Thabisa Tames Her Nightmare

EmiRose

The Shipping Enthusiast
Inactive
Mar 24, 2018
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Finland
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My character Thabisa Imka is going to be taking control of the Nightmare that is possessing her, and it's going to become her familiar and give her some extra perks. Her current weakness will also be removed and replaced with two new ones.

Nightmare Familiar: Thabisa has a Nightmare as a familiar, and said Nightmare has to do whatever Thabisa tells it to if it's within its abilities. By being the master of this Nightmare Thabisa also gains and can use part of its power. The Nightmare if incapable of using its abilities towards Thabisa unless she gives her consent for it.
The Nightmare itself is about human sized cloud of black smoke-like substance, that can enter and exit most people's minds at will.
-Nightmare Inducer: The Nightmare is capable of giving any unconscious or sleeping individual very vivid and lifelike nightmares of their worst fears by entering their mind. The Nightmare can bypass most mental blocks, and the individual under the Nightmare's influence will see nightmares as long as the Nightmare wills it or until the individual wakes up. If the individual wakes up while the Nightmare is still giving them nightmares it will be expelled from the person's mind immediately and it will return to Thabisa's mind.
-Shadow Step: Thabisa is able to travel from one shadow to another as long as they are within 50 meters from one another. To travel Thabisa has to be completely enveloped by the shadow, and the shadow she travels to has to also be big enough to fit her entire body. If Thabisa closes her eyes while enveloped in a shadow she can sense all the shadows that are within 50 meters of her, and she can see the area inside those shadows without having to travel to them. If Thabisa really concentrates she can even see the area outside the shadows within 2 meter radius, but when she does this Thabisa absolutely cannot be distracted or she will lose concentration immediately.
-Fear Teller: By physically touching someone and looking into their eyes for longer than 3 seconds Thabisa can tell what that individual fears the most.
-Black Magic: Thanks to having Nightmare as a familiar Thabisa now has magic powers, or black magic powers to be exact. They allow her to use spells that have to do with the dark arts. Currently Thabisa doesn't know any spells, but she has potential to learn them.

-Will be removing the phrase "Thabisa herself doesn't have any magic powers, but the gems have their own magic and thanks to that they allow even a magicless user to travel across time and space." from the active Magic Gemstones.
-Will be changing the capabilities of Recharging, Time Gem and Space Gem according to the magic powers Thabisa has gained:
Recharging: The gems have their own magic, but even they run out eventually. How fast the gems regain their magic power largely depends on their current owner. The bigger the owner's magic power faster the gems can recharge. Using Thabisa's power it takes the gems about 6 months to recharge from 0% to 100%, and with each month they recharge about 16.5%.
If the gems are drained all the way to 0% the gems cannot be used for dimension jumping until they're back at 100%. They can, however, be used individually, but each time they are used individually it also saps their power. And once the gems are fully recharged after they were completely drained the dimension jumping can be used even if the gems are not at 100%, as long as the user won't let the gems go back to 0%.
Each dimension jump takes about 5% of their power away from the gems, and if they won't be let to recharge in between the power runs out quite quickly. Currently the gems have been able to recharge back to 100% after previously having been drained to 0%.
-Time Gem: The time gem is a mix of all shades of red, and basically shaped like a large marble. The time gem can be used for, as its name tells, manipulating time. On its own the gem cannot manipulate time a lot, but if its user channels their own magic through it the gem can do some great things.
With Thabisa's power the gem can move time back at most 10 minutes, stop the time for 10 minutes and move 10 minutes to the future. To do any of these things the user must hold the gem out towards a certain direction and tap the gem three times. To jump to the past they must hold it towards South, to stop the time they must hold it above their head and to jump to the future they must hold it towards North. Each time the gem is used it takes up around 5% of the power the gem currently has.
-Space Gem: The space gem is a mix of all green's shades and shaped like a square with slightly rounded edges. As the name suggests the space gem can be used to control the space around the user. On its own the gem cannot control space that much, but if the user channels their magic through it the gem can do great things.
The space gem can do few things with Thabisa's power. It can make a closed space it occupies around 50% smaller or bigger without changing its size on the outside, and it can create pocket dimensions that you can only access with the gem.
To make a closed space the gem occupies smaller or bigger a person must hold the gem between their palms, concentrate and roll the gem between them. If you roll it so your left hand moves up and right one down the space will get smaller, and each time you roll the gem the space gets 10% smaller. The opposite is true for making the space bigger, and if you release the gem from between your palms when the space is smaller or bigger or roll the gem to its original position the space will return to normal.
To create a pocket dimension a person must first decide what size the dimension will be. The biggest pocket dimension that can be created with Thabisa's power level is about the size of a 180cm tall school locker. To decide on the size one must first tap the gem three times on all sides, put it within a closed space the size of said locker or smaller and wait for 20 seconds. Afterwards the size and shape of the pocket dimension is recorded on the gem, and can be accessed by tapping the gem on all sides once and reaching towards the side that is facing up at that moment. An invisible portal the size of the person's hand or whatever they are holding(as long as it's not bigger than the pocket dimension) will open and allow them to access the pocket dimension. The gem can only uphold one pocket dimension at a time, and once a new one is recorded the old one and everything that was within it is lost.
Each time one of the gem's abilities is used it loses 5% of its power.

-Adding a Physique section and one new passive, moving Magic Immunity under Physique.

Physique:
-Night Vision: Thabisa sees perfectly in the dark.
-Magic Immunity: Thabisa nullifies all magic that is used on her or meant to affect her in some way, as long as it's not cast by her or the gems she uses. Thabisa isn't affected by any magic that is meant to affect person's senses, and any magic or magical attack gets nullified when it makes contact with her.

Fear Recharge: The Nightmare under Thabisa's control has to periodically feed on someone's fear to stay alive. If it doesn't the Nightmare will wither away and disappear from existence. If this happens it will affect Thabisa too and she will experience a great mental shock, that will take her years to recover from.
The Nightmare has to feed on fear at least once every 72 hours by causing someone to have nightmares, and then consuming the fear that is evoked by said nightmares. The nightmares have to last for at least 3 consecutive hours for the Nightmare to get enough fear to survive on. If the Nightmare doesn't feed on fear it will die after 5 days.

Sunlight Aversion: Thabisa is unusually sensitive to direct sunlight. She gets burns twice as easily as a normal person, and unless she wears sunglasses she will be barely able to see when the sun is shining. If Thabisa looks directly at the sun, even if she is squinting, within seconds her eyes will receive severe damage that will take several months to recover from.
The Nightmare Thabisa is the master of is incapable of existing in sunlight and during daytime it resides within Thabisa's mind, and can only come out after sunset or if Thabisa is standing in a shadow. If the Nightmare is touched by sunlight, direct or indirect, the part of its body that was touched will simply disappear and won't grow back until the Nightmare feeds on fear again.
 
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