcon/change to make everything easier to read and not take up so much space.

Active
Goddess of the Hearth: Protection
Dalia can wreath up to ten other people in holy fire. This fire does not burn the person it is attached to, but protects them from harm by transferring half of any damage done to them onto Dalia. Cannot be used at the same time as Retribution.

Goddess of the Hearth: Retribution
Dalia can wreathe herself in holy fire. This fire jumps to anyone who harms Dalia, doing subjectively equal damage to them in return and ignoring any immunity to fire and heat. Cannot be used at the same time as Protection.

Webslingers
Dalia possesses wrist-mounted bracers that allow her to mimic the web generation of a spider, with modifications. She can spin thread as normal, but also launch this 'silk' up to 50 feet, create a short range burst of 'netting' that can cover an average sized person, and produce a small globs of silk to allow her to stick to walls and ceilings.

The webbing has tensile strength ten times that of steel of similar thickness and can be adhesive or not, depending on the cartridge that she uses. It is biodegradable and will break down into non-toxic fluid within three hours of use.

Lightning's Fury
Dalia can charge herself with ionic electrical energy for one of two effects. First, she can create small bursts that propel her forward with tremendous speed, but only in a single direction and only for a hundred feet or so per charge.

Second, she can electrify her punches, causing them to shock whatever she hits.

If she maintains a charge for several minutes, she will start to pull magnetic objects to her and mess up electronics within ten feet of her.

The Ties that Bind
Dalia can see bonds between people. She can see the nature, strength, and mutuality of these bonds. She must be able to see the person to see who they are bonded to, but does not need to see both individuals.

If she can make physical contact with a person, Dalia can alter the bonds they have with her, either in type or strength. She can even make a bond that previously didn't exist or destroy an existing bond. Doing all of this takes time however, up to half an hour of contact, though it does not have to be all at once. If she wishes to fully destroy a bond, she must do it to all parties involved.

Passive
Arachne Heritage
Dalia's agility, dexterity, and reaction time are much higher than a human, allowing her to dodge bullets even at close range and make a thirty foot vertical standing leap.

Combat Awareness
Dalia cannot be surprised so long as she has at least one sense available to her and is aware of everything going on around her immediate area. She is also immune to mind affecting effects of non-immortals and is resistant to the same effects of non-god immortals.

Daughter of Flame
Dalia is immune to heat, flames, and the effects of smoke inhalation.

Divine Physique
Dalia is an ageless immortal. She is immune to diseases and toxins and can regenerate any damage she sustains, with the time this takes being inversely proportional to the severity of the wound. If killed, Dalia will respawn the following dawn at the closest person in fellowship with her.

Fellowship and Prayer
Dalia's divinity is powered by her close, intimate relationships. She can communicate telepathically with close friends and family that she shares a bond with. She can only communicate with one person in this manner at a time. When communicating this way, she knows the location of that individual.

Weakness
Arachne Heritage
Dalia is a semi-obligate cannibal, meaning she must eat the flesh of sapient creatures to survive. Processed sugars and non-sapient meat will make her very sick. Likewise, coffee has the same effect on her that alcohol has on humans.

Goddess of the Hearth
Dalia is incapable of intentionally harming another person unless they are actively threatening her or someone she is in fellowship with.

Common Magical Items
Human Shape Charm
While wearing this charm, the character appears human. They lose access to any abilities they had as a result of any non-human physical characteristics of their original body. For example, a character who uses wings to fly will be unable to fly while using a human shape charm. Characters wearing this charm always have a single set human form, which resembles their non-human form.
Actives
Hearthfire
Dalia can engulf part or all of her body in white fire that burns continuously. This fire spreads as normal, lasting up to five minutes when separated from Dalia’s body. However it does not burn normally and barely gives off heat at all. If engulfed with Hearthfire:
  • And you have Fellowship with Dalia, your wounds heal twice as fast and hurt half as bad.
  • And you do not have Fellowship with Dalia, damage you do gets done back to you proportionally.
Fellowship
Dalia has Fellowship with herself and people she shares a deep emotional bond with. She can speak telepathically with anyone she has Fellowship with, regardless of distance.

