Name: Arriana Maurvois
Age: Unknown, appears to be in late 20s.
Birthday: October 17th
Gender:Female
Species: Ak’tsi
Category: Citizen
Career: CEO and founder of Checkmate Security, Owner of a winery in italy.
Appearance Description: Arriana appears to be human in nature, lithe muscles and charming smiles. Golden brown skin tones, irises that never stay the same colour for long but are constantly riddled with flecks of shimmering gold, and smooth hair the colour of espresso, she possesses a surreal beauty only achievable by the inhuman. Little of her skin stays exposed, dressing in silk to help control her temperature, with many layers woven tightly and reinforced with steel threads across her torso. She stands with perfect posture at 5’11, curves of well-toned muscle accentuated with subtle curves of a feminine body.
Without looking too close, she both appears and feels warm blooded, however upon inspection her skin gives way to tiny scales of the same colour as her skin in more vulnerable places such as joints and major blood vessels. Her ribcage is slimmer and longer than a typical human skeletal structure, though it is stronger and harder.
Without the use of shapeshifting, Arriana looks much different. Her torso is covered in shifting and alternating tattoos, covering a myriad of scars - both old and fresh. She has no definitive masculine or feminine features like this, nor any sign of reproductive organs. More reptile than human, her scales are more prominent and coloured differently than her skin. Her hair looks more like feathers than human hair or fur, tinted a deep inky black. Ari often looks sickly in her true skin, especially on Earth, though it’s hard to tell which is natural and which is sickness. Her base form isn’t shown to anyone she wouldn’t trust with her life.
Personality Description:Arriana is a difficult person to pin down, analyzing the situation and matching her emotional levels to fit. She doesn’t experience exaggerated emotions like humans, nor are her emotions based on hormones/pheromones, which can make humans and similar species uncomfortable with her presence. It becomes difficult to tell which emotions are real, and which emotions are not.
The one aspect of herself that never changes is her obsessive dedication to keeping her “family” safe. While she claims to have no living blood relatives Arriana possessively refers to close friends and employees as “hers” and as family. When threatened, Arriana doesn’t care about her own safety unless her absence would endanger those around her. Threatening the lives of those she cares about brings about a very different result, usually one that ends unfavourably for the person responsible.
Active Abilities: Biological: Arriana can manipulate all the cells in her body to take the appearance of nearly anything she wants, so long as she has both a genetic build and a visual representation of it. Simple things like changing colours or textures are simple, though changing physical features take a bit more work. Her shapeshifting is limited by her inability to regenerate cells, confining her form to the mass she had when entering the dimension.
Items: Arriana keeps a small handgun at her hip during all events, from public appearances to private meetings. The handgun, though seemingly normal, is enchanted to work only for her, acting as little more than a solid metal fake for anyone else who picks up the gun. The gun cannot be fired, reloaded, or disassembled unless Arriana is holding the grip.
Arriana is most often found wearing a special power negation bracelet that interferes and blocks all magical abilities that could cause a problem. This affects auras and passive magics as well as deliberately cast magics of all sorts, including those that are intended to heal or pacify the target.
Passive Abilities: Biological Attributes: Arriana’s rib cage is built using two layers of bone with a mostly fluid-filled section between which disperses pressure to encourage microfractures and prevent cracks.
Arriana is capable of breathing in environments from thin air to underwater, although she could not survive with no oxygen altogether.
Arriana’s body will automatically breakdown poisons and diseases, immunizing her against them and adding significantly useful parts into her DNA structure as a self defense mechanism. When threatened, these poison content in her blood doubles. The poisons can be extracted from her blood stream, are water-soluble and leave no visible trace. When consumed by a normal human being, her blood causes mild discomfort in the abdomen, growing over time as the body absorbs it to become an agonizing pain. If they don't receive medical attention, it can circulate through their body and cause circulatory shock. This reaction is not standard to other non-human species, though the exact results tend to very depending on mortality. It is common for species with even the slightest semblance of immortality to receive varied results ranging from nausea and/or vomiting to paralysis, though the poisons rarely kill them.
To avoid accidentally contaminating or transferring the poisons, Arriana keeps a very strong medicinal concoction of antidotes and antibacterials to neutralize the worst of the communicable afflictions. Despite this, it's still very common for people to catch small, harmless symptoms similar to a mild flu or a cold if they use something cross-contaminated by Ari.
Magic: Arriana, while difficult to kill, can still die from various means. Despite this, she very rarely stays dead - whether she wanted to return to life or not. Her father, being both more powerful and more possessive, refuses to let go of his “finest creation” and brings her back to life at his side.
If an ability is used on Ari with the intent to change her state of being, it will often react badly with her own shapeshifting and magic, creating unintended consequences. Whether this manifests as some sort of recoil or a different result is unpredictable, and often dangerous for all parties involved. The
When Ari dies, the soil where her body fell (if it fell, or was touching soil at all) becomes infused with a piece of her power taking the shape of a small seed. This can go mostly unnoticed until it grows into a Phoenix Tear flower. These flowers are capable of curing innumerable maladies, even curses and poisons, as well as being a very powerful alchemical ingredient. When the flower is not destroyed through consumption and is used as a component in a spell, the power Arriana left behind in the flower will not return to her.
