Name: Ahmessenetuahbra
Age: ~500 [Looks to be about 20-30]
Birthday: Unknown
Gender: Male
Species: Demigod [Son of Anubis, Egyptian God of the Underworld]
Career: Middle-school History Teacher
Appearance Description: The chocolate-brown Demigod stands at a flat six feet, not including his large, canine-like ears. He sports a lean, athletic form, with smooth and unblemished skin. Ahmess' long, straight hair is brown in hue, only slightly darker than his skin. It matches the fur on his triangular, canine ears, which seem to be perpetually twitching at every sound. From the base of his spine is his long brown tail, with usually three separate rings floating near the tip [though the actual tip is a weird sort of fog].
Personality Description:
+ Friendly
+ Silly
+ Carefree
+ Lazy
+ Generous
- Generous
- Lazy
Powers:
- Necromancy -
[All of his abilities require an amount of Necromantic Essence]
Sense: Seek the life of another being, locating them. Ahmess uses his natural ability to see a person's very lifeforce and single out unique signatures to find someone. [50 Essence. 10 mile radius.]
Leech: Drain the life force of another to gain Essence. Ahmess would need to force someone unwilling into a state of submission and draw it from the eyes (high-powered staring contest), or draw it from a willing participant with a kiss. [Gain 10 Essence from beings ages 1-10, 20 Essence from beings ages 11-20, 30 Essence from beings ages 21-40, 50 Essence from beings ages 41-60. 70 Essence from beings ages 61-100. 80 Essence from beings ages 100-120. 90 Essence from beings ages 121-150. 100 Essence from beings ages 151+. Causes those Leeched from to gain similar symptoms to a strong cold: Laboured breath, intense chest pain, physical exhaustion. Sometimes causes unconsciousness.]
Vengeance: Taking Vengeance on a foe who's wounded Ahmess. Ahmess draws enough of his Essence and fashions a spear out of it, and the spear is locked on to a person's lifeforce (meaning it can only harm one person, everyone else it would go through without harm). [200 Essence. Able to deal half the amount of damage someone else dealt to Ahmess by throwing a spear of pure Necromantic Essence. Full damage if the opponent is considered Holy.]
Desecration: Desecrate a corpse by bringing it back to Life. Or Unlife, technically. Perform a Necromantic ritual that forces Ahmess' life Essence into the deceased, animating it and forcing it under Ahmess' will. Most deceased feel it is a disgusting thing, to be brought back (hence Desecration). [300 Essence per corpse. Raise a maximum of 10 corpses a thread. They retain all knowledge, skill, and physical capability of their past life but are bound to carry out Ahmess' will. After 2 posts, the corpses break free of the Spell and return to the afterlife.]
Blackwind: Ahmess can turn into a black fog. Ahmess threads his life Essence around his body that slowly him and then holds him into the new foggy form. Allowing his Essence to dissipate makes him return to his humanoid form. [200 Essence. Unable to harm another or be harmed. Just a pillar of black fog.]
- Tarot -
Inscribe: Ahmess requires two minutes of complete focus to inscribe a Card with a Tarot Seal, after which he can Fling a Card inscribed with a Seal to activate it. [Somewhat self-explanatory.]
Abomination: A Card that creates six slimy black tentacles from Ahmess' back. The slime only slightly makes someone nauseous, otherwise it doesn't affect anything. Each tenctacle is approximately 10 feet long, and tipped with an incredibly sharp spike. [Lasts 3 posts maximum.]
Illusion: A Card that allows Ahmess to create a very real looking Illusion of any sort. To the untrained eye, it looks as if it were really happening, but anything and everything in the Illusion isn't solid. [Requires Ahmess to speak the Illusion into the Card, then Fling it. An Illusion lasts 1 post.]
Sun: Summons a fiery ball of Hell. Sheds intense light on everything in the vicinity, and heals Ahmess of small cuts and bruises. [Non-life threatening wounds only. Lasts a duration of 2 posts and follows Ahmess.]
Species Abilities:
Immortality: Immortal in the sense that he can not die of old age. Should he by killed in any way, his soul travels back to the Underworld and respawns there.
Essence: View how much Essence he currently holds. [Starts with 1000 Essence per thread. Can not gain over 2000 Essence in a thread.]
Birth Place / Hometown: Underworld, Earth
Occupation:
Worst Memory: None
Best Memory: None
Likes: Sleeping, Traveling, Sports, Reading, Music
Dislikes: Holy Beings, Loud people, Obnoxious students
Weaknesses: Running out of Essence, Low attention span
Strengths: Being creepy Underworld guy yet super friendly
Fears: Disappointing his Father
Habits/Hobbies: Reading, Drawing,
Skills / Talents: Being creepy Underworld guy yet super friendly
Father: Anubis, Unknown, Egyptian God of the Underworld
Mother: Unknown
Siblings: Unknown
Childhood: He lived in the Underworld. Where he commanded his own skeleton servants and undead maids. Like a child boss.
Teenage years: Also lived in the Underworld. And still commanded his own skeleton servants and undead maids. Like a teenage boss.
Adult years: Entered the world of the living and lived through the years, being part of wars and battles and the various movements. He tells few people of his full history, and what he went through..... After hearing of the creation of Manta Carlos Islands, he at first ignored the news, believing it to be trouble. But after growing bored with the incredibly mundane New World, he took a ship to the Islands, where he was quickly able to pull some strings and become a history teacher and see the new generation of supers up close.
