Updating Ade to correspond with the current oricenta, resulting from the owl-deer to kirin change.
Ade's character sheet.
Ade's character sheet.
Mineral Shape-Shifting - Ade can shift her body, or parts of her body, into any Earthly mineral (including ice), mineraloid, metals, and sand. She can shape her body into different forms, but her overall form must be humanoid. For example, she could give herself blades for hands or rollerskates for talons. She can warp and exaggerate her body features to a limited extent, such as stretching out to a max of 20ft or giving herself an extra set of limbs. Any modifications she gave herself will disappear when she stops shifting.
By absorbing minerals into herself, she can increase her strength, defense, size, and make more varied forms of shifting. She can essentially turn herself into a giant rock monster. Her max height is 14 feet. Extra minerals will also help minimize her brittleness or malleableness depending on the mineral she has turned into, but they will not be negated completely. When she adds minerals to her shape-shifted body parts, they will fall off once she shifts back to her original form. If she tries to remove minerals (that she had not added on), when she returns to her normal form, she will have chunks of her body taken out and be forced to heal.
The type of mineral can enhance her defense and offense strength, such as turning into a metal. When turning into sand she must stay focused on keeping her form stable to avoid falling apart. When fully shifted, Ade loses her ability to fly. If she shifts everything but her wings, as long as the form she takes is light, she can still carry herself, though she may be slower and have to fly lower. When in water, Ade has to be careful because the density of the mineral may make her sink quickly and struggle to swim back up.
Shifting - Oricenta can change shape between three forms: Human, Cervitaur, and Peryton. This can be done at will. Oricenta can shift their hands and feet to be hooves or talons as well depending on their needs. Shifting makes the part changing glows and turn into a cell-like form for easier and painless morphing. Depending on how far they are, being interrupted can force them out of the shifting process into a half-shifted and disfigured form.
Child oricenta have bodies that are more malleable to prevent disfiguration when shifting. They have trouble staying in one form and often shift from intense emotion or lack of focus. Frequent shifting will leave them tired and magically drained, but the older they get, the easier it is for them to stay in one form.
By absorbing minerals into herself, she can increase her strength, defense, size, and make more varied forms of shifting. She can essentially turn herself into a giant rock monster. Her max height is 14 feet. Extra minerals will also help minimize her brittleness or malleableness depending on the mineral she has turned into, but they will not be negated completely. When she adds minerals to her shape-shifted body parts, they will fall off once she shifts back to her original form. If she tries to remove minerals (that she had not added on), when she returns to her normal form, she will have chunks of her body taken out and be forced to heal.
The type of mineral can enhance her defense and offense strength, such as turning into a metal. When turning into sand she must stay focused on keeping her form stable to avoid falling apart. When fully shifted, Ade loses her ability to fly. If she shifts everything but her wings, as long as the form she takes is light, she can still carry herself, though she may be slower and have to fly lower. When in water, Ade has to be careful because the density of the mineral may make her sink quickly and struggle to swim back up.
Shifting - Oricenta can change shape between three forms: Human, Cervitaur, and Peryton. This can be done at will. Oricenta can shift their hands and feet to be hooves or talons as well depending on their needs. Shifting makes the part changing glows and turn into a cell-like form for easier and painless morphing. Depending on how far they are, being interrupted can force them out of the shifting process into a half-shifted and disfigured form.
Child oricenta have bodies that are more malleable to prevent disfiguration when shifting. They have trouble staying in one form and often shift from intense emotion or lack of focus. Frequent shifting will leave them tired and magically drained, but the older they get, the easier it is for them to stay in one form.
- Human - Looks human. Can take parts from their Peryton and Cervitaur forms.
- Cervitaur - Hybrid between Peryton and Human forms.
- Peryton - Winged deer with back legs like an owl.
Coral Oricenta Abilities -
- 70% deer / 30% owl
- At best, wings can be used to control falling.
- Average run speed 30 mph, top run speed 50 mph.
- Average swim speed 12 mph, top swim speed 24 mph.
- Can lift 700 lbs.
- Enhanced durability, agility, and jumping.
- Enhanced smell and vision.
- Okay night vision.
- Strong nails for quick and efficient digging.
- Immune to intense cold and freezing.
- Can breathe and speak underwater.
- Below average body temperature.
- In a 15' radius, the environment is more prone to growing plants.
- In a 15' radius, the environment is more prone to dampness.
- 30’ radius aura boost earth and water magic by 25%.
- Predatory instincts (enhanced tracking and hunting).
- Requires more sleep/naps throughout the day.
- Must consume massive amounts of food in a day.
- Horns.
- Blunt teeth with very sharp canines.
Diet - Oricenta have difficulty processing foods not attuned to their element. If they consume a food too far from their elemental affinity (which is most human foods), it gives them painful stomachaches and takes around an hour for them to digest. During this digestion period, they're incapable of activating any elemental abilities but still have normal elemental weaknesses.
- When their No Element enchantment is activated, they can digest anything an owl, deer, or human could eat. If they turn off the enchantment, food that strives too far from their element will still turn off their powers until it is out of their body. They produce pellets of undigestible material.
- Non-bonded oricenta are always affected by this, bonded ones are only affected by eating things that are too much of the opposite; Fire oricenta eating soup, Air oricenta eating something really dense.