Weaknesses: While Arriana’s abilities as a shapeshifter protect her from many things, the center of her magic and all of its branches are incompatible with the environment created in earth’s atmosphere. In this way, much of her abilities are rendered useless or greatly weakened, including her immunity to poisons. This creates a drastic imbalance in her system only further worsened by gamma radiation and pollution, slowly killing her as she spends time in the sunlight as well as draining her health with each use of magic. Ari’s healing abilities are also dampened in the human dimension, including her natural method of blood clotting and cell regeneration. While the least concerning injuries like paper cuts can be healed with bandages and medicines from other dimensions, any heavy bleeding or broken bones require her to either return to her own dimension or consume a strong source of magic from there.
Arriana is a homeothermic ectotherm, and has no way of internally controlling her body temperature. To counter this, she begins to aestivate in extreme high temperatures, while the fluid between her rib cages will begin exothermic reactions in extreme colds to preserve body temperature around the vital organs. Her preferred range of temperatures extends from -40 degrees Celsius to 30 degrees celsius.
Common Magical Items: N/A
Biography: Arriana first arrived on earth 15 years ago, from an alternate dimension. Keeping her origin secret, she bought a winery in Italy and stayed for a total of 4 years before returning home. She returned several times over the course of the next 10 years, visits spanning from a few weeks to several months. Over this time, many of the vineyard’s employees spread rumours of her chronic illness while visiting, and the astonishing recovery she had made while away. While her secret travels nor her powers were never revealed to the human world, whispers spread about the curious manner in which she always seemed to vanish into thin air when her work was done.
Rumours began to spread, becoming something of an urban legend, though when investigated by the island a year ago, no proof that anything magical was happening surfaced. Not one to be caught off guard, the investigation did not go unnoticed by Arriana’s security team. They made contact with the island while Ari was away, explaining the situation to her on her next visit. Within the next few months arrangements were made to reintroduce herself to the Island authorities and to set up a branch of her security company in Manta Carlos city.
Resources: CEO of her own company and indefinitely immortal, Arriana’s resources are mainly limited by import/export laws. She owns a small office building in the main part of the city, and owns a house on the outskirts.
Additional Information: Manta Carlos Island’s government officials have been informed that her species, the Ak’tsi, are generally considered an interdimensional invasive species threat. Due to her infertility, no solid basis has been made to prove that Arriana herself is a potential threat.
Age: Unknown, appears to be in late 20s.
Birthday: October 17th
Gender:Female
Species: Ak’tsi
Category: Citizen
Career: CEO and founder of Checkmate Security, Owner of a winery in italy.
Appearance Description: Arriana appears to be human in nature, lithe muscles and charming smiles. Golden brown skin tones, irises that never stay the same colour for long but are constantly riddled with flecks of shimmering gold, and smooth hair the colour of espresso, she possesses a surreal beauty only achievable by the inhuman. Little of her skin stays exposed, dressing in silk to help control her temperature, with many layers woven tightly and reinforced with steel threads across her torso. She stands with perfect posture at 5’11, curves of well-toned muscle accentuated with subtle curves of a feminine body.
Without looking too close, she both appears and feels warm blooded, however upon inspection her skin gives way to tiny scales of the same colour as her skin in more vulnerable places such as joints and major blood vessels. Her ribcage is slimmer and longer than a typical human skeletal structure, though it is stronger and harder.
Without the use of shapeshifting, Arriana looks much different. Her torso is covered in shifting and alternating tattoos, covering a myriad of scars - both old and fresh. She has no definitive masculine or feminine features like this, nor any sign of reproductive organs. More reptile than human, her scales are more prominent and coloured differently than her skin. Her hair looks more like feathers than human hair or fur, tinted a deep inky black. Ari often looks sickly in her true skin, especially on Earth, though it’s hard to tell which is natural and which is sickness. Her base form isn’t shown to anyone she wouldn’t trust with her life.
Personality Description:Arriana is a difficult person to pin down, analyzing the situation and matching her emotional levels to fit. She doesn’t experience exaggerated emotions like humans, nor are her emotions based on hormones/pheromones, which can make humans and similar species uncomfortable with her presence. It becomes difficult to tell which emotions are real, and which emotions are not.
The one aspect of herself that never changes is her obsessive dedication to keeping her “family” safe. While she claims to have no living blood relatives Arriana possessively refers to close friends and employees as “hers” and as family. When threatened, Arriana doesn’t care about her own safety unless her absence would endanger those around her. Threatening the lives of those she cares about brings about a very different result, usually one that ends unfavourably for the person responsible.
Active Abilities: Biological: Arriana can manipulate all the cells in her body to take the appearance of nearly anything she wants, so long as she has both a genetic build and a visual representation of it. Simple things like changing colours or textures are simple, though changing physical features take a bit more work. Her shapeshifting is limited by her inability to regenerate cells, confining her form to the mass she had when entering the dimension.
