Name: Ambrosia Dionysou
Stage Name: Ambri Dio
Age: 100 (physically 25)
Birthday: June 3
Gender: Genderfluid, Female-presenting (She/They)
Species: Goddess of Sex, Drugs, and Rock'n'roll
Category: Supporting Character
Career: Indie Rocker
Appearance Description:
At 6' even, Ambri is tall, especially for a woman, but not inhumanly so. Other than that, her build is fairly average - not skinny, but not particularly overweight either, with rounded, feminine curves. The goddess appears to be completely human on the surface. Ambri's eyes are grey, and though she's a natural brunette, her hair is usually dyed in various vibrant colours and kept in a loose ponytail. Her style is something like pastel goth/punk, with bold make up, but really she dresses in whatever's comfortable, even occasionally going back to the flapper style of the 20s if the mood strikes her. Ambri has multiple face piercings, including a tongue ring, which she has to wear at all times if she doesn't want them to instantly heal over.
Personality Description:
Wild, rebellious, creative. Ambri has always been an artist at heart, choosing to be known as the god of sex, drugs, and rock'n'roll, even though she was born in the Jazz age before rock'n'roll was invented. While she is drawn to many forms of social expression and performance, music is her passion - an artform she uses as a symbol of rebellion, transgression, an anarchy. For Ambri, personal freedom is paramount. She is a liberated, free woman, a flower child, a rebel, an activist, passionate about causes and sticking it to the man. This is both positive and negative in that she'll boldly question authority, but sometimes doesn't see the consequences of rebellion or purposely does the opposite of what people ask without considering that sometimes rules are a good thing.
Species Abilities:
Immortal. Ageless. Rapid regeneration - could heal cuts in seconds or regrow limbs in a day. Resurrection within a day to a week, but at a random liveable (ie not underwater/in a wall) location somewhere on earth, at least 1000 miles (farther the shorter time it takes) from where she died. Any clothes she was wearing/things carried remain where she died.
No noteable strength or speed, but top athlete's agility. Immune to poison/disease. Healing magic stops her regeneration as long as it's active. If she drinks a healing potion it will make her seriously ill and unable to regenerate until she can throw it up. Can be permanently killed by weapons/magic meant to kill gods.
Like a Drug - Their blood, saliva, tears, and sweat produce a drug-like effect similar to ecstasy when injested. Not physically addictive, but potentially psychologically so. Takes effect almost immediately, but only lasts about 45 minutes. Needs a small amount for effects to work, but drinking more does not increase effects. 30 minute cool down time after effects end before the same person can be affected again. Must be taken directly from her, loses effects within a minute of being exposed to air/removed from her body, if not injested. Does not effect non-biological beings such as robots and golems. Causes: Mild euphoria, feelings of closeness with others, calming, enhanced sensation, perception, and sexuality. Mild confusion, blurred vision, sweating, and rapid heartbeat. Does not bypass poison resistance or magic resistance. Has little noticeable effect on themself, about 1/4 as strong.
Twin amplification - When performing with her twin, both their voices are amplified like they're using microphones.
Draws the attention, both positive and negative, of nearby drunk or otherwise intoxicated people to herself, though they are not necessarily attracted to her.
Attraction Aura revenge - anyone with an attraction aura that affects her, would feel the same attraction to her, if they are at all attracted to females/feminine people. Only in effect while it is affecting her.
Voluntary Liberating Aura - Affects any sentient being within 15' who chooses to allow it, otherwise just produces a barely noticeable tingling sensation. Within the aura people can stop being affected or accept the effects at any time, simply by thought, with no consequences. Lowers inhibitions. When performing with twin extended to 25' and also enhances creativity in naturally creative people.
Grape Harvest - Can grow grapes from her body. One grape is equivalent in effect to a wine glass of wine. She can produce 24 grapes a day, but as they are not actually alcoholic, can't use them as food.
Sensitive to chaos magic and auras that increase discord or argument. She is aware of their effect, but can't resist. Also can't resist inhibition lowering and emotion intensifying auras.
Gets tipsy within 5' of any alcohol. Alcohol resistance - needs to drink 2x as much as an average human female to feel same effects, won't get a hangover or die of alcohol poisoning. Actually needs to drink alcohol to survive, although it can be obtained from fermented fruit as well. Can die of starvation.
Biography:
Born 100 Years ago in Greece, a child of Eris and Dionysus, one of a pair of identical twins, Ambri did not stick around long enough to form much of a family bond. Within two years of her birth, she headed to North America at the height of the Roaring Twenties. Though she didn't pay much attention to her parents' whereabouts, she did keep in touch with her sister. And much like her sister did in France and Europe, Ambri did in North America, becoming a jazz singer and traveling. However, she didn't stick to jazz, instead going after the latest most rebellious trends in music, and whatever parties, illicit substances, and groupies went with that lifestyle.
Ambri did not return to her birthplace until roughly 45 years ago, when she traveled to Europe to reunite with her twin and meet Sappho's husband. The rebellious goddess convinced them both to come with her to California, but she herself stayed there only a few years before travelling again.
Roughly 15 years ago, Ambri came into contact with a scout from Manta Carlos who recognized what she was. Eager for the new experience, Ambri travelled to the island. She ended up forming a band with three other women, at least one of whom would have trouble blending in with normies. The goddess had spoken enthusiastically about Manta Carlos to her twin, but it wasn't until her niece was born that she managed to convince her sister and brother-in-law to travel there for themselves.
