K
Kazerou
Guest
Name: Shiro Sumeragi
Age: 18
Birthday: 2nd of May
Gender: Male
Species: Human
Category: Student
Class: College
Grade: Doctorate
College Major: Alchemy
Appearance Description:
Shiro is a 5'6" man appearing to be of Japanese descent with Raven black hair going past his ears and often appearing messy most of the time. He appears rather light and nimble not having much muscle mass but he's still healthy with a bit of compact muscle mass. Shiro's a bit pale and wears a pair of glasses at all times, while his sight isn't horrible he wears them so he can maintain what can be described as normal eyesight, his eyes are emerald green in color. Shiro's clothing style depends on the season and temperature, he often wears long pants however and a hoodie during cool and cold weather and can sometimes be seen in beach attire when it heats up in the summer.
Personality Description:
Shiro is a very studious and somewhat introvert of an individual, his view on the world is that it's one filled with many secrets and secrets within secrets. The same view is with people, he's willing to get to know anyone and learn what he can from them, long time friends of his often say he can get excited when hearing about something new or making a discovery for himself, for him Alchemy and Magic are the very things that run his world and such he aims to be someone that knows everything he possibly can about both. He is very friendly and caring for the people around him not wanting to hurt or endanger them but if need be he is willing to defend himself or those he cares for. He is very hard to anger and despite negativity not being something he shows on a regular basis if he ever feels sad he tends to withdraw from society or even just vanish.
When invested in his interests he can be very quiet and still as he thinks and then suddenly move with such speed and precision that he seems like a madman on a mission. Shiro has a good sense of justice and that justice extends to the natural world around him, he isn't one to refuse a bond with animals be they magical or regular. His connection with nature is what makes him such a great alchemist and he loves to share his knowledge unless it's very touch in nature (such as family secrets or taboos) but he's always willing to learn.
There can be a very dark side to Shiro however, if his anger is ever actually brought out he can be very sadistic and this is his downfall, if someone angers him, he wants them to suffer for it. This side has never surfaced however and if it did he would likely go out of his way to disrupt a persons life and his own just to deliver what he considers just karma to someone.
Active Abilities:
Summoning Maw:
The summoning maw is a device passed down to promising alchemists in the Sumeragi Family, it's always looked like the lower half of a head of something but there has never been any record of a second half. Shiro created and attached it to a custom made gun that holds 8 high powered shots in a clip. With Shiro's summoning he feeds the summon card to the maw and it spits out an orb of light that morphs into the creature. At Shiro's current strength he can summon 2 creatures at once.
Familiar: Berry
Berry is a small red Dracling that bound himself to Shiro in order to survive, while servitude isn't on the minds of Shiro or Berry the young dragon helps Shiro immensely with components that Berry can easily grow back. This little dragon can leave and return to his card at will as his entire being lives with in the card and summoning him does not require the Maw unless forcing him out is required. Berry's abilities include flight at speeds upto 70 km/h, short range fire breath and keen wolf like senses. This dracling is very unlikely to start a fight or even win a fight but he tries his best when he can.
Elemental: Flare Guard
A being of fire and stone, this elemental being is a very common fire elemental that's often born in Volcano's but also the occasional magical forge. While these beings aren't born to fight they all seem rather willing to do so when threatened. This creature is copied from a Flare Guard Shiro met when he had his gun made, it's abilities include great strength, durability and the power to shoot heated stone spikes as well as fireballs at their foes.
Passive Abilities: Alchemists Heritage: Shiro's family history goes back to Manta Carlos's early days, hailing from a long line of alchemists with the occasional mage has left his bloodline one with vast knowledge on Alchemy and the arts it supports. Shiro naturally knows a lot about alchemy and has an affinity for it to quickly learn new methods of performing it as well as perfecting his projects be it potions, transmutation or even the odd ward, scroll or magical item.
Chimera Heart: Another interesting part of Shiro's heritage is the rare trait that shows up in some of them, the Chimera heart is a magical term for an affinity with Animals and so components from animals seem more effective and Shiro can easily bond with animals of all sorts be they natural or supernatural. This trait is also what allows Shiro to use the Maw of Summoning as it allowed him to take a small fraction of a creatures life force and create a copy of it to summon using the Maw, it would never actually summon the actual creature.