Items: Arriana keeps a small handgun at her hip during all events, from public appearances to private meetings. The handgun, though seemingly normal, is enchanted to work only for her, acting as little more than a solid metal fake for anyone else who picks up the gun. The gun cannot be fired, reloaded, or disassembled unless Arriana is holding the grip.
Arriana is most often found wearing a special power negation bracelet that interferes and blocks all magical abilities that could cause a problem. This affects auras and passive magics as well as deliberately cast magics of all sorts, including those that are intended to heal or pacify the target.
Passive Abilities: Biological Attributes: Arriana’s rib cage is built using two layers of bone with a mostly fluid-filled section between which disperses pressure to encourage microfractures and prevent cracks.
Arriana is capable of breathing in environments from thin air to underwater, although she could not survive with no oxygen altogether.
Arriana’s body will automatically breakdown poisons and diseases, immunizing her against them and adding significantly useful parts into her DNA structure as a self defense mechanism. When threatened, these poison content in her blood doubles. The poisons can be extracted from her blood stream, are water-soluble and leave no visible trace. When consumed by a normal human being, her blood causes mild discomfort in the abdomen, growing over time as the body absorbs it to become an agonizing pain. If they don't receive medical attention, it can circulate through their body and cause circulatory shock. This reaction is not standard to other non-human species, though the exact results tend to very depending on mortality. It is common for species with even the slightest semblance of immortality to receive varied results ranging from nausea and/or vomiting to paralysis, though the poisons rarely kill them.
To avoid accidentally contaminating or transferring the poisons, Arriana keeps a very strong medicinal concoction of antidotes and antibacterials to neutralize the worst of the communicable afflictions. Despite this, it's still very common for people to catch small, harmless symptoms similar to a mild flu or a cold if they use something cross-contaminated by Ari.
Magic: Arriana, while difficult to kill, can still die from various means. Despite this, she very rarely stays dead - whether she wanted to return to life or not. Her father, being both more powerful and more possessive, refuses to let go of his “finest creation” and brings her back to life at his side.
If an ability is used on Ari with the intent to change her state of being, it will often react badly with her own shapeshifting and magic, creating unintended consequences. Whether this manifests as some sort of recoil or a different result is unpredictable, and often dangerous for all parties involved. The
When Ari dies, the soil where her body fell (if it fell, or was touching soil at all) becomes infused with a piece of her power taking the shape of a small seed. This can go mostly unnoticed until it grows into a Phoenix Tear flower. These flowers are capable of curing innumerable maladies, even curses and poisons, as well as being a very powerful alchemical ingredient. When the flower is not destroyed through consumption and is used as a component in a spell, the power Arriana left behind in the flower will not return to her.
Weaknesses: While Arriana’s abilities as a shapeshifter protect her from many things, the center of her magic and all of its branches are incompatible with the environment created in earth’s atmosphere. In this way, much of her abilities are rendered useless or greatly weakened, including her immunity to poisons. This creates a drastic imbalance in her system only further worsened by gamma radiation and pollution, slowly killing her as she spends time in the sunlight as well as draining her health with each use of magic. Ari’s healing abilities are also dampened in the human dimension, including her natural method of blood clotting and cell regeneration. While the least concerning injuries like paper cuts can be healed with bandages and medicines from other dimensions, any heavy bleeding or broken bones require her to either return to her own dimension or consume a strong source of magic from there.
Arriana is a homeothermic ectotherm, and has no way of internally controlling her body temperature. To counter this, she begins to aestivate in extreme high temperatures, while the fluid between her rib cages will begin exothermic reactions in extreme colds to preserve body temperature around the vital organs. Her preferred range of temperatures extends from -40 degrees Celsius to 30 degrees celsius.
Common Magical Items: N/A
Biography: Arriana first arrived on earth 15 years ago, from an alternate dimension. Keeping her origin secret, she bought a winery in Italy and stayed for a total of 4 years before returning home. She returned several times over the course of the next 10 years, visits spanning from a few weeks to several months. Over this time, many of the vineyard’s employees spread rumours of her chronic illness while visiting, and the astonishing recovery she had made while away. While her secret travels nor her powers were never revealed to the human world, whispers spread about the curious manner in which she always seemed to vanish into thin air when her work was done.
Rumours began to spread, becoming something of an urban legend, though when investigated by the island a year ago, no proof that anything magical was happening surfaced. Not one to be caught off guard, the investigation did not go unnoticed by Arriana’s security team. They made contact with the island while Ari was away, explaining the situation to her on her next visit. Within the next few months arrangements were made to reintroduce herself to the Island authorities and to set up a branch of her security company in Manta Carlos city.
Resources: CEO of her own company and indefinitely immortal, Arriana’s resources are mainly limited by import/export laws. She owns a small office building in the main part of the city, and owns a house on the outskirts.
Additional Information: Manta Carlos Island’s government officials have been informed that her species, the Ak’tsi, are generally considered an interdimensional invasive species threat. Due to her infertility, no solid basis has been made to prove that Arriana herself is a potential threat.
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