Additional Information:
Child of Eris/Dionysus
Identical twin to Sappho Hiuchi
Aunt of Euphoria Hiuchi
Languages: English, some Spanish, some French, some Greek
Stage Name: Ambri Dio
Age: 100 (physically 25)
Birthday: June 3
Gender: Genderfluid, Female-presenting (She/They)
Species: Goddess of Sex, Drugs, and Rock'n'roll
Category: Supporting Character
Career: Indie Rocker
Appearance Description:

At 6' even, Ambri is tall, especially for a woman, but not inhumanly so. Other than that, her build is fairly average - not skinny, but not particularly overweight either, with rounded, feminine curves. The goddess appears to be completely human on the surface. Ambri's eyes are grey, and though she's a natural brunette, her hair is usually dyed in various vibrant colours and kept in a loose ponytail. Her style is something like pastel goth/punk, with bold make up, but really she dresses in whatever's comfortable, even occasionally going back to the flapper style of the 20s if the mood strikes her. Ambri has multiple face piercings, including a tongue ring, which she has to wear at all times if she doesn't want them to instantly heal over.
Personality Description:
Wild, rebellious, creative. Ambri has always been an artist at heart, choosing to be known as the god of sex, drugs, and rock'n'roll, even though she was born in the Jazz age before rock'n'roll was invented. While she is drawn to many forms of social expression and performance, music is her passion - an artform she uses as a symbol of rebellion, transgression, an anarchy. For Ambri, personal freedom is paramount. She is a liberated, free woman, a flower child, a rebel, an activist, passionate about causes and sticking it to the man. This is both positive and negative in that she'll boldly question authority, but sometimes doesn't see the consequences of rebellion or purposely does the opposite of what people ask without considering that sometimes rules are a good thing.
Species Abilities:
Immortal. Ageless. Rapid regeneration - could heal cuts in seconds or regrow limbs in a day. Resurrection within a day to a week, but at a random liveable (ie not underwater/in a wall) location somewhere on earth, at least 1000 miles (farther the shorter time it takes) from where she died. Any clothes she was wearing/things carried remain where she died.
No noteable strength or speed, but top athlete's agility. Immune to poison/disease. Healing magic stops her regeneration as long as it's active. If she drinks a healing potion it will make her seriously ill and unable to regenerate until she can throw it up. Can be permanently killed by weapons/magic meant to kill gods.
Like a Drug - Their blood, saliva, tears, and sweat produce a drug-like effect similar to ecstasy when injested. Not physically addictive, but potentially psychologically so. Takes effect almost immediately, but only lasts about 45 minutes. Needs a small amount for effects to work, but drinking more does not increase effects. 30 minute cool down time after effects end before the same person can be affected again. Must be taken directly from her, loses effects within a minute of being exposed to air/removed from her body, if not injested. Does not effect non-biological beings such as robots and golems. Causes: Mild euphoria, feelings of closeness with others, calming, enhanced sensation, perception, and sexuality. Mild confusion, blurred vision, sweating, and rapid heartbeat. Does not bypass poison resistance or magic resistance. Has little noticeable effect on themself, about 1/4 as strong.
Twin amplification - When performing with her twin, both their voices are amplified like they're using microphones.
Draws the attention, both positive and negative, of nearby drunk or otherwise intoxicated people to herself, though they are not necessarily attracted to her.
Attraction Aura revenge - anyone with an attraction aura that affects her, would feel the same attraction to her, if they are at all attracted to females/feminine people. Only in effect while it is affecting her.
Voluntary Liberating Aura - Affects any sentient being within 15' who chooses to allow it, otherwise just produces a barely noticeable tingling sensation. Within the aura people can stop being affected or accept the effects at any time, simply by thought, with no consequences. Lowers inhibitions. When performing with twin extended to 25' and also enhances creativity in naturally creative people.
Grape Harvest - Can grow grapes from her body. One grape is equivalent in effect to a wine glass of wine. She can produce 24 grapes a day, but as they are not actually alcoholic, can't use them as food.
Sensitive to chaos magic and auras that increase discord or argument. She is aware of their effect, but can't resist. Also can't resist inhibition lowering and emotion intensifying auras.
Gets tipsy within 5' of any alcohol. Alcohol resistance - needs to drink 2x as much as an average human female to feel same effects, won't get a hangover or die of alcohol poisoning. Actually needs to drink alcohol to survive, although it can be obtained from fermented fruit as well. Can die of starvation.
Biography:
Born 100 Years ago in Greece, a child of Eris and Dionysus, one of a pair of identical twins, Ambri did not stick around long enough to form much of a family bond. Within two years of her birth, she headed to North America at the height of the Roaring Twenties. Though she didn't pay much attention to her parents' whereabouts, she did keep in touch with her sister. And much like her sister did in France and Europe, Ambri did in North America, becoming a jazz singer and traveling. However, she didn't stick to jazz, instead going after the latest most rebellious trends in music, and whatever parties, illicit substances, and groupies went with that lifestyle.
Ambri did not return to her birthplace until roughly 45 years ago, when she traveled to Europe to reunite with her twin and meet Sappho's husband. The rebellious goddess convinced them both to come with her to California, but she herself stayed there only a few years before travelling again.
Roughly 15 years ago, Ambri came into contact with a scout from Manta Carlos who recognized what she was. Eager for the new experience, Ambri travelled to the island. She ended up forming a band with three other women, at least one of whom would have trouble blending in with normies. The goddess had spoken enthusiastically about Manta Carlos to her twin, but it wasn't until her niece was born that she managed to convince her sister and brother-in-law to travel there for themselves.
Additional Information:
Child of Eris/Dionysus
Identical twin to Sappho Hiuchi
Aunt of Euphoria Hiuchi
Languages: English, some Spanish, some French, some Greek
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