- Elementalists of their element can give comments to an oricenta, with the degree of force being connected to their control of their element, their relationship with the oricenta, and how uncharacteristic a task is. This ranges from a slight nudge to mind control.
- Asking an oricenta to do things they'd fight against, using a stolen aolin, commanding an oricenta to murder, or bringing harm to an oricenta can damage the bond, either with the specific oricenta or with all oricenta as a whole.
- Oricenta who attack elementalists who still have the trust will find their abilities halved in strength. This effect is highly based on intent and would not include playful/consensual fighting.
Mineral Shape-Shifting - Ade can shift her body, or parts of her body, into any Earthly mineral (including ice), mineraloid, metals, and sand. She can shape her body into different forms, but her overall form must be humanoid. For example, she could give herself blades for hands or rollerskates for talons/claws. She can warp and exaggerate her body features to a limited extent, such as stretching out to a max of 20ft or giving herself an extra set of limbs. Any modifications she gave herself will disappear when she stops shifting.
By absorbing minerals into herself, she can increase her strength, defense, size, and make more varied forms of shifting. She can essentially turn herself into a giant rock monster. Her max height is 14 feet. Extra minerals will also help minimize her brittleness or malleableness depending on the mineral she has turned into, but they will not be negated completely. When she adds minerals to her shape-shifted body parts, they will fall off once she shifts back to her original form. If she tries to remove minerals (that she had not added on), when she returns to her normal form, she will have chunks of her body taken out and be forced to heal.
The type of mineral can enhance her defense and offense strength, such as turning into a metal. When turning into sand she must stay focused on keeping her form stable to avoid falling apart. When in water, Ade has to be careful because the density of the mineral may make her sink quickly and struggle to swim back up.
Shifting - Oricenta can change shape between three forms: Human, Kirintaur, and Kirin. This can be done at will. Oricenta can shift their hands/forelegs and feet/hindlegs to be hooves or claws/talons. Shifting makes the part changing glows and turn into a cell-like form for easier and painless morphing. Depending on how far they are, being interrupted can force them out of the shifting process into a half-shifted and disfigured form.
By absorbing minerals into herself, she can increase her strength, defense, size, and make more varied forms of shifting. She can essentially turn herself into a giant rock monster. Her max height is 14 feet. Extra minerals will also help minimize her brittleness or malleableness depending on the mineral she has turned into, but they will not be negated completely. When she adds minerals to her shape-shifted body parts, they will fall off once she shifts back to her original form. If she tries to remove minerals (that she had not added on), when she returns to her normal form, she will have chunks of her body taken out and be forced to heal.
The type of mineral can enhance her defense and offense strength, such as turning into a metal. When turning into sand she must stay focused on keeping her form stable to avoid falling apart. When in water, Ade has to be careful because the density of the mineral may make her sink quickly and struggle to swim back up.
Shifting - Oricenta can change shape between three forms: Human, Kirintaur, and Kirin. This can be done at will. Oricenta can shift their hands/forelegs and feet/hindlegs to be hooves or claws/talons. Shifting makes the part changing glows and turn into a cell-like form for easier and painless morphing. Depending on how far they are, being interrupted can force them out of the shifting process into a half-shifted and disfigured form.
Coral Oricenta Abilities -
- At best, wings can be used to control falling
- Average run speed 30 mph, top run speed 50 mph
- Average swim speed 12 mph, top swim speed 24 mph
- Can lift 700 lbs
- Enhanced durability, agility, and jumping
- Enhanced smell and vision
- Okay night vision
- Strong nails for quick and efficient digging
- Immune to intense cold and freezing
- Can breathe and speak underwater
- Below average body temperature
- In a 15' radius, the environment is more prone to growing plants
- In a 15' radius, the environment is more prone to dampness
- 30’ radius aura boost earth and water magic by 25%
- Species counts as a spirit
- Predatory instincts (enhanced tracking and hunting)
- Requires more sleep/naps throughout the day
- Must consume massive amounts of food in a day
- Horns
- Blunt teeth with very sharp canines
- No visible ears
- Elementalists of their element can give comments to an oricenta, with the degree of force being connected to their control of their element, their relationship with the oricenta, and how uncharacteristic a task is. This ranges from a slight nudge to mind control.
- Asking an oricenta to do things they'd fight against, using a stolen aolin, commanding an oricenta to murder, or bringing harm to an oricenta can damage the bond, either with the specific oricenta or with all oricenta as a whole.
- Oricenta who attack elementalists who still have the trust will find their abilities halved in strength. This effect is highly based on intent and would not include playful/consensual fighting.
Diet - Oricenta have difficulty processing foods not attuned to their element. If they consume a food too far from their elemental affinity (which is most human foods), it gives them painful stomachaches and takes around an hour for them to digest. During this digestion period, they're incapable of activating any elemental abilities but still have normal elemental weaknesses.
- When their No Element enchantment is activated, they can digest anything a carnivore and herbivore could eat. If they turn off the enchantment, food that strives too far from their element will still turn off their powers until it is out of their body.
- Non-bonded oricenta are always affected by this, bonded ones are only affected by eating things that are too much of the opposite: Fire oricenta eating soup, Air oricenta eating something really dense.