
Age: 600 (Stopped aging around his mid-twenties)
Birthday: August 3rd
Gender: Genderfluid | Sexless (They/Them, She/Her, He/Him)
Species: Pyrophyte oricenta (Earth + Fire elemental)
Category: Supporting Character
Career: Owns the tropical themed café, Morning Glory
Appearance
Eyes Opened
- Height: 4'9" | 5'5" (Cervitaur form)
- Weight: Much heavier than he looks (he's like a boulder)
- Build: Muscular
- Skin Color: Light pink
- Hair Color: Black
- Hairstyle: Short and cleanly cut
- Eye Color: Neon blue
- Clothing: Simple and easy to move in; summer dresses for hotter days, winter dresses and other heavy clothing for moderate to colder days
- Voice: Woodkid
Further Details
Face:
Anrong has soft, rounded facial features that give him a younger, more feminine appearance. His eyes are what show his age. There are some wrinkles underneath them, and they have a mature appearance. He has monolid, upturned eyes that are colored amber. He also wears piercings, which he arrays into different patterns that suit his mood. His favorite one is put on his forward, which is the ying-yang symbol is in colors.
Sprouting from his forehead are two long pink horns that curl backward. His horns and eyes have a gem-like and fiery look to them.
Voice:
Anrong's voice is surprisingly deep and masculine for his appearance. Sometimes he will put on a fake, but convincing, Chinese accent to hide his oricenta one, but he usually just lets his natural oricenta accent take over. Anrong is able to significantly heighten the pitch of his voice to sound more feminine, but he only does this for pranks and tries to avoid doing this around Henghai.
Body:
Anrong is fairly muscular, his physique resulting from training focusing on agility, sneakiness, and speed. His fur and feathers are soft to touch. The majority of his fur and feathers are white, but the fluffy fur coming out of his ears is a hot pink and has a pink-to-white gradient on the back of his feathers. H has small wings that are most useful for gliding. In his humanoid form, he has large pink talons, and in his cervitaur and hybrid forms, he has pink deer hooves in the front and pink talons in the back. He regularly gets his nails and talons trimmed and painted to have cute flower designs.
Shifting - Oricenta can change shape between three forms: Human, Cervitaur, and Peryton. This can be done at will. Oricenta can shift their hands and feet to be hooves or talons as well depending on their needs. Shifting makes the part changing glows and turn into a cell-like form for easier and painless morphing. Depending on how far they are, being interrupted can force them out of the shifting process into a half-shifted and disfigured form.
- Human - Looks human. Can take parts from their Peryton and Cervitaur forms.
- Cervitaur - Hybrid between Peryton and Human forms.
- Peryton - Winged deer with back legs like an owl.
Anrong is very neat and precise with his hair. He keeps it cleanly cut to at most the middle of his neck. He prefers having his hair up in a bun in the back and will frequently alternate between styles to suit it.
Clothing:
Anrong prefers summer dresses during warmer and hot days. During the cooler days, or even the moderate days, he will bundle up in heavier clothing to generate heat. Usually, these clothing are dresses made for the winter.
Personality
Hot-Head:
It's very rare for Anrong not to take something to heart. While he may come off as stoic in the beginning, it can quickly become apparent that he is a hothead and has a temper issue. Most of the time he looks serious or angry and can be a bit harsh in the delivery of his words. Fortunately, he is all bark and no bite and has learned to control himself most of the time for his family.
Fatherly:
Even though Anrong has a temper, he is a caring individual. He has a good eye for seeing others emotions and empathizing with them. His fatherly personality usually come out during these times, though he tends to play the part of the blunt dad. If going too far, he will try to calm himself, and will sometimes try to make up for his wrongdoings.
Strict:
Anrong takes everything seriously, whether it's something as relaxing as gardening, or as blood pumping as hunting. He has strict rules for his life, which at times extends to the lives of those around him, making him come off as overbearing and annoying. This critical attitude is mostly the reason why he always comes off as being an unhappy person: he is just too focused on making sure everything is in order, leading to his stress.