Age: ~500 [Looks to be about 20-30]
Birthday: Unknown
Gender: Male
Species: Demigod [Son of Anubis, Egyptian God of the Underworld]
Career: Middle-school History Teacher
Appearance Description: The chocolate-brown Demigod stands at a flat six feet, not including his large, canine-like ears. He sports a lean, athletic form, with smooth and unblemished skin. Ahmess' long, straight hair is brown in hue, only slightly darker than his skin. It matches the fur on his triangular, canine ears, which seem to be perpetually twitching at every sound. From the base of his spine is his long brown tail, with usually three separate rings floating near the tip [though the actual tip is a weird sort of fog].

Personality Description:
+ Friendly
+ Silly
+ Carefree
+ Lazy
+ Generous
- Generous
- Lazy
Powers:
- Necromancy -
[All of his abilities require an amount of Necromantic Essence]
Sense: Seek the life of another being, locating them. Ahmess uses his natural ability to see a person's very lifeforce and single out unique signatures to find someone. [50 Essence. 10 mile radius.]
Leech: Drain the life force of another to gain Essence. Ahmess would need to force someone unwilling into a state of submission and draw it from the eyes (high-powered staring contest), or draw it from a willing participant with a kiss. [Gain 10 Essence from beings ages 1-10, 20 Essence from beings ages 11-20, 30 Essence from beings ages 21-40, 50 Essence from beings ages 41-60. 70 Essence from beings ages 61-100. 80 Essence from beings ages 100-120. 90 Essence from beings ages 121-150. 100 Essence from beings ages 151+. Causes those Leeched from to gain similar symptoms to a strong cold: Laboured breath, intense chest pain, physical exhaustion. Sometimes causes unconsciousness.]
Vengeance: Taking Vengeance on a foe who's wounded Ahmess. Ahmess draws enough of his Essence and fashions a spear out of it, and the spear is locked on to a person's lifeforce (meaning it can only harm one person, everyone else it would go through without harm). [200 Essence. Able to deal half the amount of damage someone else dealt to Ahmess by throwing a spear of pure Necromantic Essence. Full damage if the opponent is considered Holy.]
Desecration: Desecrate a corpse by bringing it back to Life. Or Unlife, technically. Perform a Necromantic ritual that forces Ahmess' life Essence into the deceased, animating it and forcing it under Ahmess' will. Most deceased feel it is a disgusting thing, to be brought back (hence Desecration). [300 Essence per corpse. Raise a maximum of 10 corpses a thread. They retain all knowledge, skill, and physical capability of their past life but are bound to carry out Ahmess' will. After 2 posts, the corpses break free of the Spell and return to the afterlife.]
Blackwind: Ahmess can turn into a black fog. Ahmess threads his life Essence around his body that slowly him and then holds him into the new foggy form. Allowing his Essence to dissipate makes him return to his humanoid form. [200 Essence. Unable to harm another or be harmed. Just a pillar of black fog.]
- Tarot -
Inscribe: Ahmess requires two minutes of complete focus to inscribe a Card with a Tarot Seal, after which he can Fling a Card inscribed with a Seal to activate it. [Somewhat self-explanatory.]
Abomination: A Card that creates six slimy black tentacles from Ahmess' back. The slime only slightly makes someone nauseous, otherwise it doesn't affect anything. Each tenctacle is approximately 10 feet long, and tipped with an incredibly sharp spike. [Lasts 3 posts maximum.]
Illusion: A Card that allows Ahmess to create a very real looking Illusion of any sort. To the untrained eye, it looks as if it were really happening, but anything and everything in the Illusion isn't solid. [Requires Ahmess to speak the Illusion into the Card, then Fling it. An Illusion lasts 1 post.]
Sun: Summons a fiery ball of Hell. Sheds intense light on everything in the vicinity, and heals Ahmess of small cuts and bruises. [Non-life threatening wounds only. Lasts a duration of 2 posts and follows Ahmess.]
Species Abilities:
Immortality: Immortal in the sense that he can not die of old age. Should he by killed in any way, his soul travels back to the Underworld and respawns there.
Essence: View how much Essence he currently holds. [Starts with 1000 Essence per thread. Can not gain over 2000 Essence in a thread.]
Birth Place / Hometown: Underworld, Earth
Occupation:
Worst Memory: None
Best Memory: None
Likes: Sleeping, Traveling, Sports, Reading, Music
Dislikes: Holy Beings, Loud people, Obnoxious students
Weaknesses: Running out of Essence, Low attention span
Strengths: Being creepy Underworld guy yet super friendly
Fears: Disappointing his Father
Habits/Hobbies: Reading, Drawing,
Skills / Talents: Being creepy Underworld guy yet super friendly
Father: Anubis, Unknown, Egyptian God of the Underworld
Mother: Unknown
Siblings: Unknown
Childhood: He lived in the Underworld. Where he commanded his own skeleton servants and undead maids. Like a child boss.
Teenage years: Also lived in the Underworld. And still commanded his own skeleton servants and undead maids. Like a teenage boss.
Adult years: Entered the world of the living and lived through the years, being part of wars and battles and the various movements. He tells few people of his full history, and what he went through..... After hearing of the creation of Manta Carlos Islands, he at first ignored the news, believing it to be trouble. But after growing bored with the incredibly mundane New World, he took a ship to the Islands, where he was quickly able to pull some strings and become a history teacher and see the new generation of supers up close.