Anthea Hart

Arashi

eternal flailing
Inactive
Dec 18, 2016
94
Pronouns
She/Hers
Posting Status
Hiatus
Name: Anthea Hart
Age: 18
Birthday: 8 January
Gender: Cisgender Female
Species: Human with trace hints of divine bloodlines due to intermarrying ancestors
Class: High School
Grade: Grade 12
College Major: N/A

Appearance Description:
It is oftentimes difficult to see Anthea as the budding teenager she’s slowly but surely becoming, the tiny slip of a girl she is. With a diminutive height of 4’10’’ (147.3 cm) and a scrawny weight of 90 lbs (40.8 kg), she’s easily overlooked in a crowd of her peers and considered to be quite younger than her actual age. Anthea’s delicately feminine facial features lend a fragile sense of innocence, which doesn’t at all help give her the maturing look others her age are gaining as they grown into themselves. Her thick hair is a peculiar rosy shade of pink that falls just to her shoulder blades, generally straight but with a gentle curl at the ends, with a soft sweep of bangs, the strands getting longer at the sides of her face to frame her features nicely. She normally keeps it parted in two sections, either kept down in casually messy twin braids or pulled up into twin tails that frame her head. Her large eyes are usually sleepily half-lidded and hidden by luscious eye lashes while being surprisingly expressive- a general indication of Anthea’s mood-, the rose-tinged ruby red more a fully open window rather than just a ‘window to the soul’.

That being said, her facial expressions are often limited to small quirks of her lips or dips of her slender eyebrows; unless you have experience interpreting her expressions, it’s much easier to read Anthea’s eyes. Her complexion is quite pale and clear- not quite nearing porcelain-like, but still not very sun-kissed-, mostly due to her indoor isolation, though her delicate skin tends to gain color quickly in the sun if out for long periods of time without proper protection. As a result of living most of her life plagued with poor health and high susceptibility to illness, Anthea’s learned the value of sweaters. When not in the warmest school uniform acceptable for the season, she usually sports sweaters of varying colors and patterns and jeans, switching the latter out for sweatpants or pajama pants when she can afford to be more casual. Even in the warmer months, Anthea will continue to wear capris and light shawls unless the situation requires otherwise.

Personality Description: Occasionally being described as a ghost, Anthea is quiet in the unassuming way that allows her to slip away from situations without most even noticing her absence. She doesn’t speak unless it’s necessary, and even then, her soft-spoken voice words things as succinctly as possible so that she can fall back into her usual silence. Even with her voluntary silence, the lack of conversation is rarely uncomfortable- Anthea is a friendly girl who all but radiates serenity, content to trail after whoever she’s currently focusing on and using her eyes to communicate the feelings and emotions her oftentimes limited range of facial expressions cannot. In new environments and around strangers, she’s painfully meek, though not quite shy or suffering from social anxieties. Once she grows accustomed to someone, it’s much easier to startle her into soft laughter and gain her easily earned affection.

On that note, she tends to be a bit too trusting, and while she has yet to be proven wrong in who she places her faith in, such blind trust is bound to get her hurt at some point or another. She also sometimes comes off as apathetic, drifting through the days with few visible reactions and little to no input on decisions, ranging from what kind of food she’ll eat next to what she wants to do about university. Her silence, while somewhat endearing, is also generally Anthea’s downfall; she doesn’t speak out when she’s feeling unwell or when she could really use a day of rest, simply going through the motions while trying to hide whatever infliction she’s suffering through at the moment. Anthea is a fan of manga- many a day stuck in bed has seen her growing tired of her regular reading material, so Japanese comics are the perfect solution to this- and tea, particularly herbal concoctions that ease her aches and pains without the help of modern painkillers. She’s enamored with the concept of sun rooms, doesn’t quite mind homework and assignments, can be frighteningly stubborn when she has the mind for it, and considers the chill that seems to constantly sink into her bones regardless of how many layers of warm clothing she wears with particular loathing.