Biography
Anrong was born under the name Ani Peliri in a set of mostly fraternal octuplets. He was born from an Earth oricenta and a Magma oricenta, but Anrong was raised to use the term Firewood due to their powers being fire and plant-based. Though personally, Anrong has taken a liking to the term "Pyrophyte" oricenta. Anrong's family was large for humans many humans, but fairly typical for oricenta families. Anrong lived with his seven siblings, four uncles/aunts, five cousins, and two grandparents. With their parents creating so many kids, they needed extra help to keep them under control as they discovered their powers. The result of having octuplets left their magic barely functional. As a result, their aging accelerated to where they were too old to live.
As Anrong aged, he focused on studying as many plants as he could. By the time he was 24, he was eager to leave the island with his grandparents to study more and see what the other parts of the world had. The research he brought back on other supernatural plantlife proved valuable and earned him a position as a botanist for the Oreina, the Royal Family. There he tended to the gardens, but also researched plenty of ways to enhance the magic they already had with plants and bring over new plant life to Ilada.
That job was what let him meet his husband, but not for many many years when he was well into his five-hundreds. He first befriends the Oreina and their family, the council members, and other staff. By the time he met Henghai/Yori, he was a well-known part of the staff. He had a reputation of coming off as stoic at first, then quickly becoming a hothead if you got close enough to him. Henghai was one of the few to have the patience to deal with his quick temper, reign him in when needed, and eventually fall in love.
The only downside about Henghai was his frequent trips off Ilada to interact with the rest of the supernatural community, while Anrong wanted to settle down and have a child. That's where they came upon an agreement. Anrong would go with Henghai to Manta Carlos to live there for some time, as long as they had a child first and raised them in Ilada for some time. With the deal fulfilled, Anrong allowed himself to be taken to Manta Carlos to be a house husband and take care of his son, Junchi.
Active Abilities
Plant Manipulation -
- Manipulation - Within a 20-foot radius when in around 15 degrees Celsius, Anrong can grow and manipulate any Earthly plant and strengthen them. This aura extends to a 40-foot radius when in 30 degrees Celsius and above and limited to a 10-foot radius when in 5 degrees Celsius. The further away from his aura, the less effective his abilities will be before they eventually stop working completely.
He can control plants like an extra limb and he feels through like like he is them. Feeling through them means any damage to the plant he is controlling is damage to himself. If you stomp on a plant, Anrong will be damaged like he was stomped on. If you cut a plant, his arm will have a cut on it. This greatly depends on how strong the plant is. If you slice a grass he is controlling in half, his arm won't be cut in half. If you sliced an average tree he was controlling in half, his arm will be cut in half.
He can mutate them to shrink, grow, stretch, harden, and soften. He can also enhance their qualities by giving them healing abilities, giving them poison abilities (severe rashes, vomiting, vertigo), making it so they never rot or they rot slower, making them taste better or worse (like sugary or sour), and make them grow at a maximum of 10-feet bigger than their original size. Anrong's plants are the strongest in 30 degrees Celsius and weakest in 5 degrees Celsius. Pyrophyte plants are much easier for him to control, and plants adapted to the cold are much harder.
Shifting - Oricenta can change shape between three forms: Human, Cervitaur, and Peryton. This can be done at will. Oricenta can shift their hands and feet to be hooves or talons as well depending on their needs. Shifting makes the part changing glows and turn into a cell-like form for easier and painless morphing. Depending on how far they are, being interrupted can force them out of the shifting process into a half-shifted and disfigured form.
- Human - Looks human. Can take parts from their Peryton and Cervitaur forms.
- Cervitaur - Hybrid between Peryton and Human forms.
- Peryton - Winged deer with back legs like an owl.
Portals: Ilada and the Human Realm - Oricenta inhabit an alternate realm called Ilada, and it can be accessed through portals from the enchantments on their bodily markings.
- The portals can lead to the capital of Ilada, a deserted area best suited for their element in the human realm, and a deserted area closest to their destination in the human realm.
- 1 portal can be made every 2 weeks.
- Takes about 10-15 minutes of complete focus to make a stable portal.