Bondforge
Dalia can see bonds between people when she looks at them. She can see the type, strength, and mutuality of each bond. By making physical contact with one or more person, Dalia can make, break, or change the nature of bonds between people. This can take up to five minutes of continual contact or ten minutes of collective contact over a 2 hour period. In order to fully break a bond between two people Dalia must break it for both of them.

Arcstrider
Dalia can electrify part or all of her body to enhance her strikes with the force of a taser. She can also move herself in quick bursts up to 50’ in any direction or magnetize herself to surfaces like walls or the ceiling. While she remains actively electrified, pools of water deeper than one inch and heavy rain cause her to short circuit and hurt her.

Passives
Divine Physique
Dalia is an ageless immortal. Her physical attributes are all at their peak for her body type and age, except for her agility and reaction time. Dalia is agile enough to make a 30’ standing vertical leap and has reaction time fast enough to dodge a bullet. If killed she will be reborn the following dawn in the presence of the closest person she has Fellowship with.

Situational Awareness
Dalia’s mind is tuned to be aware of everything around her all the time. So long as she has at least two of her senses, she cannot be flanked or snuck up on. Likewise she is immune to anything that would alter her perception of a situation she is in.

Daughter of Flame
Dalia is immune to fire and heat of all kinds.

Weaknesses
She Protec
Dalia cannot purposefully cause harm to any person unless they are actively a threat to her or someone she has Fellowship with or if they have agreed to fight her.

Common Magical Items
Human Shape Charm
While wearing this charm, the character appears human. They lose access to any abilities they had as a result of any non-human physical characteristics of their original body. For example, a character who uses wings to fly will be unable to fly while using a human shape charm. Characters wearing this charm always have a single set human form, which resembles their non-human form.
- Hearth Goddess Protection and Retribution: folded into one Active Ability, named Hearthfire, changing the effect of having Fellowship with Dalia from splitting damage between you and her and just healing twice as quickly. Also the fire now has to spread to affected individuals manually rather than just jumping to them automatically.

- Fellowship and Prayer: Simplified and moved to Active ability status. Removed the ability to sense the location of people she communicates with.

- Webslingers: removed active ability and folded its wall crawling functionality into Acrstrider

- Lightning's Fury: renamed Arcstrider. Reduced the range she can zip around and added the ability to cling to surfaces. Also changed the weakness/limitation of the ability. Before it was that she magnetized objects and shorted out electronics. Now she electrocutes herself if she gets wet while using it.

- Ties the Bind: renaming it Bondforge. Removed the initial restriction of 30 minutes of contact, but added a new restriction of either 5 minutes of continual contact or 10 minutes of collective contact over a 2 hour period.

- Divine Physique: removed disease and poison immunity. Removed regeneration. Added in peak physical attributes. Folded in Arachne Heritage passive ability (agility, jumping, and reaction time).

- Combat Awareness: renamed to Situational Awareness. slight nerf to requiring her to have two senses available instead of one. Slight nerf in that she is now only immune to things that affect her perception rather than all mental abilities.

- Daughter of Flame: no change. this ability is in a good place this patch.

- Goddess of the Heath: renamed to She Protec clarified that someone can agree to spar with her to bypass her inability to harm other.

- Arachne Heritage Weakness: removed
 

Polaris

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Staff Account
May 30, 2014
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There's a lot here. The protection/retribution change is an ability being replaced by a weaker one (-3), fellowship/prayer is also an ability being replaced with a weaker one (-3), webslingers is an active being removed (-10), arcstrider is an ability that was made a little stronger in one way and then added more significant limits (-2), bondforge removed a limit and replaced it with a weaker one (+3), removing regeneration counts as a passive being lost (-5) and the other physique changes cancel out, situational awareness is a little weaker of an ability (-3), she protec is basically the same power as before and the arachne weakness was removed (+10).

Overall the post reductions more than make up for the posts needed so go ahead and make the changes.
 
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