Powers: Anthea’s family were originally mages. The family history is great, and throughout the centuries, the Hart family has discovered a particular bloodline ability that has arisen through various supernatural creature bloodlines introduced into the family via marriage, which they’ve thrown all of their efforts into specializing in. Anthea’s blood has a unique property that allows her to grant life to inanimate objects, which she can further enhance with sentience should she choose to. The former is done through a tried and true method of feeding blood to a completed but unfired ceramic clay creature. While water-based ceramic clays have always been used, the type ceramic it ends up creating has usually been left up to the preferences of the particular family member. The figurine is kilned through a process known only to pureblood Hart’s. The resulting ceramic figure can then move about freely, though it doesn’t have any sort of sentience and follows a strict, set path/schedule that is imprinted into the during the firing process.

Should the creator wish to grant them sentience, then during the kilning, magic and runes are combined in a particular set of rituals to break off a part of the creator’s soul- an essential part of life- and imbed it in the ceramic creature. The level of sentience depends on the size of the soul shard used; teardrop-sized shards only impart mild sentience, for example allowing a ceramic creature set to water outdoor plants to recognize the current weather as raining and manual watering as unnecessary, while shards as large as half of the creator’s soul allows the creature to act fairly independently, for example giving the ceramic figure the ability to aid in potions making or cooking, where exact measurements of specific ingredients are required. This fabricated sentience, however, is not complete autonomy or true life- the ceramic creatures cannot feel much emotion regardless of the size of the soul shard used, nor can they go against their creators even if such obedience isn’t specifically programmed into their being. Those with sentience also cannot wander too far from their creator- Anthea’s theoretical radius is only about 5 feet all around, considering she’s never made a ceramic creature with sentience-, and ‘expire’ after a particular amount of time, which is both proportional to the size of the soul shard used and the ‘will to live’ of the creator.

Regardless of sentience or simple movement, every ceramic creature is as physically strong and durable as the material they’re made out of- they will chip, break, and shatter just as normal ceramic pieces do, and follow the rules of gravity and physics appropriate for the species of creature they are modeled after. Anthea’s preference, dragons, can hover and fly up to five feet in the air and carry up to 20 lbs, but with their physical composition of kilned ceramic, they are easily knocked out of the air and quickly fall prey to strong gusts of wind. They also cannot create any sort of fire or flame. Hart ceramic creatures, regardless of sentience or simple animation, are generally only useful for quality of life chores such as watering, cleaning, minor guarding, etc.; ceramic in general is much too fragile for them to do much else, and as they don’t have any additional powers aside from movement, they aren’t considered as good offensive and/or defensive creatures.

Granting sentience to a ceramic creature is also very, very detrimental to the creator’s health- humans aren’t meant to live without their souls. It is possible for the creator’s soul to heal and fill in the empty space, but this takes years and is entirely dependent on the size of the soul shard used. Using a shard any larger than a fourth of one’s soul at one time is highly advised against unless the person is experienced and knows full well of the consequences- health that is nearly in a constant state of decline, possible mental issues-, and using a shard of half of one’s soul or larger has been outright outlawed within the Hart family. Every member of the Hart family also suffers from anemia of varying severity that they were born with and cannot be treated away as normal cases of anemia can. Anthea in particular suffers from rather severe anemia, which combines with her lingering health issues and weak immune system; she currently only has five ceramic creatures of non-sentience and has not yet dared to make a creature with sentience, nor does she think she ever will. All five are dragon figurines no larger than a young adult male’s hand, but have impeccable detailing in the scales, eyes, and limbs.

Species Abilities: N/A

Biography: Anthea Rosamund was born the fifth child and second daughter to Harrison and Rialta Hart, née Moretti. Her father, Harrison, belonged to the illustrious Hart family of Irish origin, and had met her mother on a vacation to Italy, where the woman had been a boutique owner in one of the more touristy cities. Anthea’s birth was a worrying affair, however, for all that everyone in the family had been ecstatic with the thought of another baby girl; the labor was long and harsh on Rialta, and while the woman lived long enough to agree on a name with her dear husband, lingering complications took her life before she even got to take little Annie Rose back home.