Magus: Shiro's family has seen many mages and less alchemists in recent times, the art of alchemy was presumed dead in the family so practicing magic seemed like the only option as Manta Carlos was a place where options were plentiful. For Shiro his craft is Alchemy but he has taken to magic as well, capable of reading arcane languages and casting spells written on specific parchments, this only enhances Shiro's Alchemy as he has been known to make rather potent components required for spell casting and magical circles laced with repelling agents that even the most sly of shadow cannot slip through.
Weaknesses: N/A
Common Magical Items: N/A
Biography: Born on the island to one of the more respected family's of Manta Carlos, Shiro grew up with a book in one hand and a potion bottle in the other. The Sumeragi's originally hailed from Japan but various reasons led them to the island in its early days. Their ancestor was a renowned alchemist and student of magical arts and the arcane as a whole, while only one man he did his best to contribute and the family never lost its place on the island. Over the generations the knowledge of alchemy was passed down but started to only be a small part of their lives, most of them moved to mainly study magic or science, some becoming more 'traditional' doctors. Shiro however was a boy that looked to his roots and decided that alchemy was his passion and while still having an innate talent for magic his love and affinity towards the alchemic arts was stronger. This led to a few complications with his life as while his siblings were practicing how to throw their voice, Shiro could just...make a voice in a jar and it often earned him no respect just a sigh of disappointment.
Shiro's school life was rather uneventful until Middle School where he received a gift from his grandfather, a strange device known as the Catalyst of Transformation. The Summoning Maw was said to be a device of great power to a capable alchemist of the Sumeragi family, along with it came a book on how to create summoning cards by making copies of creatures he met. To learn more Shiro would have to enter his ancestors tomb, which had been locked for years. Upon visiting it he saw that the entrance was missing something, a slot for something as large as the Maw, placing it in caused the tomb to unlock and after exploring it he found it wasn't really a tomb, but a library of the more dangerous knowledge and it was an aspiring alchemists dream. Learning more on the Maw Shiro learned that creatures with innate magical talent could be copied with enough trust from the creature, he also learned of creature classifications and of creatures that awaited the successor of the Maw.
Highschool came along and he became more of a renowned alchemist, keeping his family's store stocked with high quality potions and other items an Alchemist would make. While his siblings knew basic alchemy to do the same, Shiro was often the one requested to be the one to make specific items, but other than that his highschool life didn't have any strife or trouble. College saw him taking on alchemy as a career and he was going to learn as much as he could.
Resources: Sumeragi Family Fortune
Sumeragi Family estate
Akihara's Tomb/Library
Sumeragi Magical Goods and Potions
Additional Information: Is there anything else to take note of?
Age: 18
Birthday: 2nd of May
Gender: Male
Species: Human
Category: Student
Class: College
Grade: Doctorate
College Major: Alchemy
Appearance Description:

Shiro is a 5'6" man appearing to be of Japanese descent with Raven black hair going past his ears and often appearing messy most of the time. He appears rather light and nimble not having much muscle mass but he's still healthy with a bit of compact muscle mass. Shiro's a bit pale and wears a pair of glasses at all times, while his sight isn't horrible he wears them so he can maintain what can be described as normal eyesight, his eyes are emerald green in color. Shiro's clothing style depends on the season and temperature, he often wears long pants however and a hoodie during cool and cold weather and can sometimes be seen in beach attire when it heats up in the summer.
Personality Description:
Shiro is a very studious and somewhat introvert of an individual, his view on the world is that it's one filled with many secrets and secrets within secrets. The same view is with people, he's willing to get to know anyone and learn what he can from them, long time friends of his often say he can get excited when hearing about something new or making a discovery for himself, for him Alchemy and Magic are the very things that run his world and such he aims to be someone that knows everything he possibly can about both. He is very friendly and caring for the people around him not wanting to hurt or endanger them but if need be he is willing to defend himself or those he cares for. He is very hard to anger and despite negativity not being something he shows on a regular basis if he ever feels sad he tends to withdraw from society or even just vanish.
