Smokey's Eldritch Abilities

Keen

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Nov 23, 2016
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Smokey has started learning eldritch magic to prove they can handle forbidden knowledge. Here's what's going to be included in the upgrade:

First off, their Smoke Breath will be edited a bit and get two additions:

Smoke Breath - Smokey can breathe smoke out to a range of 20'. They can choose the temperature of this smoke, up to 65°C. This smoke can obscure the area around them. They can choose whether the smoke is harmful to breathe or not. They can also make the smoke explode into fireworks, ranging from basically harmless (small burn flecks) to the explosive quality of a grenade. Smokey can make up to 10 grenade level explosions a day, or 3 harmless explosions per single grenade level explosion.

Smoke Breath - Smokey can breathe smoke out to a range of 20' and have smoke target people. They can choose the temperature of this smoke, up to 65°C. This smoke can obscure the area around them. They can choose whether the smoke is harmful to breathe or not. They can also make the smoke explode into fireworks, ranging from basically harmless (small burn flecks) to the explosive quality of a grenade. Smokey can make up to 10 grenade level explosions a day, or 3 harmless explosions per single grenade level explosion.
  • Smoke and Mirrors - Smokey can inflict hallucinations through their smoke. These hallucinations are Lovecraftian in nature. Targeting what the person finds most horrifying and twisting it into something worse than they could imagine. Breathing in small amounts of smoke makes the hallucinations last for 5 seconds. Large amounts will make the effect last for 10 seconds. When the effect wears off, these hallucinations will not lead to madness, but it can lead to being stunned or badly frightened for several seconds. Additionally, the target will be immune to Smokey’s hallucinations for 10 minutes.

  • Smoke Screen - By encasing an object or person in smoke, Smokey can cause it to stop existing for 1 to 5 minutes. This also goes for themself. Memories and records of that item will disappear as well. The only one who has memory of its existence will be Smokey. Afterward, it and all memories and records of it will return as if nothing ever happened. When removed from existence, targets will be put into a black-and-white version of the world where they cannot move and only watch. If Smokey removes both themself and their target from existence, they can switch places with their target. The biggest object they can make disappear is a very large truck. The bigger the object, the shorter the time of it leaving existence.
Next are the Passive Abilities.

Eldritch Resistance - Magic of eldritch origins will have a halved effect on Smokey.

Weird Physics - Physics doesn’t effect Smokey like it used to. They can interact with surfaces without making a sound, walk up walls and onto ceilings, and phase through objects.

Lastly, weaknesses.

Eldritch Companions - Dabbling in eldritch magic has caused Smokey senses to detect things that may or may not be real, but either way, no one else can interact with them unless they are of eldritch mind. Weak eldritch critters not seen by the normal eye will sometimes follow Smokey. Sometimes, the entire environment will change to reflect a reality where their surrounding is horrifyingly twisted, leaving them stunned and vulnerable for several seconds. This change of environment is something only Smokey can see. This is more likely to happen after the use of their eldritch magic.

Elder Signs - Elder signs causes Smokey discomfort, with them feeling stronger anxiety the closer the sign gets to them. When touched, they will experience mild burning.
 
Last edited:

Polaris

For official threads only. Do not PM.
Staff Account
May 30, 2014
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This will call for 25 posts / vouchers

+5 for improving the smoke breath power
+10 for the new smoke and mirrors active ability
+10 for the new smoke screen active ability
+5 for the eldritch resistance passive
+5 for the weird physics passive
-10 for the two weaknesses
 

Polaris

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Staff Account
May 30, 2014
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5 vouchers taken.

You've got 20 left.
 

Polaris

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