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Overclock - Should Symlink consume too many sweets, his body will soon enter a state where it will greatly increase activity, granting absurdly increased agility to he point he can just walk 1 meter per 1/100 seconds (giving the illusion of him teleporting around) and heightened thinking speed (which would allow him to, for example, read millions of words in a matter of seconds and understand it all), as it will try to burn off the excess of energy, resulting in him eventually passing out and shutting down for a while before he can return to normal with a headache. While overclocked, his eyes, tail, hair and earpieces turns red, as well any green accent he has in a form other than his normal one, and the overclocked state can last up to thirty minutes.
  • Dreamer's SHEEP
    Through desire to create his own world or bring people into his, Symlink has started to subconsciously do both during his sleep. While sleeping, Simulatory Host-Embedding Electronic Ports (AKA. SHEEP) will manifest in the real world as varied electronic devices, like game systems, computers, monitors, phones, etc., all wired to nothing and perpetually fully powered. Those who attempt to use a SHEEP by any means will be converted into data and transported into Symlink's dream, where they will stay until Symlink wakes up or they find a replica of the SHEEP in there and turn it off, and once out of Symlink's dream they will find themselves exactly where they first used a SHEEP but the device will be no longer there. No more than 5 SHEEP can exist at once, and they all appear within an area of 9 meters from where Symlink sleeps at different intervals. There are a number of safety protocols in his dreams to protect Symlink and the guests from actual harm.
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