When invested in his interests he can be very quiet and still as he thinks and then suddenly move with such speed and precision that he seems like a madman on a mission. Shiro has a good sense of justice and that justice extends to the natural world around him, he isn't one to refuse a bond with animals be they magical or regular. His connection with nature is what makes him such a great alchemist and he loves to share his knowledge unless it's very touch in nature (such as family secrets or taboos) but he's always willing to learn.
There can be a very dark side to Shiro however, if his anger is ever actually brought out he can be very sadistic and this is his downfall, if someone angers him, he wants them to suffer for it. This side has never surfaced however and if it did he would likely go out of his way to disrupt a persons life and his own just to deliver what he considers just karma to someone.
Active Abilities:
Summoning Maw:

Familiar: Berry

Elemental: Flare Guard

Passive Abilities: Alchemists Heritage: Shiro's family history goes back to Manta Carlos's early days, hailing from a long line of alchemists with the occasional mage has left his bloodline one with vast knowledge on Alchemy and the arts it supports. Shiro naturally knows a lot about alchemy and has an affinity for it to quickly learn new methods of performing it as well as perfecting his projects be it potions, transmutation or even the odd ward, scroll or magical item.
Chimera Heart: Another interesting part of Shiro's heritage is the rare trait that shows up in some of them, the Chimera heart is a magical term for an affinity with Animals and so components from animals seem more effective and Shiro can easily bond with animals of all sorts be they natural or supernatural. This trait is also what allows Shiro to use the Maw of Summoning as it allowed him to take a small fraction of a creatures life force and create a copy of it to summon using the Maw, it would never actually summon the actual creature.
Magus: Shiro's family has seen many mages and less alchemists in recent times, the art of alchemy was presumed dead in the family so practicing magic seemed like the only option as Manta Carlos was a place where options were plentiful. For Shiro his craft is Alchemy but he has taken to magic as well, capable of reading arcane languages and casting spells written on specific parchments, this only enhances Shiro's Alchemy as he has been known to make rather potent components required for spell casting and magical circles laced with repelling agents that even the most sly of shadow cannot slip through.
Weaknesses: N/A
Common Magical Items: N/A
Biography: Born on the island to one of the more respected family's of Manta Carlos, Shiro grew up with a book in one hand and a potion bottle in the other. The Sumeragi's originally hailed from Japan but various reasons led them to the island in its early days. Their ancestor was a renowned alchemist and student of magical arts and the arcane as a whole, while only one man he did his best to contribute and the family never lost its place on the island. Over the generations the knowledge of alchemy was passed down but started to only be a small part of their lives, most of them moved to mainly study magic or science, some becoming more 'traditional' doctors. Shiro however was a boy that looked to his roots and decided that alchemy was his passion and while still having an innate talent for magic his love and affinity towards the alchemic arts was stronger. This led to a few complications with his life as while his siblings were practicing how to throw their voice, Shiro could just...make a voice in a jar and it often earned him no respect just a sigh of disappointment.
Shiro's school life was rather uneventful until Middle School where he received a gift from his grandfather, a strange device known as the Catalyst of Transformation. The Summoning Maw was said to be a device of great power to a capable alchemist of the Sumeragi family, along with it came a book on how to create summoning cards by making copies of creatures he met. To learn more Shiro would have to enter his ancestors tomb, which had been locked for years. Upon visiting it he saw that the entrance was missing something, a slot for something as large as the Maw, placing it in caused the tomb to unlock and after exploring it he found it wasn't really a tomb, but a library of the more dangerous knowledge and it was an aspiring alchemists dream. Learning more on the Maw Shiro learned that creatures with innate magical talent could be copied with enough trust from the creature, he also learned of creature classifications and of creatures that awaited the successor of the Maw.
Highschool came along and he became more of a renowned alchemist, keeping his family's store stocked with high quality potions and other items an Alchemist would make. While his siblings knew basic alchemy to do the same, Shiro was often the one requested to be the one to make specific items, but other than that his highschool life didn't have any strife or trouble. College saw him taking on alchemy as a career and he was going to learn as much as he could.
Resources: Sumeragi Family Fortune
Sumeragi Family estate
Akihara's Tomb/Library
Sumeragi Magical Goods and Potions
Additional Information: Is there anything else to take note of?
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