- At best, a lack of focus or rushing the portal will send them to the wrong destination in the realm they are going to.
- At worst, the portal will be unstable, painfully ripping their body and mind apart until there is no trace of them left.
- Non-oricenta need permission and an oricenta accompanying them to enter through a portal.
Passive Abilities
Pyrophyte Oricenta Abilities -
- 60% deer / 40% owl.
- At best, wings can be used to control falling.
- Average run speed 20 mph, top run speed 40 mph.
- Average swim speed 5 mph, top swim speed 10 mph.
- Can lift 900 lbs.
- Enhanced durability, agility, and jumping.
- Enhanced smell and vision.
- Okay night vision.
- Strong nails for quick and efficient digging.
- Immune to intense heat and fire.
- Above average body temperature. Can survive 5 days without water.
- In a 15' radius, the environment is more prone to growing plants.
- In a 15' radius, the environment is more prone to catching on fire.
- 30’ radius aura boost earth and fire magic by 25%
- Predatory instincts (enhanced tracking and hunting).
- Requires more sleep/naps throughout the day.
- Must consume massive amounts of food in a day.
- Horns.
- Blunt teeth with very sharp canines.
- Passive healing allows them to recover from wounds and sickness faster than a human.
- If injured, as long as their aolin is safe and fueled, they will automatically heal as much as their magic is capable of.
- Fatal damage will force their body into an "emergency mode" that puts all of its resources into healing, leading to the fatigue, and if pushed too hard, unconsciousness.
- Active healing abilities allow them to quicken the recovery process in exchange for more energy.
Weaknesses
Pyrophyte Oricenta Weaknesses -
- Feels an almost irresistible pull to be in rocky, flora, hot, and dry areas. The longer they are away, the more their mental and physical health degrades. Must cover themselves in dirt or set themselves aflame for 20 minutes daily to not degrade.
- Heavyweight: Slightly rougher falls, sinks a bit quicker in water.
- Quicker to expend energy and must refill with plenty of fire, food, and naps.
- Cold halves movement speed. Being in the cold for 30 minutes to an hour can lead to death by freezing. Mild chilliness (15 degree Celsius or slightly below) will not kill them.
- Takes double the damage from air and water magic.
- Damage to their aolin makes their magic weak and unstable. Severe damage or removal leads to the loss of their elements, magic, and will to live.
- Oricenta do not age. However, an oricenta who has overused their magic, or who has a severely damaged aolin will begin to age quickly. This aging does not revert.
- Upon death, an oricenta's unique abilities are contained within the aolin. Those possessing it can harness those powers, or consume the aolin to gain the power for themselves. Aolins without owners will be transported back to Ilada for absorption.
- When their No Element enchantment is activated, they can digest anything an owl, deer, or human could eat. If they turn off the enchantment, food that strives too far from their element will still turn off their powers until it is out of their body. They produce pellets of undigestible material.
- Non-bonded oricenta are always affected by this, bonded ones are only affected by eating things that are too much of the opposite; Fire oricenta eating soup, Air oricenta eating something really dense.
- Elementalists of their element can give comments to an oricenta, with the degree of force being connected to their control of their element, their relationship with the oricenta, and how uncharacteristic a task is. This ranges from a slight nudge to mind control.
- Asking an oricenta to do things they'd fight against, using a stolen aolin, commanding an oricenta to murder, or bringing harm to an oricenta can damage the bond, either with the specific oricenta or with all oricenta as a whole.
- Oricenta who attack elementalists who still have the trust will find their abilities halved in strength. This effect is highly based on intent and would not include playful/consensual fighting.
Resources
Anrong lives with his three actively working lovers and two of his kids. His job is owning café. He is wealthy and lives in the woods in a large home.
Additional Information
Extras: Family:
- Step-Grandparent: Archard "Lorine" Leizu
- Lovers: Ade "Arida" Leizu, Crestilla "Béatrice" Leizu, Henghai "Yori" Leizu
- Children: Jolistine "Oluremi" Leizu, Neeri "Junchi" Leizu, Sela "Arjean" Leizu
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