And so, life began. From the very start, Anthea was a sickly child- her immune system had not quite recovered completely from the issues she and her mother had faced during labor, and the Hart bloodline’s negative effects were particularly strong within her. She spent a fair amount of time in bed, home schooled by tutors while her siblings went off to their respective grade schools. Once all of her siblings returned home, however, their father would begin his own lessons with them on the traditional Hart bloodline techniques, as well as magic in general- while the Hart family focused on their ceramic creations, a certain level of magic and magical aptitude was necessary for the things they would learn later, so the foundations were often settled early on. Simultaneously, Harrison encouraged all of his children to explore any and all manner of arts that grabbed their attention, though he focused on sculpting and pottery-making during their weekly lessons. He couldn’t help but favor little Annie, whose quiet charm reminded him greatly of his late wife.

Anthea took to these lessons like a duck to water, often working through her frustrations of not being like her siblings and other kids that got to play outside by painstakingly carving dragon figurines over and over again; the flighty, free nature of birds appealed to her, but the small creatures mirrored her thrice-cursed fragility, so she found a kindred spirit in the concept of a dragon. At first, they remained just that- particularly good ones were kilned the normal way and set on shelves in Annie’s spacious room, while others were squished back into balls of clay to start all over with. Once Anthea’s 10th birthday passed, she was allowed to start using her blood- a set amount was taken every other day via blood draws to be set aside for this very purpose- to animate her creations.

And so, she began creating new sculptures. Each ‘generation’ of dragons was given a name with the same first letter- her first set of animate dragon ceramics were named with ‘C’ names- and had small, menial tasks. Watering plants that were on Anthea’s window sill, keeping her room free of dust, closing the large bay window in Anthea’s room once dusk fell to keep the evening chill out of her room, and so on. While not completely happy- she was still a bit hung up on how weak her illnesses kept her-, Annie was content during this time. Her creations became just as important to her as her doting siblings, father, and various aunts, uncles and cousins. She still wasn’t enrolled in an actual school, but she was well-read with an intuition that made up for the absolutely boring reading she had to do almost all the time. Her magical studies continued as well, and a little after her 15th birthday, her family lessons finally touched upon the rituals the Harts used to use soul shards to give sentience to their animate creations. There were many warnings and disclaimers, which her father emphasized particularly for Anthea. Her poor health was a complication the rituals would worsen exponentially, after all, so she was advised not to even consider it without extensive planning and precaution taking beforehand.

Life continued. Anthea continued her studies in both mundane and magical subjects, thrived in her sculpting, and watched with longing silence as her brothers and sister grew up, taking on their own lives and paths while she, still 17, stagnated, bedridden and listless. A month before her 18th birthday, however, there was a new development. A rival family still didn’t believe the claim that the Hart bloodline technique and rituals weren’t overpowered, that they were actually more harmful to the creator than anything, and decided to sate their paranoia by wiping out the Hart family. It was a hunt, a massacre, plain and simple. In all the chaos, however, Harrison and few of Anthea’s eldest brothers managed to hide the delicate child away before returning to defend their home and family as best they could; a futile effort, for after a handful of days hiding in a forgotten crevice of the house, Anthea emerged to the deathly silence as the sole survivor of the Hart family.

With all the magic being flung around, curious feelers of Starlight Academy were sent out to see if it was a child learning of their powers only to find Anthea, curled up in the wreckage of her childhood home and cuddling the remains of the ceramic creatures that were housed in the manor. Unwilling to leave the girl alone, they returned to Manta Carlos with Anthea and managed to convince the meek girl to finish out her studies in what would be her senior year of high school- after a few exams to gauge her academic aptitude, of course. With her 18th birthday come and gone, Anthea’s slowly but surely settling in to the Academy, once again using sculpting as a means of calm reflection, as well as to settle her nerves after particularly bad nightmares.

Additional Information: N/A
 
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